Player Matchup

Baron Samedi
Baron Samedi
Diamond II
GÉNEN
Baron Samedi
Diamond II
Level 187
God Stats
10W - 3L
1,887 SR
Queue Stats
148W - 97L
2,294 MMR
Party 2
Ne Zha
Ne Zha
Masters
MeVs9Bots
Ne Zha
Masters
Level 149
God Stats
11W - 7L
1,699 SR
Queue Stats
118W - 71L
2,348 MMR
Party 2
Ravana
Ravana
Diamond IV
maria33
Ravana
Diamond IV
Level 156
God Stats
2W - 1L
1,579 SR
Queue Stats
237W - 195L
1,820 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,721 SR
2,154 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 197
1,467 SR
1,676 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
ELITEinDIAPERZ
Morgan Le Fay
Gold II
Level 258
God Stats
43W - 50L
1,574 SR
Queue Stats
339W - 341L
1,585 MMR
Party 1
Hercules
Hercules
Gold I
ImStrixus
Hercules
Gold I
Level 155
God Stats
1W - 2L
1,395 SR
Queue Stats
39W - 28L
1,881 MMR
Solo
Surtr
Surtr
Gold IV
MфuТh
Surtr
Gold IV
Level 179
God Stats
25W - 30L
1,433 SR
Queue Stats
104W - 108L
1,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GÉNEN
Baron Samedi
20
9 / 1 / 6
13,488
793
23,441
14,272
13,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
MeVs9Bots
Ne Zha
19
4 / 3 / 10
12,777
752
20,754
27,394
31,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
maria33
Ravana
17
2 / 4 / 10
11,931
702
14,709
18,493
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
CharonKuzenboAchillesOdinThoth

VS

Bans
Bake KujiraGebAresBacchusKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ELITEinDIAPERZ
Morgan Le Fay
18
3 / 4 / 4
11,543
679
16,204
18,654
9,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
ImStrixus
Hercules
16
3 / 6 / 4
10,934
643
11,535
22,597
21,152
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Surtr
MфuТh
Surtr
17
2 / 5 / 5
10,801
635
12,557
25,730
32,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
15
Kills
8
8
Deaths
15
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ELITEinDIAPERZ
Morgan Le Fay
3
4
4
1.25
W
Baron Samedi
GÉNEN
Baron Samedi
9
1
6
12
L
Hercules
ImStrixus
Hercules
3
6
4
0.83
W
Ne Zha
MeVs9Bots
Ne Zha
4
3
10
3
L
Surtr
MфuТh
Surtr
2
5
5
0.9
W
Ravana
maria33
Ravana
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,904
Damage
40,296
60,159
Taken
66,981
61,130
Mitigated
63,588
22,530
Healing
15,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ELITEinDIAPERZ
Morgan Le Fay
16,204
825
0
3,028
18,654
9,447
186
3,843
13,755
59,284
470
W
Baron Samedi
GÉNEN
Baron Samedi
23,441
1,869
5,623
5,905
14,272
13,167
1,465
3,374
10,397
74,549
0
L
Hercules
ImStrixus
Hercules
11,535
2,573
0
8,283
22,597
21,152
275
8,900
12,392
0
42,439
W
Ne Zha
MeVs9Bots
Ne Zha
20,754
4,419
0
8,874
27,394
31,820
1,166
7,641
17,991
0
67,864
L
Surtr
MфuТh
Surtr
12,557
3,282
0
3,715
25,730
32,989
162
10,545
13,784
1,816
28,675
W
Ravana
maria33
Ravana
14,709
3,452
0
2,128
18,493
16,143
400
4,366
13,229
0
50,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,196
Gold Earned
33,278
267
Minions Killed
181
0
Camps Cleared
0
938,609
Distance Traveled
930,105
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,543
679
85
5
0
308,378
2
W
Baron Samedi
13,488
793
113
7
0
295,887
0
L
Hercules
10,934
643
54
3
0
321,386
1
W
Ne Zha
12,777
752
89
5
0
322,445
0
L
Surtr
10,801
635
42
2
0
300,341
2
W
Ravana
11,931
702
65
4
0
320,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role