Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond I
Arza2095
Morgan Le Fay
Diamond I
Level 156
God Stats
64W - 19L
1,890 SR
Queue Stats
89W - 36L
2,447 MMR
Party 2
Kuzenbo
Kuzenbo
Masters
I MisterKnopf I
Kuzenbo
Masters
Level 158
God Stats
19W - 1L
2,063 SR
Queue Stats
95W - 40L
2,424 MMR
Party 2
Ravana
Ravana
Diamond I
qzVeroxity
Ravana
Diamond I
Level 146
God Stats
7W - 3L
1,730 SR
Queue Stats
92W - 40L
2,303 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,894 SR
2,391 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,616 SR
2,082 MMR
Horus
Horus
Platinum III
LordErevan
Horus
Platinum III
Level 155
God Stats
16W - 9L
1,581 SR
Queue Stats
46W - 31L
1,866 MMR
Party 1
Medusa
Medusa
Diamond IV
Luminos93
Medusa
Diamond IV
Level 59
God Stats
49W - 29L
1,857 SR
Queue Stats
56W - 38L
2,170 MMR
Party 1
Sol
Sol
Diamond I
NANDOMJ23
Sol
Diamond I
Level 128
God Stats
1W - 1L
1,411 SR
Queue Stats
67W - 21L
2,211 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arza2095
Morgan Le Fay
17
3 / 0 / 5
11,394
760
22,578
10,454
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 0 / 7
10,446
696
13,208
20,562
27,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ravana
qzVeroxity
Ravana
17
4 / 3 / 4
11,209
747
12,397
17,005
12,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ThothAo KuangOsirisAchillesAgni

VS

Bans
BastetAthenaNe ZhaGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
1 / 2 / 2
9,137
609
8,742
21,116
23,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Luminos93
Medusa
13
1 / 4 / 2
9,206
614
11,188
19,503
9,007
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 2
10,582
705
19,330
14,788
6,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
3
3
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Arza2095
Morgan Le Fay
3
0
5
5.5
W
1
0
7
4.5
L
Horus
1
2
2
1
L
Medusa
Luminos93
Medusa
1
4
2
0.5
L
1
2
2
1
W
Ravana
qzVeroxity
Ravana
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,183
Damage
39,260
48,021
Taken
55,407
44,252
Mitigated
39,540
21,126
Healing
18,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Arza2095
Morgan Le Fay
22,578
449
205
5,514
10,454
4,785
1,030
3,171
6,661
71,367
0
W
13,208
3,117
0
8,070
20,562
27,196
801
8,246
11,929
24,022
3,796
L
Horus
8,742
2,877
3,110
7,004
21,116
23,595
0
11,069
7,702
1,426
17,508
L
Medusa
Luminos93
Medusa
11,188
4,426
0
3,246
19,503
9,007
0
11,341
6,094
0
50,874
L
19,330
6,379
0
5,595
14,788
6,938
0
7,743
5,839
74,238
1,522
W
Ravana
qzVeroxity
Ravana
12,397
3,125
0
7,337
17,005
12,271
1,249
8,560
8,099
0
49,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
28,925
204
Minions Killed
206
0
Camps Cleared
0
945,243
Distance Traveled
913,431
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,394
760
120
8
0
308,209
1
W
Kuzenbo
10,446
696
32
2
0
323,371
2
L
Horus
9,137
609
24
2
0
316,930
0
L
Medusa
9,206
614
60
4
0
302,135
4
L
Sol
10,582
705
122
8
0
294,366
0
W
Ravana
11,209
747
52
3
0
313,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role