Player Matchup

Xbalanque
Xbalanque
Masters
 
Xbalanque
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
BMellyy
Cerberus
Diamond V
Level 152
God Stats
19W - 12L
1,639 SR
Queue Stats
201W - 194L
2,013 MMR
Solo
Zeus
Zeus
Diamond IV
D4rkD4rth
Zeus
Diamond IV
Level 155
God Stats
10W - 7L
1,683 SR
Queue Stats
109W - 102L
2,175 MMR
Solo
Sobek
Sobek
Diamond III
Paganini24
Sobek
Diamond III
Level 180
God Stats
7W - 7L
1,613 SR
Queue Stats
138W - 117L
2,074 MMR
Solo
Kali
Kali
Diamond IV
Ulontannannn
Kali
Diamond IV
Level 61
God Stats
9W - 8L
1,542 SR
Queue Stats
167W - 161L
2,053 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,595 SR
1,963 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,810 SR
2,141 MMR
Neith
Neith
Platinum I
Fifftycali
Neith
Platinum I
Level 173
God Stats
29W - 18L
1,711 SR
Queue Stats
158W - 145L
1,948 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
JhoandriS
Sun Wukong
Platinum II
Level 121
God Stats
1W - 1L
1,809 SR
Queue Stats
28W - 20L
1,935 MMR
Solo
Ra
Ra
Masters
SangAPEX
Ra
Masters
Level 152
God Stats
153W - 105L
1,740 SR
Queue Stats
293W - 277L
2,642 MMR
Solo
Ares
Ares
Diamond IV
Widop
Ares
Diamond IV
Level 173
God Stats
4W - 3L
2,043 SR
Queue Stats
39W - 22L
2,088 MMR
Party 1
Bastet
Bastet
Diamond IV
Zepret
Bastet
Diamond IV
Level 165
God Stats
11W - 5L
1,748 SR
Queue Stats
47W - 32L
2,093 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
1 / 2 / 2
5,329
533
7,991
7,885
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
BMellyy
Cerberus
11
3 / 1 / 2
6,343
634
7,300
9,642
9,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Zeus
10
2 / 1 / 2
5,699
570
4,245
2,964
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sobek
9
2 / 1 / 3
5,539
554
3,072
9,600
7,153
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 0 / 2
5,575
558
4,480
7,686
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
AnhurSkadiCthulhu

VS

Bans
ThothAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 2 / 0
5,327
533
5,318
7,819
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Sun Wukong
JhoandriS
Sun Wukong
9
0 / 5 / 1
5,292
529
5,580
10,688
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
0 / 1 / 4
5,854
585
3,773
4,342
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ares
Widop
Ares
8
1 / 2 / 2
5,063
506
5,110
6,792
4,232
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
Zepret
Bastet
10
2 / 1 / 0
5,694
569
4,958
7,480
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
5
5
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
2
2
1
W
Cerberus
BMellyy
Cerberus
3
1
2
4
W
Zeus
2
1
2
3
L
Neith
2
2
0
1
L
Sun Wukong
JhoandriS
Sun Wukong
0
5
1
0.1
W
Sobek
2
1
3
3.5
L
0
1
4
2
W
3
0
2
4
L
Ares
Widop
Ares
1
2
2
1
L
Bastet
Zepret
Bastet
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,088
Damage
24,739
37,777
Taken
37,121
23,111
Mitigated
15,619
15,092
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,991
3,831
0
3,318
7,885
2,931
0
1,722
6,030
0
49,054
W
Cerberus
BMellyy
Cerberus
7,300
642
0
3,272
9,642
9,009
0
0
9,642
39,872
0
W
Zeus
4,245
136
0
650
2,964
822
0
557
2,345
41,182
0
L
Neith
5,318
2,323
0
2,186
7,819
2,781
0
2,017
5,802
0
38,413
L
Sun Wukong
JhoandriS
Sun Wukong
5,580
1,643
0
1,142
10,688
4,249
0
6,231
3,813
0
37,598
W
Sobek
3,072
298
989
3,733
9,600
7,153
0
4,112
5,275
14,397
0
L
3,773
339
425
1,420
4,342
1,799
0
2,107
2,235
48,023
755
W
4,480
1,802
0
3,130
7,686
3,196
0
1,744
5,828
0
32,485
L
Ares
Widop
Ares
5,110
974
652
1,590
6,792
4,232
0
2,352
4,440
12,991
1,982
L
Bastet
Zepret
Bastet
4,958
1,380
0
3,168
7,480
2,558
0
1,242
6,214
0
31,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,485
Gold Earned
27,230
367
Minions Killed
306
0
Camps Cleared
0
1,012,085
Distance Traveled
1,017,293
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,329
533
82
8
0
174,685
1
W
Cerberus
6,343
634
124
12
0
175,360
0
W
Zeus
5,699
570
91
9
0
214,645
0
L
Neith
5,327
533
54
5
0
187,171
1
L
Sun Wukong
5,292
529
72
7
0
178,055
0
W
Sobek
5,539
554
16
2
0
211,242
3
L
Ra
5,854
585
91
9
0
210,764
4
W
Kali
5,575
558
54
5
0
236,153
1
L
Ares
5,063
506
27
3
0
215,813
1
L
Bastet
5,694
569
62
6
0
225,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role