Player Matchup

Fenrir
Fenrir
AgatJess12323
Fenrir
Level 40
God Stats
8W - 4L
1,395 SR
Queue Stats
27W - 16L
1,305 Elo+
Party 2
Kuzenbo
Kuzenbo
Foxy112344
Kuzenbo
Level 28
God Stats
3W - 3L
1,338 SR
Queue Stats
27W - 39L
1,161 Elo+
Party 2
Baron Samedi
Baron Samedi
calllmeguap
Baron Samedi
Level 42
God Stats
12W - 6L
1,917 SR
Queue Stats
18W - 24L
1,368 Elo+
Solo
Team Averages
Level 37
1,550 SR
1,278 Elo+

VS

Team Averages
Level 52
1,433 SR
1,223 Elo+
Danzaburou
Danzaburou
NikkoZedra212
Danzaburou
Level 33
God Stats
16W - 17L
1,418 SR
Queue Stats
58W - 78L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
RamenShaman98
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,015 Elo+
Party 1
Ra
Ra
xXninjabunnaeXx
Ra
Level 105
God Stats
1W - 3L
1,381 SR
Queue Stats
56W - 75L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
20 / 1 / 7
13,941
871
20,205
15,449
9,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
Foxy112344
Kuzenbo
16
4 / 1 / 19
11,464
717
5,844
17,275
25,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Baron Samedi
calllmeguap
Baron Samedi
19
6 / 2 / 20
13,433
840
17,232
13,662
8,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NikkoZedra212
Danzaburou
15
2 / 11 / 2
11,102
694
8,761
18,191
7,152
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
RamenShaman98
Sun Wukong
13
1 / 8 / 2
9,816
614
6,063
16,701
17,706
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 11 / 1
9,911
619
9,262
15,304
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
9
30
Kills
4
4
Deaths
30
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
20
1
7
23.5
W
Kuzenbo
Foxy112344
Kuzenbo
4
1
19
13.5
L
Danzaburou
NikkoZedra212
Danzaburou
2
11
2
0.27
L
Sun Wukong
RamenShaman98
Sun Wukong
1
8
2
0.25
W
Baron Samedi
calllmeguap
Baron Samedi
6
2
20
8
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,281
Damage
24,086
46,386
Taken
50,196
44,355
Mitigated
30,210
16,790
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,205
5,250
0
5,251
15,449
9,939
1,601
3,596
11,298
0
46,824
W
Kuzenbo
Foxy112344
Kuzenbo
5,844
2,223
0
3,498
17,275
25,739
951
2,739
13,857
19,924
523
L
Danzaburou
NikkoZedra212
Danzaburou
8,761
4,658
56
966
18,191
7,152
324
10,022
8,118
0
40,329
L
Sun Wukong
RamenShaman98
Sun Wukong
6,063
1,021
0
323
16,701
17,706
0
4,999
11,690
240
20,014
W
Baron Samedi
calllmeguap
Baron Samedi
17,232
1,586
1,498
6,543
13,662
8,677
707
2,002
11,218
65,538
2,620
L
9,262
1,026
555
1,288
15,304
5,352
0
7,570
7,721
29,267
664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,838
Gold Earned
30,829
157
Minions Killed
135
0
Camps Cleared
0
899,039
Distance Traveled
642,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,941
871
30
2
0
334,658
0
W
Kuzenbo
11,464
717
26
2
0
292,100
0
L
Danzaburou
11,102
694
69
4
0
186,018
0
L
Sun Wukong
9,816
614
22
1
0
238,528
0
W
Baron Samedi
13,433
840
101
6
0
272,281
0
L
Ra
9,911
619
44
3
0
218,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role