Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
SirPercelott
Fafnir
Level 78
God Stats
10W - 4L
1,878 SR
Queue Stats
94W - 82L
1,569 Elo+
Solo
Anubis
Anubis
Subados
Anubis
Level 54
God Stats
8W - 3L
1,624 SR
Queue Stats
42W - 37L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
SwagnarSwolbro
Gilgamesh
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 130L
1,498 Elo+
Solo
Erlang Shen
Erlang Shen
ilyyBoardz
Erlang Shen
Level 81
God Stats
3W - 1L
1,693 SR
Queue Stats
77W - 74L
1,506 Elo+
Solo
Team Averages
Level 74
1,639 SR
1,510 Elo+

VS

Team Averages
Level 85
1,623 SR
1,516 Elo+
Bellona
Bellona
Blackacidevill40
Bellona
Level 46
God Stats
15W - 4L
1,882 SR
Queue Stats
74W - 43L
1,591 Elo+
Party 1
Athena
Athena
EMGERARDO4948
Athena
Level 93
God Stats
2W - 2L
1,802 SR
Queue Stats
122W - 124L
1,523 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 123
God Stats
131W - 115L
1,575 SR
Queue Stats
139W - 127L
1,534 Elo+
Solo
Anhur
Anhur
KBower14
Anhur
Level 61
God Stats
2W - 1L
1,560 SR
Queue Stats
25W - 16L
1,440 Elo+
Solo
Mercury
Mercury
Lilwolfgirl666
Mercury
Level 103
God Stats
0W - 2L
1,297 SR
Queue Stats
111W - 104L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
2 / 1 / 1
7,271
606
5,607
7,342
2,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fafnir
11
1 / 1 / 6
7,479
623
3,289
6,941
7,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Subados
Anubis
13
6 / 1 / 0
7,882
657
6,397
6,603
2,989
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilgamesh
SwagnarSwolbro
Gilgamesh
12
3 / 1 / 5
7,447
621
9,538
14,551
12,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
ilyyBoardz
Erlang Shen
13
4 / 1 / 3
7,414
618
6,736
11,690
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,616
551
6,400
12,907
7,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
2 / 1 / 0
6,052
504
2,675
8,427
7,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 6 / 0
5,995
500
2,748
9,697
4,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
KBower14
Anhur
12
0 / 2 / 1
6,472
539
3,087
9,415
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 4 / 2
5,511
459
4,070
9,789
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
5
5
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
2
1
1
2.5
L
2
3
0
0.67
L
2
1
0
2
L
1
6
0
0.17
L
Anhur
KBower14
Anhur
0
2
1
0.25
L
0
4
2
0.25
W
Fafnir
1
1
6
4
W
Anubis
Subados
Anubis
6
1
0
6
W
Gilgamesh
SwagnarSwolbro
Gilgamesh
3
1
5
5.5
W
Erlang Shen
ilyyBoardz
Erlang Shen
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,567
Damage
18,980
47,127
Taken
50,235
31,958
Mitigated
26,152
18,831
Healing
13,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
5,607
2,479
0
1,730
7,342
2,846
329
296
7,046
0
59,450
L
6,400
2,365
0
6,142
12,907
7,991
0
1,100
11,109
0
36,539
L
2,675
573
0
504
8,427
7,505
0
3,074
5,306
9,126
1,464
L
2,748
1,597
0
676
9,697
4,000
257
3,563
6,087
0
43,421
L
Anhur
KBower14
Anhur
3,087
1,357
0
4,161
9,415
3,239
0
993
8,422
0
50,746
L
4,070
1,392
0
2,322
9,789
3,417
0
813
8,884
0
25,751
W
Fafnir
3,289
1,037
0
2,603
6,941
7,364
0
845
6,057
12,323
0
W
Anubis
Subados
Anubis
6,397
869
0
3,970
6,603
2,989
262
489
5,888
55,317
2,512
W
Gilgamesh
SwagnarSwolbro
Gilgamesh
9,538
2,827
0
3,734
14,551
12,546
161
207
14,299
0
42,575
W
Erlang Shen
ilyyBoardz
Erlang Shen
6,736
3,644
0
6,794
11,690
6,213
730
574
10,999
0
55,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,493
Gold Earned
30,646
344
Minions Killed
278
0
Camps Cleared
0
1,233,760
Distance Traveled
1,236,202
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
7,271
606
99
8
0
210,520
2
L
Bellona
6,616
551
64
5
0
262,103
0
L
Athena
6,052
504
13
1
0
262,453
4
L
Izanami
5,995
500
73
6
0
182,252
0
L
Anhur
6,472
539
89
7
0
228,546
0
L
Mercury
5,511
459
39
3
0
300,848
4
W
Fafnir
7,479
623
8
1
0
278,733
3
W
Anubis
7,882
657
97
8
0
220,209
2
W
Gilgamesh
7,447
621
59
5
0
246,202
4
W
Erlang Shen
7,414
618
81
7
0
278,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role