Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
GhostWindSamurai
Hou Yi
Level 109
God Stats
21W - 16L
1,490 SR
Queue Stats
89W - 103L
1,472 Elo+
Party 2
Horus
Horus
crunchyMattress
Horus
Level 103
God Stats
17W - 12L
1,510 SR
Queue Stats
62W - 66L
1,461 Elo+
Party 2
Anubis
Anubis
dartim28
Anubis
Level 174
God Stats
112W - 108L
1,567 SR
Queue Stats
183W - 197L
1,527 Elo+
Solo
Team Averages
Level 139
1,514 SR
1,492 Elo+

VS

Team Averages
Level 138
1,871 SR
1,710 Elo+
Hun Batz
Hun Batz
B0bertzz
Hun Batz
Level 155
God Stats
4W - 0L
2,011 SR
Queue Stats
69W - 41L
1,648 Elo+
Party 1
Horus
Horus
C0bG0bbler
Horus
Level 121
God Stats
3W - 0L
1,978 SR
Queue Stats
55W - 31L
1,649 Elo+
Party 1
Baron Samedi
Baron Samedi
Spacie
Baron Samedi
Level 145
God Stats
135W - 12L
2,054 SR
Queue Stats
392W - 49L
1,877 Elo+
Party 1
Heimdallr
Heimdallr
TheeGraphicWind
Heimdallr
Level 118
God Stats
29W - 2L
1,500 SR
Queue Stats
238W - 75L
1,492 Elo+
Party 1
Geb
Geb
dvdabc
Geb
Level 153
God Stats
9W - 1L
1,810 SR
Queue Stats
411W - 58L
1,886 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 3 / 1
6,087
870
6,073
8,518
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
9
1 / 2 / 1
5,372
767
2,442
4,025
1,736
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
1 / 1 / 2
6,050
864
4,456
6,944
2,735
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 6 / 3
5,382
769
3,571
10,330
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
dartim28
Anubis
10
0 / 4 / 0
5,490
784
4,229
5,133
2,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B0bertzz
Hun Batz
12
5 / 1 / 5
6,867
981
7,786
7,261
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
5 / 1 / 6
6,456
922
6,669
7,862
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Spacie
Baron Samedi
11
0 / 1 / 14
6,071
867
7,657
5,722
3,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheeGraphicWind
Heimdallr
14
1 / 0 / 8
7,000
1,000
4,328
5,375
2,460
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
dvdabc
Geb
12
5 / 1 / 9
6,949
993
5,199
10,038
8,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
4
Kills
16
16
Deaths
4
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
1
0.83
L
Sylvanus
 
Sylvanus
1
2
1
0.75
W
Hun Batz
B0bertzz
Hun Batz
5
1
5
7.5
W
Horus
5
1
6
8
L
1
1
2
2
W
Baron Samedi
Spacie
Baron Samedi
0
1
14
7
W
Heimdallr
TheeGraphicWind
Heimdallr
1
0
8
5
L
0
6
3
0.25
L
Anubis
dartim28
Anubis
0
4
0
0
W
Geb
dvdabc
Geb
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,771
Damage
31,639
34,950
Taken
36,258
14,725
Mitigated
23,219
4,496
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,073
189
0
962
8,518
3,475
0
3,113
5,297
0
13,647
L
Sylvanus
 
Sylvanus
2,442
702
313
486
4,025
1,736
0
1,233
2,708
4,178
573
W
Hun Batz
B0bertzz
Hun Batz
7,786
1,796
0
1,200
7,261
3,198
670
928
6,333
0
23,812
W
Horus
6,669
2,363
480
2,887
7,862
5,950
212
1,520
6,342
0
9,916
L
4,456
2,428
0
793
6,944
2,735
0
2,327
4,617
0
13,061
W
Baron Samedi
Spacie
Baron Samedi
7,657
1,629
2,428
2,048
5,722
3,110
430
1,688
4,034
18,979
700
W
Heimdallr
TheeGraphicWind
Heimdallr
4,328
2,876
0
2,565
5,375
2,460
843
361
5,014
0
27,198
L
3,571
1,476
312
930
10,330
4,366
0
3,701
6,379
0
7,482
L
Anubis
dartim28
Anubis
4,229
34
0
700
5,133
2,413
0
1,696
3,262
15,089
309
W
Geb
dvdabc
Geb
5,199
435
0
272
10,038
8,501
39
1,953
8,085
9,040
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,381
Gold Earned
33,343
80
Minions Killed
157
0
Camps Cleared
0
584,083
Distance Traveled
794,758
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,087
870
18
3
0
139,330
0
L
Sylvanus
5,372
767
10
1
0
75,273
1
W
Hun Batz
6,867
981
44
6
0
159,889
0
W
Horus
6,456
922
8
1
0
164,693
0
L
Hou Yi
6,050
864
24
3
0
123,926
0
W
Baron Samedi
6,071
867
27
4
0
158,033
0
W
Heimdallr
7,000
1,000
68
10
0
141,137
0
L
Horus
5,382
769
3
0
0
139,889
0
L
Anubis
5,490
784
25
4
0
105,665
0
W
Geb
6,949
993
10
1
0
171,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role