Player Matchup

Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AamoonRaa
Ymir
Level 125
God Stats
8W - 4L
1,648 SR
Queue Stats
69W - 57L
1,534 Elo+
Solo
Sol
Sol
TheHellRage
Sol
Level 139
God Stats
7W - 1L
1,873 SR
Queue Stats
169W - 163L
1,435 Elo+
Solo
Rama
Rama
bananaoil
Rama
Level 228
God Stats
8W - 4L
1,489 SR
Queue Stats
237W - 239L
1,497 Elo+
Solo
Hun Batz
Hun Batz
xMRxGAOx
Hun Batz
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 75L
1,502 Elo+
Solo
Team Averages
Level 142
1,602 SR
1,494 Elo+

VS

Team Averages
Level 116
1,613 SR
1,511 Elo+
Izanami
Izanami
Choko-_FiLD3R
Izanami
Level 105
God Stats
10W - 5L
1,679 SR
Queue Stats
239W - 240L
1,478 Elo+
Solo
Guan Yu
Guan Yu
Fozzax80
Guan Yu
Level 159
God Stats
1W - 1L
1,864 SR
Queue Stats
63W - 38L
1,721 Elo+
Solo
Bakasura
Bakasura
ICant11
Bakasura
Level 94
God Stats
27W - 28L
1,510 SR
Queue Stats
227W - 206L
1,488 Elo+
Solo
Cerberus
Cerberus
NanoGigante94
Cerberus
Level 87
God Stats
32W - 24L
1,569 SR
Queue Stats
167W - 165L
1,425 Elo+
Solo
Anubis
Anubis
jayclar
Anubis
Level 134
God Stats
1W - 1L
1,441 SR
Queue Stats
109W - 117L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 2 / 2
7,461
622
5,701
9,657
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
0 / 1 / 7
6,806
567
5,855
11,972
8,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
3 / 1 / 6
8,269
689
7,518
10,034
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Rama
14
4 / 0 / 3
7,995
666
7,261
7,711
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Hun Batz
xMRxGAOx
Hun Batz
14
8 / 2 / 7
8,445
704
12,232
9,080
3,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 4 / 0
5,540
462
5,925
8,746
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Guan Yu
Fozzax80
Guan Yu
13
3 / 3 / 1
8,102
675
9,735
14,620
10,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
ICant11
Bakasura
14
3 / 3 / 0
7,387
616
5,728
12,814
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
NanoGigante94
Cerberus
9
0 / 3 / 0
5,987
499
5,833
15,784
7,397
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anubis
jayclar
Anubis
11
0 / 4 / 2
6,673
556
4,220
7,671
3,132
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
17
Kills
6
6
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
2
2
1.5
W
Ymir
0
1
7
3.5
L
Izanami
0
4
0
0
L
Guan Yu
Fozzax80
Guan Yu
3
3
1
1.17
L
Bakasura
ICant11
Bakasura
3
3
0
1
L
Cerberus
NanoGigante94
Cerberus
0
3
0
0
W
3
1
6
6
W
Rama
4
0
3
5.5
L
Anubis
jayclar
Anubis
0
4
2
0.25
W
Hun Batz
xMRxGAOx
Hun Batz
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,567
Damage
31,441
48,454
Taken
59,635
19,259
Mitigated
28,603
13,097
Healing
21,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,701
922
0
3,169
9,657
1,993
0
0
9,657
0
52,900
W
Ymir
5,855
2,163
0
1,563
11,972
8,316
0
4,533
7,112
14,473
0
L
Izanami
5,925
3,547
0
584
8,746
2,394
675
1,767
6,979
0
34,968
L
Guan Yu
Fozzax80
Guan Yu
9,735
2,492
0
5,850
14,620
10,674
0
2,560
12,060
0
61,859
L
Bakasura
ICant11
Bakasura
5,728
3,278
0
6,128
12,814
5,006
0
2,826
9,988
0
43,700
L
Cerberus
NanoGigante94
Cerberus
5,833
893
1,260
4,535
15,784
7,397
424
3,878
11,906
23,425
3,381
W
7,518
2,453
0
5,133
10,034
2,334
845
2,043
7,781
63,049
14,887
W
Rama
7,261
5,114
0
2,773
7,711
2,844
787
1,806
5,858
0
72,356
L
Anubis
jayclar
Anubis
4,220
435
0
2,836
7,671
3,132
0
1,929
5,742
49,340
0
W
Hun Batz
xMRxGAOx
Hun Batz
12,232
4,185
0
459
9,080
3,772
0
1,327
7,187
0
67,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,976
Gold Earned
33,689
432
Minions Killed
369
0
Camps Cleared
0
1,264,379
Distance Traveled
1,212,499
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,461
622
86
7
0
255,101
1
W
Ymir
6,806
567
18
2
0
266,712
2
L
Izanami
5,540
462
64
5
0
225,348
3
L
Guan Yu
8,102
675
99
8
0
249,610
1
L
Bakasura
7,387
616
86
7
0
302,806
0
L
Cerberus
5,987
499
24
2
0
207,092
4
W
Sol
8,269
689
122
10
0
235,293
0
W
Rama
7,995
666
109
9
0
218,087
3
L
Anubis
6,673
556
96
8
0
227,643
1
W
Hun Batz
8,445
704
97
8
0
289,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role