Player Matchup

Kuzenbo
Kuzenbo
OdiousJimmy
Kuzenbo
Level 164
God Stats
8W - 0L
2,171 SR
Queue Stats
333W - 11L
2,247 Elo+
Party 2
Anhur
Anhur
On Fuego
Anhur
Level 181
God Stats
1W - 1L
1,555 SR
Queue Stats
104W - 107L
1,559 Elo+
Solo
He Bo
He Bo
PokAniSter
He Bo
Level 149
God Stats
3W - 0L
1,936 SR
Queue Stats
129W - 1L
2,355 Elo+
Party 2
Hera
Hera
The-Legend8901
Hera
Level 181
God Stats
1W - 0L
1,843 SR
Queue Stats
326W - 11L
2,244 Elo+
Party 2
Athena
Athena
TrickedOutHoro
Athena
Level 159
God Stats
14W - 0L
2,204 SR
Queue Stats
320W - 11L
2,238 Elo+
Party 2
Team Averages
Level 167
1,942 SR
2,129 Elo+

VS

Team Averages
Level 171
1,370 SR
1,543 Elo+
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Apr0pos
Ishtar
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
DonkeySlayer
Sun Wukong
Level 198
God Stats
0W - 2L
1,330 SR
Queue Stats
311W - 326L
1,550 Elo+
Solo
Jormungandr
Jormungandr
ThatBossSauce
Jormungandr
Level 167
God Stats
0W - 1L
1,393 SR
Queue Stats
9W - 7L
1,595 Elo+
Party 1
Tiamat
Tiamat
sD Token
Tiamat
Level 163
God Stats
0W - 2L
1,129 SR
Queue Stats
25W - 30L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
OdiousJimmy
Kuzenbo
15
4 / 1 / 18
8,602
860
10,844
14,240
19,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Anhur
On Fuego
Anhur
15
6 / 3 / 14
9,106
911
8,620
11,925
6,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
16
9 / 4 / 12
9,337
934
14,250
8,803
4,582
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
6 / 1 / 16
9,522
952
11,829
6,850
3,505
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
0 / 1 / 22
8,816
882
7,864
13,320
18,243
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 6
7,333
733
8,212
10,202
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Ishtar
Apr0pos
Ishtar
13
1 / 7 / 5
7,523
752
5,766
11,821
4,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Sun Wukong
DonkeySlayer
Sun Wukong
15
5 / 5 / 0
8,782
878
11,414
14,344
14,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
ThatBossSauce
Jormungandr
14
1 / 5 / 5
7,659
766
11,894
12,449
5,402
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
sD Token
Tiamat
12
2 / 4 / 1
7,094
709
7,872
8,563
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
26
25
Kills
9
10
Deaths
25
82
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
6
0.75
L
Ishtar
Apr0pos
Ishtar
1
7
5
0.5
L
Sun Wukong
DonkeySlayer
Sun Wukong
5
5
0
1
W
Kuzenbo
OdiousJimmy
Kuzenbo
4
1
18
13
W
Anhur
On Fuego
Anhur
6
3
14
4.33
W
He Bo
9
4
12
3.75
L
Jormungandr
ThatBossSauce
Jormungandr
1
5
5
0.7
W
6
1
16
14
W
0
1
22
11
L
Tiamat
sD Token
Tiamat
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,407
Damage
45,158
55,138
Taken
57,379
52,600
Mitigated
33,702
18,357
Healing
12,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,212
2,812
833
2,799
10,202
3,922
0
7,970
2,049
0
29,498
L
Ishtar
Apr0pos
Ishtar
5,766
3,304
0
590
11,821
4,670
0
8,868
2,710
0
10,958
L
Sun Wukong
DonkeySlayer
Sun Wukong
11,414
1,058
777
3,054
14,344
14,776
0
8,665
5,322
0
17,239
W
Kuzenbo
OdiousJimmy
Kuzenbo
10,844
2,573
2,381
4,940
14,240
19,868
567
3,610
9,649
15,425
2,194
W
Anhur
On Fuego
Anhur
8,620
5,785
1,098
3,523
11,925
6,402
1,098
4,268
6,868
0
20,938
W
He Bo
14,250
1,312
0
298
8,803
4,582
778
2,399
6,115
25,318
0
L
Jormungandr
ThatBossSauce
Jormungandr
11,894
866
540
1,917
12,449
5,402
0
9,444
2,416
21,273
0
W
11,829
3,040
376
788
6,850
3,505
903
1,902
4,438
29,388
0
W
7,864
2,064
1,453
3,500
13,320
18,243
301
3,610
9,115
11,267
978
L
Tiamat
sD Token
Tiamat
7,872
440
185
1,565
8,563
4,932
0
6,954
1,319
14,888
1,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,383
Gold Earned
38,391
136
Minions Killed
123
0
Camps Cleared
0
1,009,774
Distance Traveled
874,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,333
733
43
4
0
163,202
0
L
Ishtar
7,523
752
12
1
0
153,164
0
L
Sun Wukong
8,782
878
25
3
0
197,568
0
W
Kuzenbo
8,602
860
11
1
0
209,561
0
W
Anhur
9,106
911
37
4
0
178,677
0
W
He Bo
9,337
934
22
2
0
189,814
0
L
Jormungandr
7,659
766
29
3
0
191,673
0
W
Hera
9,522
952
45
5
0
220,383
0
W
Athena
8,816
882
21
2
0
211,339
0
L
Tiamat
7,094
709
14
1
0
168,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role