Player Matchup

Skadi
Skadi
BLOODSHARON
Skadi
Level 172
God Stats
3W - 1L
1,662 SR
Queue Stats
126W - 117L
1,480 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dimitrivamp
Ah Muzen Cab
Level 125
God Stats
2W - 0L
1,795 SR
Queue Stats
82W - 68L
1,502 Elo+
Solo
Terra
Terra
Lucy19
Terra
Level 163
God Stats
2W - 1L
1,459 SR
Queue Stats
239W - 203L
1,590 Elo+
Solo
Atlas
Atlas
STRADE1990
Atlas
Level 129
God Stats
3W - 3L
1,490 SR
Queue Stats
86W - 82L
1,507 Elo+
Party 1
Chronos
Chronos
VampyPandaNoms
Chronos
Level 159
God Stats
7W - 1L
1,984 SR
Queue Stats
96W - 81L
1,546 Elo+
Party 1
Team Averages
Level 150
1,678 SR
1,525 Elo+

VS

Team Averages
Level 150
1,324 SR
1,513 Elo+
Janus
Janus
DwarfnarTinyAxe
Janus
Level 198
God Stats
0W - 2L
1,282 SR
Queue Stats
4W - 3L
1,537 Elo+
Solo
Apollo
Apollo
ElBuhoGP
Apollo
Level 142
God Stats
1W - 3L
1,177 SR
Queue Stats
163W - 149L
1,506 Elo+
Solo
Cernunnos
Cernunnos
HunneeBadger
Cernunnos
Level 106
God Stats
2W - 3L
1,463 SR
Queue Stats
76W - 83L
1,523 Elo+
Solo
Ix Chel
Ix Chel
Sca_the
Ix Chel
Level 155
God Stats
3W - 4L
1,408 SR
Queue Stats
343W - 355L
1,505 Elo+
Solo
Osiris
Osiris
toninglion
Osiris
Level 151
God Stats
1W - 3L
1,288 SR
Queue Stats
83W - 85L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 8
10,456
951
18,887
9,030
4,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Dimitrivamp
Ah Muzen Cab
17
2 / 2 / 12
9,659
878
17,703
12,391
6,216
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
Lucy19
Terra
16
2 / 1 / 17
10,161
924
7,776
15,406
14,157
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
14
2 / 3 / 13
9,792
890
9,860
21,247
17,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
7 / 3 / 6
10,015
910
8,319
14,103
7,029
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
9,119
829
17,679
10,594
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
ElBuhoGP
Apollo
15
1 / 4 / 3
8,860
805
9,783
11,803
5,413
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
HunneeBadger
Cernunnos
16
1 / 3 / 4
8,392
763
10,307
10,763
4,724
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ix Chel
Sca_the
Ix Chel
15
3 / 4 / 4
8,614
783
6,823
14,972
8,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
toninglion
Osiris
13
2 / 5 / 5
8,532
776
9,863
18,064
20,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
32
21
Kills
10
10
Deaths
21
56
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
W
Ah Muzen Cab
Dimitrivamp
Ah Muzen Cab
2
2
12
4
L
3
5
6
1.2
L
Apollo
ElBuhoGP
Apollo
1
4
3
0.63
L
Cernunnos
HunneeBadger
Cernunnos
1
3
4
1
W
Terra
Lucy19
Terra
2
1
17
10.5
W
Atlas
2
3
13
2.83
L
Ix Chel
Sca_the
Ix Chel
3
4
4
1.25
W
7
3
6
3.33
L
Osiris
toninglion
Osiris
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,545
Damage
54,455
72,177
Taken
66,196
49,496
Mitigated
42,823
31,849
Healing
26,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,887
3,981
2,672
1,298
9,030
4,363
2,816
2,529
6,236
0
44,433
W
Ah Muzen Cab
Dimitrivamp
Ah Muzen Cab
17,703
4,618
587
2,095
12,391
6,216
1,961
4,885
6,840
0
35,272
L
17,679
323
0
660
10,594
4,049
0
4,026
6,568
25,267
754
L
Apollo
ElBuhoGP
Apollo
9,783
5,593
757
536
11,803
5,413
766
5,505
6,298
0
25,661
L
Cernunnos
HunneeBadger
Cernunnos
10,307
3,387
608
1,117
10,763
4,724
792
4,145
6,618
0
24,774
W
Terra
Lucy19
Terra
7,776
785
9,525
6,153
15,406
14,157
371
3,426
11,336
12,184
494
W
Atlas
9,860
2,875
1,266
6,311
21,247
17,731
351
5,745
14,916
15,795
302
L
Ix Chel
Sca_the
Ix Chel
6,823
952
9,615
7,514
14,972
8,453
0
6,097
8,875
16,081
0
W
8,319
2,624
846
1,096
14,103
7,029
2,221
5,499
7,898
22,967
0
L
Osiris
toninglion
Osiris
9,863
1,945
2,474
3,350
18,064
20,184
96
5,675
12,389
0
12,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,083
Gold Earned
43,517
144
Minions Killed
150
0
Camps Cleared
0
1,098,366
Distance Traveled
937,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,456
951
49
4
0
229,670
0
W
Ah Muzen Cab
9,659
878
35
3
0
247,955
0
L
Janus
9,119
829
27
2
0
211,827
0
L
Apollo
8,860
805
53
5
0
191,083
0
L
Cernunnos
8,392
763
36
3
0
162,838
0
W
Terra
10,161
924
8
1
0
197,911
0
W
Atlas
9,792
890
15
1
0
213,833
0
L
Ix Chel
8,614
783
17
2
0
179,351
0
W
Chronos
10,015
910
37
3
0
208,997
0
L
Osiris
8,532
776
17
2
0
192,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role