Player Matchup

Hachiman
Hachiman
Platinum III
Chicknoodle
Hachiman
Platinum III
Level 146
God Stats
7W - 5L
1,778 SR
Queue Stats
45W - 27L
1,879 MMR
Party 2
Bacchus
Bacchus
Platinum III
Fobbee
Bacchus
Platinum III
Level 117
God Stats
1W - 1L
1,866 SR
Queue Stats
44W - 26L
1,862 MMR
Party 2
Ix Chel
Ix Chel
Platinum III
whenlock
Ix Chel
Platinum III
Level 155
God Stats
8W - 1L
1,859 SR
Queue Stats
45W - 27L
1,879 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,834 SR
1,874 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,708 SR
2,140 MMR
Odin
Odin
Platinum III
Deos_Syje
Odin
Platinum III
Level 149
God Stats
2W - 2L
1,371 SR
Queue Stats
59W - 61L
1,853 MMR
Solo
Cthulhu
Cthulhu
Diamond III
OpperSatan
Cthulhu
Diamond III
Level 157
God Stats
50W - 23L
1,808 SR
Queue Stats
204W - 163L
1,982 MMR
Party 1
Charybdis
Charybdis
Masters
WhenDragonflys
Charybdis
Masters
Level 154
God Stats
5W - 3L
1,946 SR
Queue Stats
214W - 163L
2,586 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chicknoodle
Hachiman
18
2 / 1 / 1
11,879
625
13,863
14,323
7,311
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
Fobbee
Bacchus
16
0 / 1 / 2
10,706
563
12,453
24,404
35,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
whenlock
Ix Chel
17
1 / 1 / 2
11,366
598
12,373
15,308
8,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThothCharonBaron SamediAchillesAtlas

VS

Bans
KuzenboMorgan Le FayGebAgniFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
1 / 1 / 2
11,866
625
9,647
19,406
23,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
OpperSatan
Cthulhu
18
1 / 2 / 2
11,912
627
17,175
17,195
19,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
WhenDragonflys
Charybdis
19
1 / 0 / 2
12,612
664
22,825
13,429
7,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
3
Kills
3
3
Deaths
3
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Chicknoodle
Hachiman
2
1
1
2.5
W
Odin
1
1
2
2
L
Bacchus
Fobbee
Bacchus
0
1
2
1
W
Cthulhu
OpperSatan
Cthulhu
1
2
2
1
W
Charybdis
WhenDragonflys
Charybdis
1
0
2
2
L
Ix Chel
whenlock
Ix Chel
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,689
Damage
49,647
54,035
Taken
50,030
51,790
Mitigated
50,187
16,410
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Chicknoodle
Hachiman
13,863
8,192
0
3,326
14,323
7,311
0
5,136
8,067
0
66,125
W
Odin
9,647
1,066
0
3,216
19,406
23,205
90
8,113
10,584
0
39,382
L
Bacchus
Fobbee
Bacchus
12,453
959
0
6,574
24,404
35,960
0
4,934
17,924
18,288
3,703
W
Cthulhu
OpperSatan
Cthulhu
17,175
254
1,544
3,798
17,195
19,530
270
6,209
10,578
56,818
1,626
W
Charybdis
WhenDragonflys
Charybdis
22,825
9,367
0
8,175
13,429
7,452
2,357
6,879
5,998
0
98,197
L
Ix Chel
whenlock
Ix Chel
12,373
1,472
3,510
3,000
15,308
8,519
0
4,452
9,829
60,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
36,390
229
Minions Killed
271
0
Camps Cleared
0
1,075,004
Distance Traveled
1,121,432
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,879
625
110
6
0
328,705
0
W
Odin
11,866
625
38
2
0
388,262
0
L
Bacchus
10,706
563
26
1
0
364,619
0
W
Cthulhu
11,912
627
86
5
0
377,378
4
W
Charybdis
12,612
664
147
8
0
355,792
1
L
Ix Chel
11,366
598
93
5
0
381,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role