Player Matchup

Anubis
Anubis
DemoonBlack
Anubis
Level 159
God Stats
5W - 6L
1,446 SR
Queue Stats
151W - 130L
1,527 Elo+
Solo
Bakasura
Bakasura
Toxicooper80
Bakasura
Level 192
God Stats
5W - 1L
1,927 SR
Queue Stats
136W - 133L
1,455 Elo+
Party 1
Lancelot
Lancelot
deadinoshikacho
Lancelot
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 84L
1,419 Elo+
Party 1
Surtr
Surtr
deadlife66
Surtr
Level 148
God Stats
1W - 1L
1,349 SR
Queue Stats
114W - 111L
1,468 Elo+
Party 1
Vamana
Vamana
mmoman123
Vamana
Level 101
God Stats
1W - 1L
1,132 SR
Queue Stats
9W - 10L
1,390 Elo+
Solo
Team Averages
Level 152
1,471 SR
1,452 Elo+

VS

Team Averages
Level 112
1,447 SR
1,450 Elo+
Fenrir
Fenrir
Brayancdm
Fenrir
Level 102
God Stats
3W - 3L
1,685 SR
Queue Stats
25W - 27L
1,408 Elo+
Party 2
Bake Kujira
Bake Kujira
GoblinPrince320
Bake Kujira
Level 105
God Stats
12W - 11L
1,578 SR
Queue Stats
59W - 50L
1,520 Elo+
Solo
Izanami
Izanami
NineIceKills
Izanami
Level 143
God Stats
13W - 10L
1,439 SR
Queue Stats
127W - 142L
1,470 Elo+
Solo
Sol
Sol
SKYYGlitchyy
Sol
Level 89
God Stats
0W - 4L
1,284 SR
Queue Stats
5W - 10L
1,298 Elo+
Party 2
Kali
Kali
iSoloYou
Kali
Level 122
God Stats
0W - 2L
1,248 SR
Queue Stats
59W - 51L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 1 / 3
9,340
623
8,063
7,409
3,415
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bakasura
Toxicooper80
Bakasura
16
8 / 1 / 7
9,961
664
13,663
18,647
8,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Lancelot
15
8 / 0 / 8
9,794
653
12,783
14,073
7,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Surtr
14
8 / 5 / 7
9,430
629
12,697
14,742
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Vamana
mmoman123
Vamana
14
2 / 4 / 9
8,693
580
9,210
12,433
11,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brayancdm
Fenrir
11
2 / 6 / 2
6,948
463
5,515
16,803
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bake Kujira
GoblinPrince320
Bake Kujira
11
1 / 8 / 2
7,367
491
6,303
16,371
15,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
NineIceKills
Izanami
12
1 / 4 / 2
7,463
498
7,570
8,792
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

11
1 / 7 / 2
7,144
476
2,679
11,754
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Kali
15
5 / 5 / 2
9,680
645
11,520
21,889
10,264
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
30
Kills
10
11
Deaths
30
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brayancdm
Fenrir
2
6
2
0.5
W
Anubis
4
1
3
5.5
L
Bake Kujira
GoblinPrince320
Bake Kujira
1
8
2
0.25
L
Izanami
NineIceKills
Izanami
1
4
2
0.5
L
1
7
2
0.29
W
Bakasura
Toxicooper80
Bakasura
8
1
7
11.5
W
Lancelot
8
0
8
12
W
Surtr
8
5
7
2.3
L
Kali
5
5
2
1.2
W
Vamana
mmoman123
Vamana
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,416
Damage
33,587
67,304
Taken
75,609
38,326
Mitigated
39,249
28,869
Healing
20,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brayancdm
Fenrir
5,515
1,454
0
3,576
16,803
6,855
0
2,215
13,816
0
37,296
W
Anubis
8,063
42
0
3,463
7,409
3,415
653
459
6,950
72,405
2,208
L
Bake Kujira
GoblinPrince320
Bake Kujira
6,303
3,845
37
2,263
16,371
15,298
0
657
14,689
37,294
0
L
Izanami
NineIceKills
Izanami
7,570
6,105
0
2,520
8,792
3,410
0
42
8,750
0
56,722
L
2,679
803
60
1,731
11,754
3,422
0
4,115
6,896
30,891
3,067
W
Bakasura
Toxicooper80
Bakasura
13,663
8,252
0
10,754
18,647
8,401
1,082
1,843
16,804
0
71,248
W
Lancelot
12,783
4,750
0
6,750
14,073
7,593
134
4,195
9,878
0
62,362
W
Surtr
12,697
6,772
0
5,020
14,742
7,368
1,473
2,222
12,520
1,303
57,193
L
Kali
11,520
4,270
0
10,464
21,889
10,264
0
1,400
18,663
0
75,074
W
Vamana
mmoman123
Vamana
9,210
4,594
0
2,882
12,433
11,549
1,078
825
11,608
0
35,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,218
Gold Earned
38,602
458
Minions Killed
383
0
Camps Cleared
0
1,654,548
Distance Traveled
1,422,581
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,948
463
57
4
0
300,666
0
W
Anubis
9,340
623
125
8
0
280,476
0
L
Bake Kujira
7,367
491
49
3
0
286,903
5
L
Izanami
7,463
498
104
7
0
281,870
0
L
Sol
7,144
476
66
4
0
273,102
0
W
Bakasura
9,961
664
130
9
0
377,159
4
W
Lancelot
9,794
653
87
6
0
357,554
5
W
Surtr
9,430
629
68
5
0
307,438
0
L
Kali
9,680
645
107
7
0
280,040
1
W
Vamana
8,693
580
48
3
0
331,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role