Player Matchup

Susano
Susano
Diamond II
 
Susano
Diamond II
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond IV
CreativeWarrior
Horus
Diamond IV
Level 155
God Stats
3W - 6L
1,479 SR
Queue Stats
158W - 136L
2,190 MMR
Party 1
Eset
Eset
Diamond III
CrystalMat
Eset
Diamond III
Level 149
God Stats
2W - 6L
1,718 SR
Queue Stats
251W - 221L
2,299 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
WalkingTumor
Jing Wei
Diamond IV
Level 146
God Stats
2W - 1L
1,958 SR
Queue Stats
119W - 115L
2,159 MMR
Solo
Hercules
Hercules
Diamond II
Šlick
Hercules
Diamond II
Level 154
God Stats
5W - 12L
1,377 SR
Queue Stats
165W - 142L
2,269 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,606 SR
2,083 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 180
1,699 SR
2,243 MMR
Cthulhu
Cthulhu
Diamond V
CharpN
Cthulhu
Diamond V
Level 198
God Stats
4W - 5L
1,675 SR
Queue Stats
191W - 168L
2,150 MMR
Solo
Sobek
Sobek
Diamond IV
Grandma in Urn
Sobek
Diamond IV
Level 156
God Stats
8W - 7L
1,643 SR
Queue Stats
173W - 161L
2,170 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Jormmungand
Gilgamesh
Diamond II
Level 197
God Stats
9W - 2L
1,885 SR
Queue Stats
196W - 184L
2,429 MMR
Solo
Neith
Neith
Diamond II
Skeeeeeee
Neith
Diamond II
Level 209
God Stats
16W - 14L
1,729 SR
Queue Stats
252W - 229L
2,265 MMR
Solo
Ullr
Ullr
Diamond III
Trrrey
Ullr
Diamond III
Level 140
God Stats
2W - 1L
1,564 SR
Queue Stats
82W - 52L
2,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
1 / 0 / 0
3,365
673
1,532
3,368
1,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,583
517
237
1,231
724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 0
3,590
718
485
1,449
378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jing Wei
WalkingTumor
Jing Wei
7
0 / 0 / 1
3,630
726
1,418
2,107
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Hercules
Šlick
Hercules
6
0 / 0 / 0
3,518
704
1,917
4,609
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AresGebOdinDa Ji

VS

Bans
ThothNutThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CharpN
Cthulhu
7
0 / 0 / 0
3,801
760
2,760
3,517
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 1 / 0
3,712
742
1,372
4,388
2,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Jormmungand
Gilgamesh
6
0 / 0 / 0
3,259
652
595
3,431
1,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
Skeeeeeee
Neith
7
0 / 0 / 0
3,560
712
512
929
294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ullr
Trrrey
Ullr
6
0 / 0 / 1
3,474
695
989
2,279
697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
0
0
1
W
Cthulhu
CharpN
Cthulhu
0
0
0
0
L
0
1
0
0
L
0
0
0
0
W
1
1
0
1
W
Gilgamesh
Jormmungand
Gilgamesh
0
0
0
0
W
Neith
Skeeeeeee
Neith
0
0
0
0
W
Ullr
Trrrey
Ullr
0
0
1
0.5
L
Jing Wei
WalkingTumor
Jing Wei
0
0
1
0.5
L
Hercules
Šlick
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,589
Damage
6,228
12,764
Taken
14,544
4,823
Mitigated
7,119
5,685
Healing
5,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,532
706
0
2,064
3,368
1,031
0
246
3,122
0
15,286
W
Cthulhu
CharpN
Cthulhu
2,760
178
0
1,912
3,517
1,865
0
0
3,331
19,841
1,384
L
237
175
0
201
1,231
724
0
777
454
0
578
L
485
231
0
553
1,449
378
0
113
1,336
22,240
0
W
1,372
463
0
2,169
4,388
2,889
0
230
4,158
7,759
0
W
Gilgamesh
Jormmungand
Gilgamesh
595
156
0
493
3,431
1,374
0
42
3,356
0
15,524
W
Neith
Skeeeeeee
Neith
512
60
0
508
929
294
0
213
716
0
21,190
W
Ullr
Trrrey
Ullr
989
539
0
843
2,279
697
0
0
2,279
0
17,481
L
Jing Wei
WalkingTumor
Jing Wei
1,418
983
0
1,181
2,107
558
0
236
1,871
0
22,170
L
Hercules
Šlick
Hercules
1,917
976
0
1,686
4,609
2,132
0
2,140
2,059
0
19,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,686
Gold Earned
17,806
178
Minions Killed
167
0
Camps Cleared
0
456,872
Distance Traveled
521,310
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
3,365
673
33
7
0
117,915
0
W
Cthulhu
3,801
760
42
8
0
97,853
0
L
Horus
2,583
517
0
0
0
44,973
0
L
Eset
3,590
718
54
11
0
100,453
1
W
Sobek
3,712
742
4
1
0
112,269
0
W
Gilgamesh
3,259
652
35
7
0
115,955
0
W
Neith
3,560
712
43
9
0
101,430
0
W
Ullr
3,474
695
43
9
0
93,803
0
L
Jing Wei
3,630
726
48
10
0
98,762
0
L
Hercules
3,518
704
43
9
0
94,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role