Player Matchup

Charon
Charon
Llewdeg
Charon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,516 Elo+
Party 3
Sol
Sol
Skyzzz_Rolin
Sol
Level 145
God Stats
2W - 4L
1,417 SR
Queue Stats
20W - 22L
1,477 Elo+
Solo
Bakasura
Bakasura
Ultiman-TheDeath
Bakasura
Level 158
God Stats
1W - 3L
1,564 SR
Queue Stats
149W - 130L
1,554 Elo+
Party 1
Horus
Horus
Ultiman-smurf
Horus
Level 148
God Stats
1W - 4L
1,326 SR
Queue Stats
214W - 200L
1,553 Elo+
Party 1
Chang'e
Chang'e
Will JD 123
Chang'e
Level 125
God Stats
4W - 1L
1,879 SR
Queue Stats
61W - 57L
1,507 Elo+
Party 3
Team Averages
Level 141
1,537 SR
1,522 Elo+

VS

Team Averages
Level 103
1,589 SR
1,490 Elo+
Chang'e
Chang'e
AHugeBattleship
Chang'e
Level 141
God Stats
14W - 8L
1,624 SR
Queue Stats
33W - 23L
1,570 Elo+
Solo
Athena
Athena
HunterJay8
Athena
Level 100
God Stats
2W - 0L
1,697 SR
Queue Stats
73W - 78L
1,473 Elo+
Party 2
Fenrir
Fenrir
Numptyy
Fenrir
Level 158
God Stats
4W - 1L
1,878 SR
Queue Stats
77W - 83L
1,466 Elo+
Party 2
Apollo
Apollo
SirNebsalot
Apollo
Level 85
God Stats
2W - 4L
1,312 SR
Queue Stats
102W - 107L
1,498 Elo+
Party 2
Cliodhna
Cliodhna
nobbabobba
Cliodhna
Level 33
God Stats
2W - 2L
1,434 SR
Queue Stats
63W - 72L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Llewdeg
Charon
15
1 / 6 / 1
8,537
474
5,267
14,116
10,923
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 3 / 2
9,050
503
11,094
13,989
5,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 4 / 3
8,594
477
13,701
22,322
11,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 2 / 3
9,148
508
9,948
22,474
25,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Will JD 123
Chang'e
15
2 / 6 / 3
9,180
510
14,121
19,639
8,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 4
10,891
605
20,514
16,363
6,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
HunterJay8
Athena
15
2 / 0 / 9
9,340
519
7,545
19,516
20,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Numptyy
Fenrir
16
5 / 4 / 5
10,692
594
17,021
20,891
12,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
18
5 / 1 / 2
10,575
588
12,166
15,077
8,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cliodhna
nobbabobba
Cliodhna
17
2 / 1 / 9
9,579
532
11,161
15,007
6,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
7
Kills
21
21
Deaths
7
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Athena
HunterJay8
Athena
2
0
9
6.5
L
Charon
Llewdeg
Charon
1
6
1
0.25
W
Fenrir
Numptyy
Fenrir
5
4
5
1.88
W
Apollo
5
1
2
6
L
0
3
2
0.33
L
2
4
3
0.88
L
2
2
3
1.75
L
Chang'e
Will JD 123
Chang'e
2
6
3
0.58
W
Cliodhna
nobbabobba
Cliodhna
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,131
Damage
68,407
92,540
Taken
86,854
61,678
Mitigated
55,398
40,378
Healing
41,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,514
1,496
3,570
8,103
16,363
6,887
275
7,732
7,693
99,971
0
W
Athena
HunterJay8
Athena
7,545
1,871
0
2,752
19,516
20,854
107
6,459
10,862
29,414
0
L
Charon
Llewdeg
Charon
5,267
718
0
2,957
14,116
10,923
0
1,995
12,121
57,288
2,341
W
Fenrir
Numptyy
Fenrir
17,021
7,118
0
9,722
20,891
12,993
0
5,576
13,899
0
81,408
W
Apollo
12,166
9,376
0
7,260
15,077
8,197
915
7,938
6,882
0
105,081
L
11,094
5,081
0
5,386
13,989
5,686
851
3,389
10,600
82,623
512
L
13,701
7,223
0
11,582
22,322
11,200
0
4,177
18,145
0
60,654
L
9,948
3,885
2,752
8,454
22,474
25,555
26
8,052
14,422
752
21,276
L
Chang'e
Will JD 123
Chang'e
14,121
1,197
2,850
6,397
19,639
8,314
440
10,446
9,193
77,010
2,368
W
Cliodhna
nobbabobba
Cliodhna
11,161
1,898
0
9,879
15,007
6,467
0
2,116
12,268
0
94,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,509
Gold Earned
51,077
488
Minions Killed
581
0
Camps Cleared
0
1,746,964
Distance Traveled
1,988,794
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,891
605
154
9
0
392,763
0
W
Athena
9,340
519
21
1
0
432,599
4
L
Charon
8,537
474
91
5
0
325,734
2
W
Fenrir
10,692
594
118
7
0
373,553
3
W
Apollo
10,575
588
159
9
0
350,986
3
L
Sol
9,050
503
127
7
0
318,580
0
L
Bakasura
8,594
477
115
6
0
395,036
1
L
Horus
9,148
508
29
2
0
365,964
6
L
Chang'e
9,180
510
126
7
0
341,650
0
W
Cliodhna
9,579
532
129
7
0
438,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role