Player Matchup

Ra
Ra
Silver II
 
Ra
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
Cachancha2
Cerberus
Bronze III
Level 105
God Stats
0W - 1L
1,777 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Apollo
Apollo
Gold II
Knight to S4
Apollo
Gold II
Level 103
God Stats
2W - 8L
1,399 SR
Queue Stats
90W - 89L
1,492 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,535 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,662 SR
1,513 MMR
Horus
Horus
Gold V
 
Horus
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
AlbertDios1156
Baba Yaga
Silver I
Level 119
God Stats
3W - 0L
2,119 SR
Queue Stats
17W - 20L
1,367 MMR
Party 2
Neith
Neith
Bronze III
albert3006
Neith
Bronze III
Level 65
God Stats
1W - 1L
1,698 SR
Queue Stats
11W - 18L
1,546 MMR
Solo
Awilix
Awilix
Gold III
francissalva
Awilix
Gold III
Level 107
God Stats
1W - 0L
1,491 SR
Queue Stats
37W - 33L
1,609 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
xOctxnee
Zhong Kui
Gold IV
Level 155
God Stats
5W - 1L
1,500 SR
Queue Stats
26W - 23L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 0 / 0
5,618
562
3,852
3,119
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cthulhu
 
Cthulhu
10
0 / 1 / 1
5,455
546
1,929
5,423
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ne Zha
 
Ne Zha
9
1 / 1 / 0
4,784
478
3,396
6,395
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Cachancha2
Cerberus
9
0 / 2 / 2
5,221
522
3,523
8,836
6,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Apollo
10
2 / 1 / 0
5,511
551
3,534
4,064
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Bans
ThorSusanoThothNutJanus

VS

Bans
MedusaCamazotzThanatosCliodhnaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 4
4,929
493
2,056
7,411
5,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Baba Yaga
AlbertDios1156
Baba Yaga
12
0 / 0 / 0
6,039
604
1,534
4,509
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
9
1 / 1 / 3
5,143
514
4,292
5,890
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Awilix
11
3 / 0 / 1
6,088
609
4,021
8,506
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
xOctxnee
Zhong Kui
12
1 / 1 / 0
6,601
660
4,487
5,700
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
5
5
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Ne Zha
 
Ne Zha
1
1
0
1
W
Horus
 
Horus
0
1
4
2
W
Baba Yaga
AlbertDios1156
Baba Yaga
0
0
0
0
L
Cerberus
Cachancha2
Cerberus
0
2
2
0.5
L
Apollo
2
1
0
2
W
Neith
1
1
3
2.5
W
Awilix
3
0
1
3.5
W
Zhong Kui
xOctxnee
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,234
Damage
16,390
27,837
Taken
32,016
14,466
Mitigated
15,776
11,498
Healing
16,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,852
46
347
1,172
3,119
1,216
0
1,295
1,736
48,024
0
L
Cthulhu
 
Cthulhu
1,929
0
0
1,455
5,423
3,385
0
3,227
2,196
29,990
0
L
Ne Zha
 
Ne Zha
3,396
1,061
0
2,616
6,395
2,387
0
765
5,548
0
23,718
W
Horus
 
Horus
2,056
1,246
1,658
3,330
7,411
5,215
0
1,713
5,612
0
12,433
W
Baba Yaga
AlbertDios1156
Baba Yaga
1,534
142
0
893
4,509
1,556
343
1,964
2,140
47,888
1,328
L
Cerberus
Cachancha2
Cerberus
3,523
412
0
3,818
8,836
6,049
0
121
8,675
16,172
313
L
Apollo
3,534
2,258
0
2,090
4,064
1,429
0
0
4,064
0
46,166
W
Neith
4,292
2,315
0
2,168
5,890
1,985
0
1,195
4,695
0
32,407
W
Awilix
4,021
1,116
0
4,111
8,506
3,001
0
1,743
6,697
0
52,986
W
Zhong Kui
xOctxnee
Zhong Kui
4,487
1,030
0
3,874
5,700
4,019
549
1,687
3,383
40,296
12,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,589
Gold Earned
28,800
298
Minions Killed
321
0
Camps Cleared
0
961,840
Distance Traveled
1,041,484
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,618
562
93
9
0
224,849
0
L
Cthulhu
5,455
546
75
8
0
173,265
0
L
Ne Zha
4,784
478
38
4
0
170,895
0
W
Horus
4,929
493
21
2
0
224,419
0
W
Baba Yaga
6,039
604
85
9
0
209,726
3
L
Cerberus
5,221
522
20
2
0
216,297
2
L
Apollo
5,511
551
72
7
0
176,534
3
W
Neith
5,143
514
47
5
0
199,531
0
W
Awilix
6,088
609
81
8
0
240,487
0
W
Zhong Kui
6,601
660
87
9
0
167,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role