Player Matchup

Cthulhu
Cthulhu
Flamminghobo
Cthulhu
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 20L
1,630 Elo+
Party 1
Gilgamesh
Gilgamesh
JokerVans
Gilgamesh
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 78L
1,564 Elo+
Solo
Anhur
Anhur
Leporinus
Anhur
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,693 Elo+
Party 1
Persephone
Persephone
MayoOrKetchup
Persephone
Level 209
God Stats
2W - 1L
1,484 SR
Queue Stats
38W - 38L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
ToFastAndCurious
Nu Wa
Level 192
God Stats
1W - 1L
1,921 SR
Queue Stats
14W - 21L
1,447 Elo+
Party 1
Team Averages
Level 179
1,581 SR
1,575 Elo+

VS

Team Averages
Level 136
1,573 SR
1,515 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AgentCwyl
Hercules
Level 137
God Stats
2W - 3L
1,405 SR
Queue Stats
57W - 48L
1,532 Elo+
Party 2
Ne Zha
Ne Zha
Czaaro
Ne Zha
Level 129
God Stats
5W - 1L
1,941 SR
Queue Stats
147W - 141L
1,539 Elo+
Solo
Hun Batz
Hun Batz
pewolen
Hun Batz
Level 131
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 46L
1,515 Elo+
Party 2
Yu Huang
Yu Huang
trycode
Yu Huang
Level 148
God Stats
1W - 2L
1,520 SR
Queue Stats
48W - 46L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flamminghobo
Cthulhu
20
7 / 5 / 8
13,517
795
16,161
34,932
45,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gilgamesh
JokerVans
Gilgamesh
18
2 / 5 / 14
11,552
680
16,748
33,597
33,185
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Leporinus
Anhur
17
4 / 4 / 6
11,222
660
8,531
16,960
7,004
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Persephone
MayoOrKetchup
Persephone
20
7 / 3 / 8
13,098
770
21,866
15,923
6,666
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 3 / 14
12,325
725
18,373
16,873
7,392
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 6 / 7
9,931
584
17,778
13,991
20,521
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
AgentCwyl
Hercules
20
6 / 3 / 6
12,121
713
15,824
26,634
42,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Czaaro
Ne Zha
20
8 / 3 / 12
13,148
773
28,216
21,631
12,674
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
pewolen
Hun Batz
19
5 / 4 / 11
11,238
661
19,861
13,842
11,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
trycode
Yu Huang
15
0 / 6 / 11
9,771
575
12,747
15,776
7,553
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
67
22
Kills
20
20
Deaths
22
50
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
7
0.75
L
Hercules
AgentCwyl
Hercules
6
3
6
3
L
Ne Zha
Czaaro
Ne Zha
8
3
12
4.67
W
Cthulhu
Flamminghobo
Cthulhu
7
5
8
2.2
W
Gilgamesh
JokerVans
Gilgamesh
2
5
14
1.8
W
Anhur
Leporinus
Anhur
4
4
6
1.75
W
Persephone
MayoOrKetchup
Persephone
7
3
8
3.67
W
2
3
14
3
L
Hun Batz
pewolen
Hun Batz
5
4
11
2.63
L
Yu Huang
trycode
Yu Huang
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,679
Damage
94,426
118,285
Taken
91,874
100,133
Mitigated
94,436
37,428
Healing
32,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
17,778
5,471
553
1,766
13,991
20,521
303
8,233
5,758
35,930
1,662
L
Hercules
AgentCwyl
Hercules
15,824
2,787
629
11,166
26,634
42,502
80
15,944
10,690
0
23,827
L
Ne Zha
Czaaro
Ne Zha
28,216
3,015
778
10,985
21,631
12,674
281
13,369
8,262
0
71,645
W
Cthulhu
Flamminghobo
Cthulhu
16,161
818
4,128
7,489
34,932
45,886
256
8,677
24,560
38,472
0
W
Gilgamesh
JokerVans
Gilgamesh
16,748
3,645
1,821
7,682
33,597
33,185
916
8,830
23,495
1,280
33,339
W
Anhur
Leporinus
Anhur
8,531
1,582
1,134
3,262
16,960
7,004
3,459
3,864
12,661
0
19,047
W
Persephone
MayoOrKetchup
Persephone
21,866
1,157
1,825
2,473
15,923
6,666
2,046
3,401
12,293
59,787
510
W
18,373
5,067
3,851
3,763
16,873
7,392
2,712
3,129
13,317
52,410
0
L
Hun Batz
pewolen
Hun Batz
19,861
1,897
1,235
1,163
13,842
11,186
39
10,193
3,649
0
40,325
L
Yu Huang
trycode
Yu Huang
12,747
2,194
2,465
1,662
15,776
7,553
550
8,808
6,968
28,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,714
Gold Earned
56,209
218
Minions Killed
205
0
Camps Cleared
0
1,644,384
Distance Traveled
1,549,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,931
584
29
2
0
271,616
0
L
Hercules
12,121
713
31
2
0
336,388
0
L
Ne Zha
13,148
773
57
3
0
348,804
0
W
Cthulhu
13,517
795
51
3
0
332,783
0
W
Gilgamesh
11,552
680
26
2
0
342,845
0
W
Anhur
11,222
660
9
1
0
329,526
0
W
Persephone
13,098
770
63
4
0
337,134
0
W
Nu Wa
12,325
725
69
4
0
302,096
0
L
Hun Batz
11,238
661
46
3
0
322,302
0
L
Yu Huang
9,771
575
42
2
0
270,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role