Player Matchup

The Morrigan
The Morrigan
ChangEBest
The Morrigan
Level 147
God Stats
1W - 1L
1,724 SR
Queue Stats
64W - 62L
1,664 Elo+
Party 2
Ra
Ra
DyIlo
Ra
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 66L
1,587 Elo+
Party 1
Anubis
Anubis
Hayabusa luico
Anubis
Level 122
God Stats
1W - 2L
1,732 SR
Queue Stats
37W - 33L
1,614 Elo+
Party 2
Kali
Kali
Rehtskii
Kali
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,548 Elo+
Party 1
Freya
Freya
the13thWhisper
Freya
Level 141
God Stats
0W - 2L
1,285 SR
Queue Stats
60W - 68L
1,568 Elo+
Solo
Team Averages
Level 130
1,548 SR
1,596 Elo+

VS

Team Averages
Level 135
1,559 SR
1,549 Elo+
Rama
Rama
 
Rama
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BeαtDown
Sobek
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
208W - 159L
1,618 Elo+
Solo
Vulcan
Vulcan
Vulfur
Vulcan
Level 158
God Stats
6W - 1L
1,793 SR
Queue Stats
173W - 171L
1,510 Elo+
Solo
Odin
Odin
zMantis
Odin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChangEBest
The Morrigan
13
0 / 3 / 6
7,675
640
11,947
6,497
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ra
15
0 / 2 / 5
8,429
702
7,713
6,978
4,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 6 / 2
8,274
690
2,922
13,581
16,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
14
4 / 5 / 2
8,158
680
6,162
12,447
6,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 4
8,147
679
3,405
9,077
3,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
7 / 3 / 11
10,314
860
12,051
11,981
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
 
Ra
16
4 / 0 / 11
9,876
823
6,401
7,024
3,107
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
BeαtDown
Sobek
15
3 / 4 / 10
9,199
767
5,703
17,770
18,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
Vulfur
Vulcan
18
6 / 0 / 10
10,696
891
13,656
5,126
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Odin
zMantis
Odin
16
0 / 1 / 19
9,378
782
8,445
12,418
12,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
81
8
Kills
20
20
Deaths
8
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
3
11
4.17
W
Ra
 
Ra
4
0
11
9.5
W
Sobek
BeαtDown
Sobek
3
4
10
2
L
The Morrigan
ChangEBest
The Morrigan
0
3
6
1
L
Ra
0
2
5
1.25
L
3
6
2
0.67
L
Kali
4
5
2
1
W
Vulcan
Vulfur
Vulcan
6
0
10
11
L
1
4
4
0.75
W
Odin
zMantis
Odin
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,149
Damage
46,256
48,580
Taken
54,319
34,202
Mitigated
41,986
14,195
Healing
28,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,051
8,843
625
1,713
11,981
5,228
4,672
6,195
5,190
0
27,310
W
Ra
 
Ra
6,401
211
10,937
4,096
7,024
3,107
1,515
3,683
2,953
27,343
0
W
Sobek
BeαtDown
Sobek
5,703
84
1,276
4,594
17,770
18,964
120
5,537
11,554
18,155
941
L
The Morrigan
ChangEBest
The Morrigan
11,947
846
847
175
6,497
3,135
0
3,626
2,695
21,239
883
L
Ra
7,713
180
5,416
2,543
6,978
4,257
52
2,958
3,912
36,994
0
L
2,922
367
552
606
13,581
16,660
0
7,684
5,157
8,898
428
L
Kali
6,162
1,678
639
2,133
12,447
6,189
0
7,167
5,098
0
12,594
W
Vulcan
Vulfur
Vulcan
13,656
6,676
0
0
5,126
2,569
1,156
1,884
3,000
43,791
569
L
3,405
1,400
642
642
9,077
3,961
0
4,312
4,463
11,336
0
W
Odin
zMantis
Odin
8,445
350
2,349
3,230
12,418
12,118
598
5,491
6,384
4,047
14,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,683
Gold Earned
49,463
129
Minions Killed
162
0
Camps Cleared
0
1,029,791
Distance Traveled
1,170,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,314
860
37
3
0
209,854
0
W
Ra
9,876
823
47
4
0
230,275
0
W
Sobek
9,199
767
9
1
0
209,332
0
L
The Morrigan
7,675
640
27
2
0
205,956
0
L
Ra
8,429
702
55
5
0
199,215
0
L
Anubis
8,274
690
12
1
0
188,310
0
L
Kali
8,158
680
16
1
0
222,530
0
W
Vulcan
10,696
891
56
5
0
267,237
0
L
Freya
8,147
679
19
2
0
213,780
0
W
Odin
9,378
782
13
1
0
253,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role