Player Matchup

Lancelot
Lancelot
EMCjuice81
Lancelot
Level 156
God Stats
4W - 2L
1,785 SR
Queue Stats
31W - 34L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
LyricalDreams420
Gilgamesh
Level 191
God Stats
4W - 0L
2,068 SR
Queue Stats
92W - 74L
1,570 Elo+
Solo
Ares
Ares
X x V M I x X
Ares
Level 147
God Stats
15W - 16L
1,712 SR
Queue Stats
115W - 99L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
mrcone1
Baron Samedi
Level 127
God Stats
11W - 2L
1,841 SR
Queue Stats
112W - 90L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
vBestVzla
Zhong Kui
Level 39
God Stats
5W - 7L
1,402 SR
Queue Stats
81W - 83L
1,495 Elo+
Solo
Team Averages
Level 132
1,762 SR
1,542 Elo+

VS

Team Averages
Level 122
1,596 SR
1,599 Elo+
Sun Wukong
Sun Wukong
HiRezPrettyhair
Sun Wukong
Level 129
God Stats
3W - 2L
1,842 SR
Queue Stats
45W - 32L
1,526 Elo+
Solo
Nu Wa
Nu Wa
LileeJanes
Nu Wa
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 5L
1,725 Elo+
Solo
Sobek
Sobek
MisterHurt
Sobek
Level 143
God Stats
5W - 5L
1,635 SR
Queue Stats
95W - 77L
1,560 Elo+
Party 1
Hachiman
Hachiman
SmellTheFlowers
Hachiman
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 81L
1,559 Elo+
Party 1
Bastet
Bastet
WetWetShmuel
Bastet
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 114L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
EMCjuice81
Lancelot
7
0 / 0 / 0
3,832
766
996
2,677
1,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
6
0 / 0 / 0
3,230
646
230
3,560
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

6
0 / 0 / 0
3,607
721
675
2,258
1,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
mrcone1
Baron Samedi
7
0 / 1 / 0
3,543
709
1,099
2,026
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Zhong Kui
vBestVzla
Zhong Kui
7
0 / 0 / 0
3,616
723
385
1,131
674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HiRezPrettyhair
Sun Wukong
1
0 / 0 / 0
2,415
483
0
0
0
Nu Wa
7
0 / 0 / 1
3,679
736
1,104
1,912
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
6
0 / 0 / 0
3,514
703
655
3,573
2,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
6
0 / 0 / 0
3,074
615
836
2,153
571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
7
1 / 0 / 0
3,658
732
493
2,969
1,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
EMCjuice81
Lancelot
0
0
0
0
L
Sun Wukong
HiRezPrettyhair
Sun Wukong
0
0
0
0
L
Nu Wa
0
0
1
0.5
W
Gilgamesh
0
0
0
0
L
Sobek
0
0
0
0
L
Hachiman
0
0
0
0
L
Bastet
1
0
0
1
W
0
0
0
0
W
Baron Samedi
mrcone1
Baron Samedi
0
1
0
0
W
Zhong Kui
vBestVzla
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,385
Damage
3,088
11,652
Taken
10,607
4,690
Mitigated
4,533
5,111
Healing
4,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
EMCjuice81
Lancelot
996
167
0
1,398
2,677
1,090
0
524
2,051
0
20,170
L
Sun Wukong
HiRezPrettyhair
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
1,104
165
0
500
1,912
512
0
1,048
690
17,258
1,296
W
Gilgamesh
230
33
0
1,722
3,560
1,178
0
154
3,335
0
19,234
L
Sobek
655
0
0
1,937
3,573
2,393
0
229
3,167
14,178
733
L
Hachiman
836
319
0
1,082
2,153
571
0
618
1,535
0
15,273
L
Bastet
493
49
0
727
2,969
1,057
0
50
2,879
0
20,722
W
675
81
0
625
2,258
1,012
0
161
2,022
11,513
0
W
Baron Samedi
mrcone1
Baron Samedi
1,099
61
0
555
2,026
736
0
539
1,303
21,023
0
W
Zhong Kui
vBestVzla
Zhong Kui
385
0
0
811
1,131
674
0
0
1,098
14,846
5,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,828
Gold Earned
16,340
175
Minions Killed
132
0
Camps Cleared
0
504,214
Distance Traveled
425,931
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
3,832
766
45
9
0
101,922
2
L
Sun Wukong
2,415
483
0
0
0
0
0
L
Nu Wa
3,679
736
34
7
0
96,025
2
W
Gilgamesh
3,230
646
34
7
0
112,800
0
L
Sobek
3,514
703
40
8
0
110,693
0
L
Hachiman
3,074
615
22
4
0
99,353
0
L
Bastet
3,658
732
36
7
0
119,860
0
W
Ares
3,607
721
13
3
0
99,507
2
W
Baron Samedi
3,543
709
41
8
0
93,941
0
W
Zhong Kui
3,616
723
42
8
0
96,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role