Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GrEeNDaNkKuSH92
Medusa
Level 127
God Stats
7W - 2L
1,963 SR
Queue Stats
217W - 233L
1,407 Elo+
Solo
Baba Yaga
Baba Yaga
Parlo78
Baba Yaga
Level 144
God Stats
2W - 0L
1,748 SR
Queue Stats
72W - 33L
1,618 Elo+
Solo
Tsukuyomi
Tsukuyomi
Starsailervex
Tsukuyomi
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 47L
1,376 Elo+
Solo
Chang'e
Chang'e
judeofalltrades
Chang'e
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 143L
1,539 Elo+
Solo
Team Averages
Level 121
1,642 SR
1,488 Elo+

VS

Team Averages
Level 142
1,509 SR
1,527 Elo+
Terra
Terra
Elite-Ruppi
Terra
Level 176
God Stats
2W - 2L
1,341 SR
Queue Stats
85W - 94L
1,447 Elo+
Solo
Medusa
Medusa
Faded Piccolo
Medusa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,718 Elo+
Solo
Xing Tian
Xing Tian
Juan666elCrack
Xing Tian
Level 101
God Stats
1W - 2L
1,711 SR
Queue Stats
130W - 110L
1,483 Elo+
Solo
Atlas
Atlas
KitoDude
Atlas
Level 157
God Stats
1W - 5L
1,439 SR
Queue Stats
59W - 63L
1,504 Elo+
Solo
Thoth
Thoth
phlips on it
Thoth
Level 159
God Stats
4W - 5L
1,552 SR
Queue Stats
271W - 293L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 1 / 13
8,037
804
9,755
11,348
13,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 1 / 8
9,122
912
9,809
9,455
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baba Yaga
Parlo78
Baba Yaga
14
3 / 1 / 10
8,784
878
11,440
7,181
3,816
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Tsukuyomi
Starsailervex
Tsukuyomi
14
2 / 2 / 13
8,039
804
11,269
12,846
6,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 1 / 10
8,509
851
9,806
11,760
5,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,457
646
5,112
11,400
7,592
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
4 / 3 / 2
8,238
824
8,202
8,246
5,549
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Xing Tian
Juan666elCrack
Xing Tian
15
1 / 1 / 3
7,386
739
8,218
13,479
14,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Atlas
KitoDude
Atlas
12
0 / 6 / 5
7,181
718
9,385
15,590
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 2
7,101
710
9,288
6,994
3,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
17
Kills
6
6
Deaths
17
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
13
8.5
L
0
4
1
0.13
L
4
3
2
1.67
W
8
1
8
12
L
Xing Tian
Juan666elCrack
Xing Tian
1
1
3
2.5
L
Atlas
KitoDude
Atlas
0
6
5
0.42
W
Baba Yaga
Parlo78
Baba Yaga
3
1
10
8
W
Tsukuyomi
Starsailervex
Tsukuyomi
2
2
13
4.25
W
2
1
10
7
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,079
Damage
40,205
52,590
Taken
55,709
34,409
Mitigated
46,300
31,618
Healing
12,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,755
648
671
2,953
11,348
13,297
27
6,618
4,386
0
14,101
L
5,112
80
3,078
1,821
11,400
7,592
0
5,282
5,985
8,817
0
L
8,202
2,943
0
781
8,246
5,549
0
3,253
4,904
0
24,284
W
9,809
3,461
2,931
2,490
9,455
4,844
524
4,646
4,683
0
19,606
L
Xing Tian
Juan666elCrack
Xing Tian
8,218
243
350
1,819
13,479
14,440
0
4,957
8,221
12,938
1,304
L
Atlas
KitoDude
Atlas
9,385
2,245
276
2,169
15,590
15,594
0
5,748
9,538
16,906
202
W
Baba Yaga
Parlo78
Baba Yaga
11,440
329
2,582
2,228
7,181
3,816
619
3,549
3,583
23,643
1,121
W
Tsukuyomi
Starsailervex
Tsukuyomi
11,269
1,600
221
1,544
12,846
6,716
217
7,145
5,502
0
24,240
W
9,806
398
9,599
6,399
11,760
5,736
43
7,519
4,023
17,588
414
L
9,288
80
1,057
959
6,994
3,125
0
1,676
5,099
21,140
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,491
Gold Earned
36,363
112
Minions Killed
96
0
Camps Cleared
0
1,042,944
Distance Traveled
857,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,037
804
8
1
0
203,825
0
L
Terra
6,457
646
5
1
0
169,735
0
L
Medusa
8,238
824
37
4
0
166,429
0
W
Medusa
9,122
912
20
2
0
211,411
0
L
Xing Tian
7,386
739
10
1
0
188,501
0
L
Atlas
7,181
718
9
1
0
158,056
0
W
Baba Yaga
8,784
878
36
4
0
214,887
0
W
Tsukuyomi
8,039
804
24
2
0
209,228
0
W
Chang'e
8,509
851
24
2
0
203,593
0
L
Thoth
7,101
710
35
4
0
174,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role