Player Matchup

Chaac
Chaac
Fame
Chaac
Level 159
God Stats
4W - 0L
1,950 SR
Queue Stats
77W - 45L
1,676 Elo+
Party 1
Hel
Hel
G0tgene
Hel
Level 159
God Stats
1W - 4L
1,014 SR
Queue Stats
121W - 116L
1,449 Elo+
Solo
Anhur
Anhur
Speilberg
Anhur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,596 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zetaro
Tsukuyomi
Level 162
God Stats
1W - 0L
1,351 SR
Queue Stats
47W - 45L
1,524 Elo+
Solo
Lancelot
Lancelot
flacid1
Lancelot
Level 124
God Stats
1W - 1L
1,283 SR
Queue Stats
108W - 100L
1,507 Elo+
Solo
Team Averages
Level 150
1,420 SR
1,550 Elo+

VS

Team Averages
Level 142
1,475 SR
1,516 Elo+
Surtr
Surtr
CrazyDomino
Surtr
Level 157
God Stats
0W - 4L
1,156 SR
Queue Stats
136W - 125L
1,518 Elo+
Party 2
Ganesha
Ganesha
DiamondDistrict
Ganesha
Level 153
God Stats
1W - 2L
1,480 SR
Queue Stats
144W - 144L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
QubeIey
Ao Kuang
Level 149
God Stats
3W - 2L
1,696 SR
Queue Stats
130W - 118L
1,519 Elo+
Party 2
Hel
Hel
TheWeiner
Hel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,511 Elo+
Solo
Pele
Pele
pgmon
Pele
Level 129
God Stats
2W - 3L
1,543 SR
Queue Stats
256W - 233L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fame
Chaac
16
4 / 2 / 19
10,538
958
14,165
20,459
26,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hel
17
7 / 2 / 16
10,267
933
11,093
12,611
8,660
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Speilberg
Anhur
17
6 / 2 / 16
10,115
920
13,147
10,858
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Zetaro
Tsukuyomi
16
5 / 2 / 17
9,818
893
15,568
13,686
11,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Lancelot
flacid1
Lancelot
14
2 / 4 / 17
9,042
822
8,089
14,081
12,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 8
7,475
680
7,825
13,351
17,344
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+75
Health

15
0 / 4 / 11
7,814
710
9,445
15,858
25,058
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
QubeIey
Ao Kuang
15
6 / 4 / 6
8,811
801
12,334
14,121
16,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 7
8,005
728
9,547
11,238
7,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
pgmon
Pele
14
3 / 6 / 5
8,222
747
14,413
12,483
11,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
49
24
Kills
12
12
Deaths
25
85
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
7
8
0.71
L
0
4
11
1.38
W
Chaac
Fame
Chaac
4
2
19
6.75
W
Hel
7
2
16
7.5
L
Ao Kuang
QubeIey
Ao Kuang
6
4
6
2.25
W
Anhur
Speilberg
Anhur
6
2
16
7
L
2
4
7
1.38
W
Tsukuyomi
Zetaro
Tsukuyomi
5
2
17
6.75
W
Lancelot
flacid1
Lancelot
2
4
17
2.63
L
Pele
pgmon
Pele
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,062
Damage
53,564
71,695
Taken
67,051
65,481
Mitigated
77,206
36,165
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,825
2,205
146
877
13,351
17,344
0
2,871
10,480
811
11,722
L
9,445
410
611
1,695
15,858
25,058
0
1,679
14,179
18,630
1,107
W
Chaac
Fame
Chaac
14,165
2,540
1,550
7,007
20,459
26,028
699
7,476
12,983
0
34,558
W
Hel
11,093
749
14,743
7,317
12,611
8,660
885
4,687
7,924
20,386
0
L
Ao Kuang
QubeIey
Ao Kuang
12,334
1,355
1,462
2,694
14,121
16,467
50
2,479
11,642
21,280
0
W
Anhur
Speilberg
Anhur
13,147
8,104
877
2,182
10,858
6,324
3,229
5,506
5,352
0
31,250
L
9,547
568
6,508
3,912
11,238
7,063
0
1,483
9,755
17,325
0
W
Tsukuyomi
Zetaro
Tsukuyomi
15,568
3,977
0
1,292
13,686
11,599
832
6,191
7,495
0
33,453
W
Lancelot
flacid1
Lancelot
8,089
1,331
698
499
14,081
12,870
918
7,049
7,032
0
16,857
L
Pele
pgmon
Pele
14,413
2,033
0
259
12,483
11,274
0
2,581
9,902
0
24,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,780
Gold Earned
40,327
157
Minions Killed
89
0
Camps Cleared
0
1,133,459
Distance Traveled
957,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,475
680
19
2
0
188,121
0
L
Ganesha
7,814
710
7
1
0
196,010
0
W
Chaac
10,538
958
47
4
0
231,181
0
W
Hel
10,267
933
27
2
0
214,046
0
L
Ao Kuang
8,811
801
20
2
0
201,505
0
W
Anhur
10,115
920
33
3
0
207,710
0
L
Hel
8,005
728
25
2
0
185,488
0
W
Tsukuyomi
9,818
893
31
3
0
232,720
0
W
Lancelot
9,042
822
19
2
0
247,802
0
L
Pele
8,222
747
18
2
0
186,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role