Player Matchup

Thanatos
Thanatos
JNOA562
Thanatos
Level 100
God Stats
22W - 21L
1,504 SR
Queue Stats
96W - 116L
1,399 Elo+
Party 3
Artemis
Artemis
JerryZheng
Artemis
Level 119
God Stats
11W - 6L
1,682 SR
Queue Stats
152W - 142L
1,490 Elo+
Solo
Janus
Janus
Potato Tot 444
Janus
Level 147
God Stats
19W - 6L
1,749 SR
Queue Stats
41W - 37L
1,602 Elo+
Party 1
Surtr
Surtr
TWO E Z FOUR ME
Surtr
Level 109
God Stats
12W - 8L
1,575 SR
Queue Stats
44W - 34L
1,582 Elo+
Party 1
Charon
Charon
galoiaz
Charon
Level 107
God Stats
5W - 1L
1,918 SR
Queue Stats
76W - 91L
1,373 Elo+
Party 3
Team Averages
Level 116
1,686 SR
1,489 Elo+

VS

Team Averages
Level 74
1,419 SR
1,495 Elo+
Zeus
Zeus
Dbo__55
Zeus
Level 150
God Stats
1W - 6L
1,323 SR
Queue Stats
32W - 45L
1,463 Elo+
Party 2
Nut
Nut
Drfruitca_ke
Nut
Level 64
God Stats
1W - 5L
1,155 SR
Queue Stats
38W - 49L
1,475 Elo+
Party 2
Cerberus
Cerberus
holydehobo
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,568 Elo+
Party 2
Set
Set
rctwig
Set
Level 68
God Stats
8W - 13L
1,507 SR
Queue Stats
232W - 258L
1,496 Elo+
Solo
Anhur
Anhur
shrek2005
Anhur
Level 80
God Stats
39W - 32L
1,608 SR
Queue Stats
103W - 118L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JNOA562
Thanatos
13
6 / 2 / 3
8,096
578
3,004
10,234
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Artemis
JerryZheng
Artemis
14
1 / 1 / 6
8,286
592
9,747
9,002
3,869
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
7 / 1 / 5
9,499
679
10,915
7,947
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 2 / 2
8,311
594
6,101
9,486
9,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charon
galoiaz
Charon
13
3 / 2 / 6
7,897
564
5,450
11,077
9,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dbo__55
Zeus
13
1 / 5 / 1
7,292
521
8,333
10,816
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 2
6,154
440
2,918
7,776
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Cerberus
holydehobo
Cerberus
12
1 / 2 / 2
7,070
505
5,820
14,274
10,440
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Set
rctwig
Set
13
2 / 4 / 0
6,933
495
2,077
11,229
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

Anhur
shrek2005
Anhur
10
2 / 4 / 0
6,400
457
4,506
8,779
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
7
8
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
Dbo__55
Zeus
1
5
1
0.3
L
1
3
2
0.67
W
Thanatos
JNOA562
Thanatos
6
2
3
3.75
W
Artemis
JerryZheng
Artemis
1
1
6
4
W
7
1
5
9.5
W
1
2
2
1
W
Charon
galoiaz
Charon
3
2
6
3
L
Cerberus
holydehobo
Cerberus
1
2
2
1
L
Set
rctwig
Set
2
4
0
0.5
L
Anhur
shrek2005
Anhur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
23,654
47,746
Taken
52,874
30,669
Mitigated
23,742
18,185
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Dbo__55
Zeus
8,333
474
0
1,512
10,816
2,846
0
5,910
4,511
62,675
0
L
2,918
1,394
0
1,179
7,776
2,634
0
2,208
5,528
0
33,344
W
Thanatos
JNOA562
Thanatos
3,004
389
0
9,155
10,234
4,264
79
1,842
8,392
0
53,167
W
Artemis
JerryZheng
Artemis
9,747
5,346
0
4,127
9,002
3,869
734
2,544
6,458
0
71,112
W
10,915
357
0
496
7,947
3,439
58
5,146
2,801
66,646
1,102
W
6,101
2,256
0
2,056
9,486
9,512
2
893
8,593
4,060
49,737
W
Charon
galoiaz
Charon
5,450
1,227
98
2,253
11,077
9,585
0
4,074
7,003
24,507
0
L
Cerberus
holydehobo
Cerberus
5,820
427
1,082
5,034
14,274
10,440
0
4,780
9,396
38,744
2,196
L
Set
rctwig
Set
2,077
1,044
0
962
11,229
5,168
0
2,071
8,960
0
51,201
L
Anhur
shrek2005
Anhur
4,506
2,454
0
1,771
8,779
2,654
0
1,162
7,213
0
32,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,089
Gold Earned
33,849
404
Minions Killed
417
0
Camps Cleared
0
1,345,393
Distance Traveled
1,185,210
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,292
521
120
9
0
271,281
2
L
Nut
6,154
440
52
4
0
215,544
4
W
Thanatos
8,096
578
79
6
0
308,973
0
W
Artemis
8,286
592
113
8
0
228,612
0
W
Janus
9,499
679
107
8
0
301,838
0
W
Surtr
8,311
594
80
6
0
232,040
0
W
Charon
7,897
564
25
2
0
273,930
7
L
Cerberus
7,070
505
104
7
0
256,223
2
L
Set
6,933
495
81
6
0
281,771
0
L
Anhur
6,400
457
60
4
0
160,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role