Player Matchup

Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
EthanCymru
Baron Samedi
Level 124
God Stats
0W - 2L
1,405 SR
Queue Stats
106W - 113L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Korgarar
Jormungandr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,521 Elo+
Party 2
Ares
Ares
leauparkenzo
Ares
Level 152
God Stats
3W - 4L
1,523 SR
Queue Stats
67W - 71L
1,527 Elo+
Party 1
Janus
Janus
lock303
Janus
Level 123
God Stats
1W - 1L
1,792 SR
Queue Stats
42W - 44L
1,503 Elo+
Party 2
Team Averages
Level 116
1,544 SR
1,503 Elo+

VS

Team Averages
Level 142
1,630 SR
1,514 Elo+
Danzaburou
Danzaburou
Hanggmàr
Danzaburou
Level 129
God Stats
6W - 0L
1,916 SR
Queue Stats
115W - 119L
1,400 Elo+
Solo
Olorun
Olorun
L3wigi
Olorun
Level 156
God Stats
3W - 1L
1,665 SR
Queue Stats
75W - 72L
1,503 Elo+
Solo
Nu Wa
Nu Wa
MrKoldyn
Nu Wa
Level 115
God Stats
2W - 1L
1,719 SR
Queue Stats
17W - 21L
1,433 Elo+
Solo
Hun Batz
Hun Batz
Schnauzze
Hun Batz
Level 163
God Stats
2W - 2L
1,351 SR
Queue Stats
225W - 222L
1,506 Elo+
Solo
Vulcan
Vulcan
dominaterD19
Vulcan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
2 / 3 / 6
9,714
648
7,595
13,991
8,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
EthanCymru
Baron Samedi
17
3 / 3 / 4
10,054
670
11,263
11,048
7,756
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Korgarar
Jormungandr
15
1 / 7 / 7
9,688
646
8,529
20,594
28,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 3 / 5
9,973
665
6,991
17,236
19,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
lock303
Janus
17
0 / 4 / 6
9,410
627
10,608
11,640
7,197
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hanggmàr
Danzaburou
19
6 / 2 / 13
12,073
805
17,663
11,583
6,303
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
L3wigi
Olorun
19
3 / 1 / 13
11,154
744
11,279
10,916
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Nu Wa
MrKoldyn
Nu Wa
16
2 / 2 / 13
10,348
690
10,556
8,320
4,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
Schnauzze
Hun Batz
17
6 / 3 / 11
12,291
819
12,670
18,581
21,922
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
19
3 / 0 / 14
11,588
773
17,925
9,981
5,006
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
84
8
Kills
20
20
Deaths
8
28
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
6
1.67
L
Baron Samedi
EthanCymru
Baron Samedi
3
3
4
1.67
W
Danzaburou
Hanggmàr
Danzaburou
6
2
13
6.25
L
Jormungandr
Korgarar
Jormungandr
1
7
7
0.64
W
Olorun
L3wigi
Olorun
3
1
13
9.5
W
Nu Wa
MrKoldyn
Nu Wa
2
2
13
4.25
W
Hun Batz
Schnauzze
Hun Batz
6
3
11
3.83
W
Vulcan
3
0
14
10
L
2
3
5
1.5
L
Janus
lock303
Janus
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,986
Damage
70,093
74,509
Taken
59,381
71,311
Mitigated
43,517
21,924
Healing
26,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,595
1,648
290
2,666
13,991
8,230
0
6,174
7,817
0
22,124
L
Baron Samedi
EthanCymru
Baron Samedi
11,263
254
3,456
3,768
11,048
7,756
0
6,709
4,339
35,543
1,301
W
Danzaburou
Hanggmàr
Danzaburou
17,663
5,881
413
3,300
11,583
6,303
3,286
8,143
3,440
0
38,873
L
Jormungandr
Korgarar
Jormungandr
8,529
2,535
2,098
1,591
20,594
28,460
0
11,356
9,238
21,360
1,990
W
Olorun
L3wigi
Olorun
11,279
5,188
5,198
6,378
10,916
5,930
3,380
6,834
4,082
36,179
0
W
Nu Wa
MrKoldyn
Nu Wa
10,556
2,475
2,721
1,996
8,320
4,356
953
6,227
2,093
17,396
0
W
Hun Batz
Schnauzze
Hun Batz
12,670
758
1,549
3,034
18,581
21,922
327
8,655
9,926
0
22,529
W
Vulcan
17,925
8,876
887
1,479
9,981
5,006
688
6,256
3,725
44,441
1,228
L
6,991
132
1,359
4,795
17,236
19,668
0
8,395
8,841
10,431
0
L
Janus
lock303
Janus
10,608
393
1,336
565
11,640
7,197
0
6,928
4,712
55,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,839
Gold Earned
57,454
224
Minions Killed
199
0
Camps Cleared
0
1,403,852
Distance Traveled
1,458,672
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,714
648
38
3
0
322,671
0
L
Baron Samedi
10,054
670
58
4
0
254,448
0
W
Danzaburou
12,073
805
51
3
0
271,649
0
L
Jormungandr
9,688
646
17
1
0
254,992
0
W
Olorun
11,154
744
46
3
0
274,853
1
W
Nu Wa
10,348
690
17
1
0
263,244
0
W
Hun Batz
12,291
819
17
1
0
285,050
0
W
Vulcan
11,588
773
68
5
0
363,876
0
L
Ares
9,973
665
1
0
0
311,053
0
L
Janus
9,410
627
110
7
0
260,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role