Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond V
Chris_fve
Sun Wukong
Diamond V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 140L
2,073 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,500 SR
1,691 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,732 SR
1,864 MMR
Gilgamesh
Gilgamesh
Diamond IV
Erny00
Gilgamesh
Diamond IV
Level 139
God Stats
3W - 1L
2,050 SR
Queue Stats
86W - 89L
2,197 MMR
Party 2
Bacchus
Bacchus
Platinum II
H99HECTOR
Bacchus
Platinum II
Level 149
God Stats
21W - 21L
1,640 SR
Queue Stats
48W - 50L
1,862 MMR
Party 2
Discordia
Discordia
Gold I
Sivenka
Discordia
Gold I
Level 108
God Stats
3W - 3L
1,505 SR
Queue Stats
73W - 75L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 0
6,334
633
3,196
13,787
8,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
 
Thanatos
10
0 / 3 / 0
6,089
609
4,407
9,506
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Chris_fve
Sun Wukong
10
0 / 3 / 0
5,921
592
4,992
12,126
9,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CthulhuThothNe ZhaPersephoneKuzenbo

VS

Bans
XbalanqueMorgan Le FayBaron SamediAgniVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Erny00
Gilgamesh
12
5 / 0 / 3
7,990
799
14,740
8,585
5,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
H99HECTOR
Bacchus
13
1 / 0 / 7
7,223
722
6,049
5,234
5,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Sivenka
Discordia
14
2 / 0 / 5
8,025
803
7,645
4,703
1,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
L
Thanatos
 
Thanatos
0
3
0
0
L
Sun Wukong
Chris_fve
Sun Wukong
0
3
0
0
W
Gilgamesh
Erny00
Gilgamesh
5
0
3
6.5
W
Bacchus
H99HECTOR
Bacchus
1
0
7
4.5
W
Discordia
Sivenka
Discordia
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,595
Damage
28,434
35,419
Taken
18,522
22,389
Mitigated
12,461
8,859
Healing
7,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,196
493
0
3,613
13,787
8,887
0
4,474
8,548
18,827
0
L
Thanatos
 
Thanatos
4,407
498
0
4,207
9,506
3,838
0
3,501
4,457
0
24,097
L
Sun Wukong
Chris_fve
Sun Wukong
4,992
600
0
1,039
12,126
9,664
0
4,257
7,205
0
14,441
W
Gilgamesh
Erny00
Gilgamesh
14,740
6,673
0
3,624
8,585
5,549
336
1,796
5,904
0
34,305
W
Bacchus
H99HECTOR
Bacchus
6,049
692
0
2,807
5,234
5,127
282
304
4,503
12,705
1,665
W
Discordia
Sivenka
Discordia
7,645
682
0
1,304
4,703
1,785
861
723
3,585
48,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,344
Gold Earned
23,238
110
Minions Killed
143
0
Camps Cleared
0
524,593
Distance Traveled
586,604
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,334
633
49
5
0
158,479
0
L
Thanatos
6,089
609
47
5
0
176,738
2
L
Sun Wukong
5,921
592
14
1
0
189,376
2
W
Gilgamesh
7,990
799
25
3
0
205,855
0
W
Bacchus
7,223
722
22
2
0
202,802
0
W
Discordia
8,025
803
96
10
0
177,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role