Player Matchup

Charon
Charon
 
Charon
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
MadolcheHootcake
Ix Chel
Level 146
God Stats
4W - 1L
1,839 SR
Queue Stats
58W - 32L
1,742 Elo+
Solo
Set
Set
NocturnalTwig
Set
Level 81
God Stats
6W - 2L
1,971 SR
Queue Stats
57W - 59L
1,551 Elo+
Solo
Terra
Terra
RudeApollo
Terra
Level 151
God Stats
8W - 1L
1,731 SR
Queue Stats
45W - 36L
1,596 Elo+
Solo
Anhur
Anhur
fiYaNyQuil
Anhur
Level 165
God Stats
6W - 1L
1,521 SR
Queue Stats
89W - 61L
1,623 Elo+
Solo
Team Averages
Level 132
1,712 SR
1,602 Elo+

VS

Team Averages
Level 92
1,475 SR
1,508 Elo+
Ao Kuang
Ao Kuang
ConfusedRook245
Ao Kuang
Level 155
God Stats
42W - 42L
1,540 SR
Queue Stats
300W - 279L
1,619 Elo+
Solo
Thanatos
Thanatos
ETG Decimus
Thanatos
Level 3
God Stats
0W - 3L
1,224 SR
Queue Stats
1W - 3L
1,339 Elo+
Party 1
Danzaburou
Danzaburou
LTZ Tweetybird1
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 155L
1,522 Elo+
Party 1
Janus
Janus
ModernBear93624
Janus
Level 146
God Stats
1W - 1L
1,700 SR
Queue Stats
220W - 216L
1,558 Elo+
Solo
Hercules
Hercules
NLMB DREAMM
Hercules
Level 68
God Stats
3W - 4L
1,412 SR
Queue Stats
164W - 169L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
1 / 0 / 15
8,734
1,456
4,657
3,822
3,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 1 / 12
8,495
1,416
13,368
5,539
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
7 / 4 / 7
8,652
1,442
12,087
10,255
5,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
13
3 / 0 / 12
7,851
1,309
8,600
6,589
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
13
3 / 0 / 8
8,263
1,377
6,266
4,008
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

348

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
4 / 2 / 1
8,243
1,374
10,011
11,487
4,234
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Thanatos
ETG Decimus
Thanatos
12
0 / 5 / 0
6,490
1,082
325
6,039
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LTZ Tweetybird1
Danzaburou
12
0 / 2 / 5
7,216
1,203
4,023
11,962
4,183
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 5
7,292
1,215
6,193
7,166
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
NLMB DREAMM
Hercules
12
1 / 7 / 2
7,016
1,169
5,060
11,938
6,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
20
Kills
5
5
Deaths
20
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
0
15
8.5
L
Ao Kuang
4
2
1
2.25
L
Thanatos
ETG Decimus
Thanatos
0
5
0
0
L
Danzaburou
LTZ Tweetybird1
Danzaburou
0
2
5
1.25
W
6
1
12
12
L
0
4
5
0.63
L
Hercules
NLMB DREAMM
Hercules
1
7
2
0.29
W
7
4
7
2.63
W
Terra
3
0
12
9
W
Anhur
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,978
Damage
25,612
30,213
Taken
48,592
18,173
Mitigated
19,386
4,807
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,657
581
0
654
3,822
3,545
0
2,028
1,794
9,939
405
L
Ao Kuang
10,011
1,759
0
3,368
11,487
4,234
0
4,498
6,598
20,352
529
L
Thanatos
ETG Decimus
Thanatos
325
54
0
497
6,039
2,261
0
2,759
3,112
0
1,734
L
Danzaburou
LTZ Tweetybird1
Danzaburou
4,023
1,923
0
908
11,962
4,183
0
5,904
5,635
0
18,630
W
13,368
1,987
707
479
5,539
3,030
0
2,240
3,299
21,750
0
L
6,193
339
0
0
7,166
2,449
0
3,611
3,257
30,783
0
L
Hercules
NLMB DREAMM
Hercules
5,060
1,105
0
1,143
11,938
6,259
0
7,613
3,770
0
8,613
W
12,087
5,968
0
637
10,255
5,781
0
5,608
4,647
0
23,938
W
Terra
8,600
935
511
1,035
6,589
3,976
0
3,291
3,298
16,595
0
W
Anhur
6,266
2,761
0
784
4,008
1,841
0
2,646
1,362
0
24,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,995
Gold Earned
36,257
130
Minions Killed
126
8
Camps Cleared
4
722,500
Distance Traveled
580,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,734
1,456
13
2
0
149,293
0
L
Ao Kuang
8,243
1,374
21
4
1
144,266
0
L
Thanatos
6,490
1,082
4
1
2
85,087
0
L
Danzaburou
7,216
1,203
20
3
1
123,774
0
W
Ix Chel
8,495
1,416
26
4
3
145,633
0
L
Janus
7,292
1,215
70
12
0
119,779
0
L
Hercules
7,016
1,169
11
2
0
107,931
0
W
Set
8,652
1,442
21
4
0
139,909
0
W
Terra
7,851
1,309
29
5
1
148,638
0
W
Anhur
8,263
1,377
41
7
4
139,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role