Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CarsickFlyer933
Bakasura
Level 154
God Stats
2W - 5L
1,358 SR
Queue Stats
162W - 165L
1,514 Elo+
Party 1
Fafnir
Fafnir
Dustyhammer5687
Fafnir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,591 Elo+
Solo
Ymir
Ymir
MRBD Hrafn
Ymir
Level 67
God Stats
0W - 1L
1,707 SR
Queue Stats
10W - 14L
1,446 Elo+
Party 1
Ix Chel
Ix Chel
ThreadyGraph52
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,454 Elo+
Party 1
Team Averages
Level 111
1,513 SR
1,501 Elo+

VS

Team Averages
Level 117
1,574 SR
1,478 Elo+
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CoolBēans
Kukulkan
Level 156
God Stats
3W - 1L
1,646 SR
Queue Stats
79W - 73L
1,449 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rey_Benny
Cu Chulainn
Level 156
God Stats
3W - 1L
1,755 SR
Queue Stats
141W - 157L
1,496 Elo+
Solo
Chaac
Chaac
xMeMzzzz
Chaac
Level 63
God Stats
2W - 0L
1,470 SR
Queue Stats
76W - 73L
1,448 Elo+
Solo
Sylvanus
Sylvanus
xjdm100
Sylvanus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 55L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 5 / 10
8,212
821
11,696
12,636
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
16
7 / 5 / 3
9,237
924
13,591
13,427
9,420
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

14
2 / 3 / 8
7,970
797
5,564
11,588
10,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
1 / 5 / 8
7,458
746
5,322
15,450
19,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
1 / 5 / 7
7,303
730
5,666
9,890
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 4 / 13
9,713
971
10,784
14,344
15,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
CoolBēans
Kukulkan
16
3 / 1 / 14
9,053
905
12,906
4,333
2,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cu Chulainn
Rey_Benny
Cu Chulainn
15
7 / 3 / 11
9,297
930
14,655
12,176
8,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
xMeMzzzz
Chaac
15
4 / 3 / 16
8,883
888
12,241
15,804
15,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sylvanus
xjdm100
Sylvanus
14
3 / 3 / 14
9,129
913
5,451
12,513
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
91
14
Kills
23
23
Deaths
14
36
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
5
10
1.6
W
Atlas
 
Atlas
6
4
13
3.13
L
Bakasura
7
5
3
1.7
W
Kukulkan
CoolBēans
Kukulkan
3
1
14
10
L
2
3
8
2
L
1
5
8
1
W
Cu Chulainn
Rey_Benny
Cu Chulainn
7
3
11
4.17
L
1
5
7
0.9
W
Chaac
xMeMzzzz
Chaac
4
3
16
4
W
Sylvanus
xjdm100
Sylvanus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,839
Damage
56,037
62,991
Taken
59,170
48,997
Mitigated
51,178
19,681
Healing
21,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,696
3,444
2,033
2,507
12,636
5,316
0
5,013
7,571
22,044
0
W
Atlas
 
Atlas
10,784
4,202
913
2,073
14,344
15,587
144
6,206
7,007
21,604
158
L
Bakasura
13,591
8,245
823
3,635
13,427
9,420
0
6,088
7,232
0
12,520
W
Kukulkan
CoolBēans
Kukulkan
12,906
556
2,151
972
4,333
2,108
1,041
2,171
1,932
25,996
2,288
L
5,564
1,665
668
3,226
11,588
10,487
0
6,082
5,185
10,125
73
L
5,322
666
940
1,906
15,450
19,042
0
6,793
8,282
8,064
190
W
Cu Chulainn
Rey_Benny
Cu Chulainn
14,655
1,189
582
2,607
12,176
8,850
442
5,181
5,684
0
30,841
L
5,666
1,331
2,953
990
9,890
4,732
0
4,254
5,453
15,424
0
W
Chaac
xMeMzzzz
Chaac
12,241
2,003
415
3,775
15,804
15,036
521
8,227
6,578
0
21,241
W
Sylvanus
xjdm100
Sylvanus
5,451
2,064
4,326
3,939
12,513
9,597
573
5,427
5,539
12,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,180
Gold Earned
46,075
78
Minions Killed
117
0
Camps Cleared
0
848,717
Distance Traveled
907,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,212
821
14
1
0
167,004
0
W
Atlas
9,713
971
12
1
0
174,876
0
L
Bakasura
9,237
924
21
2
0
181,612
0
W
Kukulkan
9,053
905
39
4
0
216,283
0
L
Fafnir
7,970
797
14
1
0
175,753
0
L
Ymir
7,458
746
13
1
0
161,460
0
W
Cu Chulainn
9,297
930
30
3
0
166,274
0
L
Ix Chel
7,303
730
16
2
0
162,888
0
W
Chaac
8,883
888
18
2
0
206,182
0
W
Sylvanus
9,129
913
18
2
0
143,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role