Player Matchup

Bacchus
Bacchus
Gold I
N64
Bacchus
Gold I
Level 157
God Stats
12W - 2L
2,041 SR
Queue Stats
17W - 4L
1,828 MMR
Party 1
Vulcan
Vulcan
Gold III
NRA
Vulcan
Gold III
Level 159
God Stats
4W - 1L
1,650 SR
Queue Stats
37W - 29L
1,585 MMR
Party 1
Medusa
Medusa
Gold III
XBD
Medusa
Gold III
Level 159
God Stats
7W - 2L
1,829 SR
Queue Stats
17W - 6L
1,748 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,840 SR
1,720 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,466 SR
1,698 MMR
Thanatos
Thanatos
Platinum I
LUK3WVRM916
Thanatos
Platinum I
Level 146
God Stats
0W - 2L
1,703 SR
Queue Stats
148W - 116L
1,966 MMR
Party 2
Sobek
Sobek
Gold I
NeroPulze
Sobek
Gold I
Level 132
God Stats
0W - 2L
1,389 SR
Queue Stats
139W - 169L
1,488 MMR
Party 2
Nut
Nut
Gold II
XXXTENTACLES107
Nut
Gold II
Level 127
God Stats
0W - 2L
1,307 SR
Queue Stats
151W - 178L
1,641 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
N64
Bacchus
16
3 / 1 / 13
10,957
783
9,024
12,918
18,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
NRA
Vulcan
17
3 / 0 / 12
11,032
788
23,789
7,780
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
XBD
Medusa
18
11 / 2 / 6
12,097
864
22,084
11,003
5,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesKuzenboNe ZhaThothAthena

VS

Bans
AnhurCharonBake KujiraCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LUK3WVRM916
Thanatos
13
2 / 7 / 1
9,372
669
5,164
18,612
14,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sobek
NeroPulze
Sobek
14
0 / 2 / 1
8,515
608
7,497
27,124
23,405
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 8 / 2
8,348
596
6,753
16,804
5,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
17
Kills
2
3
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
LUK3WVRM916
Thanatos
2
7
1
0.36
W
Bacchus
N64
Bacchus
3
1
13
9.5
W
Vulcan
NRA
Vulcan
3
0
12
9
L
Sobek
NeroPulze
Sobek
0
2
1
0.25
W
Medusa
XBD
Medusa
11
2
6
7
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,897
Damage
19,414
31,701
Taken
62,540
28,014
Mitigated
44,308
7,509
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
LUK3WVRM916
Thanatos
5,164
693
0
7,343
18,612
14,994
0
8,295
10,201
0
28,414
W
Bacchus
N64
Bacchus
9,024
783
0
2,450
12,918
18,204
519
1,955
10,500
27,660
2,813
W
Vulcan
NRA
Vulcan
23,789
14,965
0
2,909
7,780
4,125
659
2,059
5,411
78,050
0
L
Sobek
NeroPulze
Sobek
7,497
297
0
7,306
27,124
23,405
0
16,129
10,944
21,945
282
W
Medusa
XBD
Medusa
22,084
7,518
0
2,150
11,003
5,685
938
2,084
8,557
0
58,197
L
6,753
2,253
0
310
16,804
5,909
0
7,534
9,181
0
34,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
26,235
207
Minions Killed
117
0
Camps Cleared
0
894,820
Distance Traveled
769,535
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,372
669
47
3
0
252,058
0
W
Bacchus
10,957
783
39
3
0
298,700
1
W
Vulcan
11,032
788
95
7
0
310,857
0
L
Sobek
8,515
608
23
2
0
284,198
1
W
Medusa
12,097
864
73
5
0
285,263
4
L
Nut
8,348
596
47
3
0
233,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role