Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
KeloFr0sT
Hera
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 151L
1,468 Elo+
Solo
Medusa
Medusa
Ninehearth
Medusa
Level 81
God Stats
2W - 1L
1,796 SR
Queue Stats
20W - 26L
1,498 Elo+
Solo
Odin
Odin
Ro0LiOaMaRu
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 139L
1,439 Elo+
Solo
Nemesis
Nemesis
Tomiko-ha
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,502 Elo+
Solo
Team Averages
Level 109
1,559 SR
1,482 Elo+

VS

Team Averages
Level 96
1,579 SR
1,439 Elo+
Surtr
Surtr
ACS__JoKs
Surtr
Level 38
God Stats
9W - 4L
1,891 SR
Queue Stats
80W - 82L
1,464 Elo+
Solo
Aphrodite
Aphrodite
K1M0BASHA
Aphrodite
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 89L
1,433 Elo+
Solo
Apollo
Apollo
M1dg2D
Apollo
Level 148
God Stats
17W - 18L
1,442 SR
Queue Stats
279W - 285L
1,410 Elo+
Solo
Ra
Ra
VombatViking
Ra
Level 98
God Stats
9W - 6L
1,561 SR
Queue Stats
114W - 117L
1,417 Elo+
Solo
Tsukuyomi
Tsukuyomi
vortex456
Tsukuyomi
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 31L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 0
4,216
527
3,887
8,425
6,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
8
0 / 0 / 0
4,052
507
1,693
3,400
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Ninehearth
Medusa
7
0 / 2 / 0
3,836
480
4,398
5,980
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
3,921
490
1,510
6,709
4,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Tomiko-ha
Nemesis
5
0 / 1 / 0
3,575
447
933
3,331
1,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ACS__JoKs
Surtr
10
2 / 0 / 0
6,316
790
4,060
5,186
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Aphrodite
K1M0BASHA
Aphrodite
9
0 / 0 / 3
5,244
656
3,096
6,540
3,575
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
M1dg2D
Apollo
9
3 / 0 / 0
5,108
639
6,927
6,944
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
1 / 0 / 0
5,211
651
1,922
2,422
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
vortex456
Tsukuyomi
9
0 / 0 / 1
4,841
605
1,474
4,897
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
6
6
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Surtr
ACS__JoKs
Surtr
2
0
0
2
W
Aphrodite
K1M0BASHA
Aphrodite
0
0
3
1.5
L
Hera
0
0
0
0
W
Apollo
M1dg2D
Apollo
3
0
0
3
L
Medusa
Ninehearth
Medusa
0
2
0
0
L
0
2
0
0
L
Nemesis
Tomiko-ha
Nemesis
0
1
0
0
W
1
0
0
1
W
Tsukuyomi
vortex456
Tsukuyomi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,421
Damage
17,479
27,845
Taken
25,989
15,443
Mitigated
11,241
6,026
Healing
14,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,887
671
183
2,249
8,425
6,599
0
2,041
6,384
14,957
977
W
Surtr
ACS__JoKs
Surtr
4,060
2,256
0
1,117
5,186
2,152
10
0
4,929
1,120
42,217
W
Aphrodite
K1M0BASHA
Aphrodite
3,096
557
2,308
3,407
6,540
3,575
0
1,830
4,710
15,484
0
L
Hera
1,693
214
0
522
3,400
994
0
1,428
1,876
24,647
0
W
Apollo
M1dg2D
Apollo
6,927
4,523
0
2,609
6,944
3,013
0
1,771
5,173
0
46,021
L
Medusa
Ninehearth
Medusa
4,398
1,982
0
1,899
5,980
1,901
0
947
5,033
0
25,358
L
1,510
428
0
906
6,709
4,771
0
148
6,561
0
18,372
L
Nemesis
Tomiko-ha
Nemesis
933
324
0
267
3,331
1,178
0
440
2,891
0
12,829
W
1,922
244
204
977
2,422
773
293
1,317
1,105
36,980
1,166
W
Tsukuyomi
vortex456
Tsukuyomi
1,474
592
0
3,667
4,897
1,728
0
376
4,521
0
33,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,600
Gold Earned
26,720
153
Minions Killed
297
0
Camps Cleared
0
750,368
Distance Traveled
805,206
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,216
527
13
2
0
175,768
1
W
Surtr
6,316
790
78
10
0
155,064
0
W
Aphrodite
5,244
656
23
3
0
153,474
0
L
Hera
4,052
507
43
5
0
156,809
0
W
Apollo
5,108
639
70
9
0
142,600
4
L
Medusa
3,836
480
40
5
0
152,512
0
L
Odin
3,921
490
32
4
0
152,325
0
L
Nemesis
3,575
447
25
3
0
112,954
0
W
Ra
5,211
651
63
8
0
162,571
3
W
Tsukuyomi
4,841
605
63
8
0
191,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role