Player Matchup

Heimdallr
Heimdallr
Diamond III
Alеmpsio
Heimdallr
Diamond III
Level 105
God Stats
6W - 13L
1,467 SR
Queue Stats
92W - 82L
2,118 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond III
Deacidez
Erlang Shen
Diamond III
Level 152
God Stats
12W - 5L
1,942 SR
Queue Stats
72W - 54L
2,255 MMR
Party 1
Agni
Agni
Diamond III
ElenitaMLG
Agni
Diamond III
Level 205
God Stats
31W - 19L
1,724 SR
Queue Stats
346W - 348L
2,179 MMR
Solo
Odin
Odin
Diamond V
Po0ns
Odin
Diamond V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 55L
2,117 MMR
Party 1
Tyr
Tyr
Diamond IV
TwiiZ
Tyr
Diamond IV
Level 195
God Stats
8W - 11L
1,613 SR
Queue Stats
292W - 260L
2,088 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 162
1,649 SR
2,152 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,574 SR
1,870 MMR
Zeus
Zeus
Diamond III
 
Zeus
Diamond III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond III
 
Sylvanus
Diamond III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond III
Skkimo
Atlas
Diamond III
Level 158
God Stats
16W - 9L
1,811 SR
Queue Stats
106W - 87L
2,217 MMR
Solo
Bastet
Bastet
Platinum I
Tankobog
Bastet
Platinum I
Level 113
God Stats
1W - 1L
1,446 SR
Queue Stats
46W - 26L
2,004 MMR
Solo
Bellona
Bellona
Diamond IV
Zakyya
Bellona
Diamond IV
Level 224
God Stats
7W - 4L
1,614 SR
Queue Stats
133W - 123L
2,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alеmpsio
Heimdallr
10
1 / 4 / 1
5,755
523
4,539
8,911
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Deacidez
Erlang Shen
11
2 / 3 / 1
6,093
554
5,267
11,708
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 2
6,383
580
5,962
5,662
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Po0ns
Odin
9
1 / 2 / 2
5,738
522
1,967
9,543
5,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
TwiiZ
Tyr
12
0 / 0 / 0
6,871
625
7,266
11,729
10,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Sun WukongThothAresKuzenbo

VS

Bans
SusanoKaliAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
3 / 1 / 2
7,736
703
6,083
4,761
1,650
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
 
Sylvanus
13
3 / 1 / 2
7,076
643
7,077
7,495
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Atlas
Skkimo
Atlas
12
3 / 2 / 2
7,172
652
8,486
9,328
6,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Tankobog
Bastet
13
2 / 0 / 2
6,527
593
4,927
11,633
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
Zakyya
Bellona
12
0 / 0 / 1
6,421
584
7,641
10,765
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
11
11
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
2
4
W
Sylvanus
 
Sylvanus
3
1
2
4
L
Heimdallr
Alеmpsio
Heimdallr
1
4
1
0.38
L
Erlang Shen
Deacidez
Erlang Shen
2
3
1
0.83
L
0
2
2
0.5
L
Odin
Po0ns
Odin
1
2
2
1
W
Atlas
Skkimo
Atlas
3
2
2
2
W
Bastet
Tankobog
Bastet
2
0
2
3
L
Tyr
TwiiZ
Tyr
0
0
0
0
W
Bellona
Zakyya
Bellona
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,001
Damage
34,214
47,553
Taken
43,982
25,692
Mitigated
28,037
14,920
Healing
16,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,083
820
0
1,905
4,761
1,650
0
2,465
2,052
73,089
0
W
Sylvanus
 
Sylvanus
7,077
2,396
150
2,431
7,495
4,613
488
0
7,495
45,075
15,825
L
Heimdallr
Alеmpsio
Heimdallr
4,539
2,272
0
1,838
8,911
2,960
0
6,926
1,985
0
41,230
L
Erlang Shen
Deacidez
Erlang Shen
5,267
3,005
0
4,778
11,708
4,796
0
4,436
7,225
0
43,620
L
5,962
343
0
575
5,662
1,838
0
3,311
2,351
46,081
50
L
Odin
Po0ns
Odin
1,967
480
0
1,593
9,543
5,203
0
5,913
3,630
0
11,938
W
Atlas
Skkimo
Atlas
8,486
2,942
0
2,355
9,328
6,807
0
2,047
7,071
28,438
2,301
W
Bastet
Tankobog
Bastet
4,927
1,764
0
3,945
11,633
4,988
0
886
10,623
0
59,304
L
Tyr
TwiiZ
Tyr
7,266
573
0
6,136
11,729
10,895
0
348
10,397
0
59,165
W
Bellona
Zakyya
Bellona
7,641
2,278
0
5,547
10,765
9,979
0
112
10,613
0
53,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
34,932
363
Minions Killed
453
0
Camps Cleared
0
1,224,547
Distance Traveled
1,275,801
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,736
703
126
11
0
231,068
2
W
Sylvanus
7,076
643
116
11
0
242,728
0
L
Heimdallr
5,755
523
68
6
0
225,504
0
L
Erlang Shen
6,093
554
81
7
0
255,539
0
L
Agni
6,383
580
93
8
0
239,805
3
L
Odin
5,738
522
20
2
0
242,364
3
W
Atlas
7,172
652
37
3
0
266,531
3
W
Bastet
6,527
593
86
8
0
272,514
4
L
Tyr
6,871
625
101
9
0
261,335
0
W
Bellona
6,421
584
88
8
0
262,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role