Player Matchup

Sol
Sol
Martins123
Sol
Level 127
God Stats
1W - 1L
1,223 SR
Queue Stats
46W - 31L
1,537 Elo+
Solo
Camazotz
Camazotz
Rªnkedªssªuℓt
Camazotz
Level 145
God Stats
2W - 1L
1,567 SR
Queue Stats
255W - 214L
1,537 Elo+
Party 2
Xbalanque
Xbalanque
Thíck
Xbalanque
Level 124
God Stats
4W - 1L
1,893 SR
Queue Stats
146W - 129L
1,572 Elo+
Party 2
Athena
Athena
Usvysk
Athena
Level 158
God Stats
1W - 1L
1,304 SR
Queue Stats
117W - 113L
1,507 Elo+
Solo
Chernobog
Chernobog
Yunxdiz
Chernobog
Level 128
God Stats
1W - 0L
1,958 SR
Queue Stats
61W - 58L
1,576 Elo+
Solo
Team Averages
Level 136
1,589 SR
1,546 Elo+

VS

Team Averages
Level 158
1,487 SR
1,552 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Anxenomoon
Mulan
Level 147
God Stats
0W - 2L
1,422 SR
Queue Stats
168W - 170L
1,527 Elo+
Party 1
Nemesis
Nemesis
ArxAnge1
Nemesis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 169L
1,530 Elo+
Party 1
Cerberus
Cerberus
Ghazp
Cerberus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,659 Elo+
Solo
Bacchus
Bacchus
THCadictive
Bacchus
Level 185
God Stats
2W - 3L
1,515 SR
Queue Stats
195W - 186L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 11
9,563
1,063
16,007
8,857
4,412
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

13
3 / 2 / 11
8,209
912
11,431
10,365
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
Thíck
Xbalanque
15
5 / 2 / 8
9,156
1,017
12,686
6,066
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Athena
Usvysk
Athena
14
2 / 5 / 12
9,015
1,002
3,978
15,169
17,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Chernobog
Yunxdiz
Chernobog
14
2 / 3 / 7
8,395
933
7,852
10,556
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
5 / 4 / 1
8,718
969
10,704
14,384
16,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Mulan
5
0 / 2 / 0
5,425
603
0
2,359
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Nemesis
ArxAnge1
Nemesis
15
5 / 3 / 4
7,788
865
11,353
11,936
11,579
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Ghazp
Cerberus
14
0 / 4 / 8
7,021
780
9,002
15,991
17,144
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bacchus
THCadictive
Bacchus
12
1 / 3 / 7
6,842
760
8,496
11,832
17,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
16
Kills
11
13
Deaths
16
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
4
1
1.38
L
Mulan
0
2
0
0
L
Nemesis
ArxAnge1
Nemesis
5
3
4
2.33
L
Cerberus
Ghazp
Cerberus
0
4
8
1
W
4
1
11
9.5
W
3
2
11
4.25
L
Bacchus
THCadictive
Bacchus
1
3
7
1.5
W
Xbalanque
Thíck
Xbalanque
5
2
8
4.5
W
Athena
Usvysk
Athena
2
5
12
1.6
W
Chernobog
Yunxdiz
Chernobog
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,954
Damage
39,555
51,013
Taken
56,502
35,849
Mitigated
64,258
19,313
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
10,704
1,719
307
2,146
14,384
16,940
0
5,743
8,641
27,483
0
L
Mulan
0
0
0
0
2,359
1,055
0
621
1,738
0
0
L
Nemesis
ArxAnge1
Nemesis
11,353
2,615
1,364
2,936
11,936
11,579
0
4,692
7,244
55
13,479
L
Cerberus
Ghazp
Cerberus
9,002
400
1,653
4,026
15,991
17,144
0
5,108
10,883
22,817
0
W
16,007
8,448
1,513
5,479
8,857
4,412
1,011
5,070
3,512
30,355
1,266
W
11,431
3,295
977
4,903
10,365
6,081
725
5,481
4,531
0
14,473
L
Bacchus
THCadictive
Bacchus
8,496
630
1,328
2,566
11,832
17,540
0
3,422
8,410
10,277
0
W
Xbalanque
Thíck
Xbalanque
12,686
8,404
103
1,232
6,066
2,576
1,873
3,874
2,071
0
21,547
W
Athena
Usvysk
Athena
3,978
1,087
415
1,515
15,169
17,950
235
6,657
7,669
7,057
0
W
Chernobog
Yunxdiz
Chernobog
7,852
4,570
299
2,877
10,556
4,830
935
6,393
4,080
0
26,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,338
Gold Earned
35,794
118
Minions Killed
95
0
Camps Cleared
0
883,862
Distance Traveled
681,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,718
969
30
3
0
147,349
0
L
Mulan
5,425
603
0
0
0
27,903
0
L
Nemesis
7,788
865
14
2
0
164,633
0
L
Cerberus
7,021
780
45
5
0
167,168
0
W
Sol
9,563
1,063
43
5
0
181,202
0
W
Camazotz
8,209
912
3
0
0
183,358
0
L
Bacchus
6,842
760
6
1
0
174,416
0
W
Xbalanque
9,156
1,017
26
3
0
157,010
0
W
Athena
9,015
1,002
2
0
0
189,532
0
W
Chernobog
8,395
933
44
5
0
172,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role