Player Matchup

Agni
Agni
Cássette
Agni
Level 148
God Stats
7W - 1L
2,000 SR
Queue Stats
240W - 202L
1,537 Elo+
Party 2
Apollo
Apollo
Kásumin
Apollo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 42L
1,504 Elo+
Party 2
Nemesis
Nemesis
Ragnilotl
Nemesis
Level 142
God Stats
3W - 1L
1,888 SR
Queue Stats
81W - 75L
1,614 Elo+
Solo
Gilgamesh
Gilgamesh
Sepulvedarks
Gilgamesh
Level 175
God Stats
9W - 8L
1,813 SR
Queue Stats
118W - 121L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Stormgorge
Cthulhu
Level 168
God Stats
2W - 0L
1,749 SR
Queue Stats
81W - 77L
1,569 Elo+
Solo
Team Averages
Level 151
1,790 SR
1,558 Elo+

VS

Team Averages
Level 95
1,499 SR
1,511 Elo+
Maui
Maui
HisuianZoroark
Maui
Level 88
God Stats
1W - 4L
1,408 SR
Queue Stats
238W - 212L
1,510 Elo+
Solo
Cabrakan
Cabrakan
Roalexmend57141
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,550 Elo+
Party 1
Apollo
Apollo
TheCoorner
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,550 Elo+
Party 1
Anubis
Anubis
Yndeed
Anubis
Level 109
God Stats
0W - 1L
1,479 SR
Queue Stats
8W - 19L
1,380 Elo+
Solo
Bellona
Bellona
kingdadyrabbit3
Bellona
Level 127
God Stats
12W - 6L
1,610 SR
Queue Stats
88W - 72L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
2 / 3 / 3
8,748
547
7,012
6,611
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Kásumin
Apollo
17
4 / 0 / 1
9,997
625
6,669
8,841
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Ragnilotl
Nemesis
14
3 / 2 / 3
8,333
521
11,187
14,942
6,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Gilgamesh
Sepulvedarks
Gilgamesh
16
5 / 0 / 1
10,406
650
11,743
17,298
10,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cthulhu
Stormgorge
Cthulhu
14
2 / 1 / 5
8,219
514
10,431
11,211
11,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,286
455
4,892
11,419
10,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
13
0 / 5 / 1
7,738
484
9,498
17,461
18,282
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Apollo
TheCoorner
Apollo
14
2 / 5 / 1
8,167
510
8,549
15,473
7,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Anubis
Yndeed
Anubis
13
0 / 2 / 2
7,638
477
5,069
8,303
4,460
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 4 / 0
7,785
487
5,769
16,886
11,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
16
Kills
6
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
2
3
3
1.17
L
2
0
1
2.5
W
Apollo
Kásumin
Apollo
4
0
1
4.5
W
Nemesis
Ragnilotl
Nemesis
3
2
3
2.25
L
Cabrakan
0
5
1
0.1
W
Gilgamesh
Sepulvedarks
Gilgamesh
5
0
1
5.5
W
Cthulhu
Stormgorge
Cthulhu
2
1
5
4.5
L
Apollo
TheCoorner
Apollo
2
5
1
0.5
L
Anubis
Yndeed
Anubis
0
2
2
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,042
Damage
33,777
58,903
Taken
69,542
34,931
Mitigated
51,857
15,312
Healing
21,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
7,012
806
0
1,377
6,611
2,196
431
3,509
3,102
61,053
293
L
4,892
1,320
0
1,959
11,419
10,328
0
3,765
7,654
22,634
1,343
W
Apollo
Kásumin
Apollo
6,669
3,940
0
4,652
8,841
3,873
276
1,605
7,236
0
79,136
W
Nemesis
Ragnilotl
Nemesis
11,187
6,570
0
3,044
14,942
6,551
0
1,923
13,019
0
66,125
L
Cabrakan
9,498
1,781
0
7,052
17,461
18,282
0
1,634
15,827
60,349
5,360
W
Gilgamesh
Sepulvedarks
Gilgamesh
11,743
4,163
0
4,803
17,298
10,968
0
6,965
10,333
0
82,487
W
Cthulhu
Stormgorge
Cthulhu
10,431
1,486
168
1,268
11,211
11,343
0
4,224
6,987
46,650
0
L
Apollo
TheCoorner
Apollo
8,549
5,926
0
3,502
15,473
7,092
0
2,613
12,860
0
67,315
L
Anubis
Yndeed
Anubis
5,069
397
0
3,984
8,303
4,460
0
4,248
4,055
70,711
573
L
5,769
3,347
0
4,905
16,886
11,695
0
5,183
11,703
0
84,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,703
Gold Earned
38,614
502
Minions Killed
493
0
Camps Cleared
0
1,620,161
Distance Traveled
1,448,975
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,748
547
105
7
0
340,985
0
L
Maui
7,286
455
31
2
0
304,726
3
W
Apollo
9,997
625
131
8
0
327,164
2
W
Nemesis
8,333
521
75
5
0
340,026
1
L
Cabrakan
7,738
484
113
7
0
251,763
0
W
Gilgamesh
10,406
650
130
8
0
287,810
6
W
Cthulhu
8,219
514
61
4
0
324,176
0
L
Apollo
8,167
510
119
7
0
306,282
0
L
Anubis
7,638
477
125
8
0
252,266
0
L
Bellona
7,785
487
105
7
0
333,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role