Player Matchup

Heimdallr
Heimdallr
Jaded_PM
Heimdallr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,467 Elo+
Party 4
Bastet
Bastet
SIipperyWeasel
Bastet
Level 157
God Stats
4W - 0L
1,860 SR
Queue Stats
180W - 165L
1,491 Elo+
Party 3
Cerberus
Cerberus
Skainky
Cerberus
Level 112
God Stats
1W - 2L
1,169 SR
Queue Stats
100W - 92L
1,479 Elo+
Party 4
Hel
Hel
SofaSensei
Hel
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 40L
1,422 Elo+
Party 3
Freya
Freya
zMezy-
Freya
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,681 Elo+
Party 4
Team Averages
Level 139
1,506 SR
1,508 Elo+

VS

Team Averages
Level 162
1,481 SR
1,504 Elo+
Bellona
Bellona
HappyKillMore90
Bellona
Level 148
God Stats
2W - 1L
1,841 SR
Queue Stats
139W - 144L
1,505 Elo+
Party 1
Hel
Hel
HappySkillmore60
Hel
Level 154
God Stats
2W - 2L
1,574 SR
Queue Stats
244W - 256L
1,539 Elo+
Party 1
Susano
Susano
MlNlMUM Wage
Susano
Level 146
God Stats
0W - 3L
1,285 SR
Queue Stats
62W - 62L
1,531 Elo+
Party 2
Khepri
Khepri
OlyJD
Khepri
Level 234
God Stats
1W - 4L
1,356 SR
Queue Stats
89W - 98L
1,518 Elo+
Party 2
Surtr
Surtr
gtokiller21
Surtr
Level 126
God Stats
1W - 2L
1,347 SR
Queue Stats
185W - 194L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jaded_PM
Heimdallr
16
2 / 3 / 20
8,886
808
17,580
12,368
6,991
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
4 / 2 / 19
9,115
829
14,958
11,756
6,495
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Skainky
Cerberus
16
6 / 2 / 17
9,346
850
12,110
18,802
22,529
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

16
4 / 2 / 19
8,982
817
7,130
14,463
10,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Freya
zMezy-
Freya
17
10 / 3 / 13
10,200
927
24,828
18,572
10,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 7
8,039
731
11,859
17,193
19,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

12
2 / 6 / 5
7,424
675
8,390
15,105
8,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Susano
15
3 / 5 / 3
8,350
759
19,299
13,923
7,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
OlyJD
Khepri
14
0 / 4 / 8
8,194
745
6,958
18,302
17,233
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

16
5 / 4 / 5
9,085
826
14,250
19,019
22,611
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
40
26
Kills
12
12
Deaths
26
88
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
L
2
6
5
0.75
W
Heimdallr
Jaded_PM
Heimdallr
2
3
20
4
L
Susano
3
5
3
0.9
L
Khepri
OlyJD
Khepri
0
4
8
1
W
4
2
19
6.75
W
Cerberus
Skainky
Cerberus
6
2
17
7.25
W
4
2
19
6.75
L
5
4
5
1.88
W
Freya
zMezy-
Freya
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,606
Damage
60,756
75,961
Taken
83,542
56,622
Mitigated
74,874
46,813
Healing
24,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,859
2,517
370
510
17,193
19,024
0
8,798
8,395
0
20,738
L
8,390
364
7,586
4,566
15,105
8,691
0
9,683
5,422
16,242
0
W
Heimdallr
Jaded_PM
Heimdallr
17,580
8,571
0
2,771
12,368
6,991
850
2,222
10,146
0
33,772
L
Susano
19,299
479
0
1,622
13,923
7,315
0
5,220
8,703
0
34,584
L
Khepri
OlyJD
Khepri
6,958
406
1,580
2,415
18,302
17,233
0
10,488
7,814
14,174
718
W
14,958
2,209
1,394
2,350
11,756
6,495
743
2,665
9,091
0
23,964
W
Cerberus
Skainky
Cerberus
12,110
384
610
5,019
18,802
22,529
260
4,642
14,160
17,762
1,496
W
7,130
332
17,145
9,427
14,463
10,007
74
3,017
11,446
18,009
0
L
14,250
2,522
598
5,658
19,019
22,611
0
7,748
11,271
3,221
18,129
W
Freya
zMezy-
Freya
24,828
7,857
403
7,694
18,572
10,600
1,267
4,409
14,163
41,823
2,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,529
Gold Earned
41,092
174
Minions Killed
102
0
Camps Cleared
0
1,063,424
Distance Traveled
1,086,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,039
731
16
1
0
244,812
0
L
Hel
7,424
675
11
1
0
187,747
0
W
Heimdallr
8,886
808
41
4
0
201,157
0
L
Susano
8,350
759
34
3
0
227,008
0
L
Khepri
8,194
745
18
2
0
218,020
0
W
Bastet
9,115
829
18
2
0
231,244
0
W
Cerberus
9,346
850
26
2
0
223,620
0
W
Hel
8,982
817
36
3
0
214,133
0
L
Surtr
9,085
826
23
2
0
208,570
0
W
Freya
10,200
927
53
5
0
193,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role