Player Matchup

Tiamat
Tiamat
AKAtenten
Tiamat
Level 160
God Stats
5W - 0L
1,913 SR
Queue Stats
118W - 32L
1,965 Elo+
Party 1
Cerberus
Cerberus
GoldenLucky
Cerberus
Level 173
God Stats
5W - 3L
2,083 SR
Queue Stats
125W - 33L
1,947 Elo+
Party 1
Bastet
Bastet
motyappu
Bastet
Level 132
God Stats
3W - 0L
2,005 SR
Queue Stats
67W - 28L
1,883 Elo+
Party 1
Team Averages
Level 155
2,001 SR
1,932 Elo+

VS

Team Averages
Level 113
1,328 SR
1,497 Elo+
Gilgamesh
Gilgamesh
DaSchmidty18
Gilgamesh
Level 57
God Stats
4W - 6L
1,466 SR
Queue Stats
15W - 13L
1,492 Elo+
Solo
Charybdis
Charybdis
Nepatriot024
Charybdis
Level 124
God Stats
1W - 7L
1,094 SR
Queue Stats
38W - 46L
1,488 Elo+
Solo
Hel
Hel
xVARRICKx
Hel
Level 157
God Stats
4W - 10L
1,422 SR
Queue Stats
111W - 107L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AKAtenten
Tiamat
15
5 / 0 / 8
9,411
856
9,262
6,101
4,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
GoldenLucky
Cerberus
13
2 / 2 / 10
8,469
770
8,992
10,576
10,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 0 / 7
9,284
844
7,794
6,947
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaSchmidty18
Gilgamesh
11
0 / 6 / 1
6,425
584
3,362
13,889
7,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Charybdis
Nepatriot024
Charybdis
12
1 / 4 / 1
7,460
678
5,147
10,802
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 1
6,588
599
1,877
5,862
1,728
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
13
Kills
2
2
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AKAtenten
Tiamat
5
0
8
9
L
Gilgamesh
DaSchmidty18
Gilgamesh
0
6
1
0.08
W
Cerberus
GoldenLucky
Cerberus
2
2
10
3.5
L
Charybdis
Nepatriot024
Charybdis
1
4
1
0.38
L
1
3
1
0.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,048
Damage
10,386
23,624
Taken
30,553
17,778
Mitigated
11,919
8,107
Healing
3,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AKAtenten
Tiamat
9,262
588
0
2,525
6,101
4,840
894
177
5,924
41,384
0
L
Gilgamesh
DaSchmidty18
Gilgamesh
3,362
829
0
888
13,889
7,386
11
6,657
6,413
0
14,370
W
Cerberus
GoldenLucky
Cerberus
8,992
401
0
3,524
10,576
10,009
223
1,284
9,292
25,979
3,160
L
Charybdis
Nepatriot024
Charybdis
5,147
2,611
0
677
10,802
2,805
0
6,243
3,954
0
28,084
L
1,877
185
768
993
5,862
1,728
0
2,906
2,619
7,019
0
W
7,794
1,619
0
2,058
6,947
2,929
1,269
793
6,154
0
30,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,164
Gold Earned
20,473
170
Minions Killed
102
0
Camps Cleared
0
694,509
Distance Traveled
494,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,411
856
72
7
0
225,220
0
L
Gilgamesh
6,425
584
28
3
0
180,088
0
W
Cerberus
8,469
770
49
4
0
214,697
0
L
Charybdis
7,460
678
61
6
0
183,350
0
L
Hel
6,588
599
13
1
0
130,563
0
W
Bastet
9,284
844
49
4
0
254,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role