Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Masters
Godsεnd
Hachiman
Masters
Level 226
God Stats
4W - 2L
1,839 SR
Queue Stats
118W - 88L
2,616 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
Hаnа
Morgan Le Fay
Masters
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 52L
2,478 MMR
Party 1
Kumbhakarna
Kumbhakarna
Masters
Jírachi
Kumbhakarna
Masters
Level 186
God Stats
1W - 1L
1,303 SR
Queue Stats
131W - 87L
2,552 MMR
Party 2
Vamana
Vamana
Masters
superdeathfang
Vamana
Masters
Level 180
God Stats
48W - 17L
2,041 SR
Queue Stats
142W - 97L
2,845 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 174
1,637 SR
2,398 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 185
1,825 SR
2,602 MMR
Nu Wa
Nu Wa
Masters
FaygoQ
Nu Wa
Masters
Level 238
God Stats
6W - 4L
1,774 SR
Queue Stats
120W - 93L
2,998 MMR
Solo
Rama
Rama
Diamond I
Hirath
Rama
Diamond I
Level 183
God Stats
3W - 3L
1,806 SR
Queue Stats
94W - 72L
2,506 MMR
Party 3
Bellona
Bellona
Diamond III
JohhnnyGuns
Bellona
Diamond III
Level 147
God Stats
1W - 2L
1,781 SR
Queue Stats
156W - 132L
2,340 MMR
Solo
Xing Tian
Xing Tian
Masters
WingmanGhost
Xing Tian
Masters
Level 161
God Stats
7W - 6L
1,713 SR
Queue Stats
153W - 128L
2,738 MMR
Party 3
Mercury
Mercury
Diamond II
mSlem
Mercury
Diamond II
Level 194
God Stats
6W - 1L
2,050 SR
Queue Stats
168W - 146L
2,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
14 / 3 / 4
11,890
661
17,647
17,909
8,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
Godsεnd
Hachiman
17
0 / 1 / 5
10,241
569
6,947
12,477
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Hаnа
Morgan Le Fay
19
6 / 1 / 7
11,985
666
15,153
10,951
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Kumbhakarna
Jírachi
Kumbhakarna
14
2 / 1 / 10
9,490
527
4,831
14,739
11,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

18
2 / 0 / 8
11,890
661
12,752
19,823
22,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
CharonSobekOsirisSun Wukong

VS

Bans
ThothBastetVulcanDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FaygoQ
Nu Wa
16
3 / 6 / 1
9,864
548
16,074
14,051
4,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Rama
Hirath
Rama
18
1 / 3 / 1
10,141
563
8,175
14,057
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bellona
JohhnnyGuns
Bellona
14
0 / 5 / 0
8,316
462
5,678
16,288
13,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
WingmanGhost
Xing Tian
12
1 / 3 / 3
8,131
452
8,096
16,572
15,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
mSlem
Mercury
13
1 / 8 / 3
7,712
428
5,544
18,225
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
24
Kills
6
6
Deaths
25
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
14
3
4
5.33
L
Nu Wa
FaygoQ
Nu Wa
3
6
1
0.58
W
Hachiman
Godsεnd
Hachiman
0
1
5
2.5
L
Rama
Hirath
Rama
1
3
1
0.5
W
Morgan Le Fay
Hаnа
Morgan Le Fay
6
1
7
9.5
L
Bellona
JohhnnyGuns
Bellona
0
5
0
0
W
Kumbhakarna
Jírachi
Kumbhakarna
2
1
10
7
L
Xing Tian
WingmanGhost
Xing Tian
1
3
3
0.83
L
Mercury
mSlem
Mercury
1
8
3
0.31
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,330
Damage
43,567
75,899
Taken
79,193
51,508
Mitigated
45,490
21,400
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
17,647
6,937
0
5,124
17,909
8,634
548
6,750
10,664
0
98,518
L
Nu Wa
FaygoQ
Nu Wa
16,074
2,485
0
1,111
14,051
4,799
0
5,853
7,838
89,379
1,300
W
Hachiman
Godsεnd
Hachiman
6,947
3,150
0
6,726
12,477
4,420
2,180
4,446
7,849
0
102,283
L
Rama
Hirath
Rama
8,175
5,707
0
4,920
14,057
5,867
0
2,160
11,775
0
113,560
W
Morgan Le Fay
Hаnа
Morgan Le Fay
15,153
543
0
1,073
10,951
5,116
783
3,741
6,936
123,198
1,377
L
Bellona
JohhnnyGuns
Bellona
5,678
1,078
0
4,976
16,288
13,227
0
586
14,941
0
62,055
W
Kumbhakarna
Jírachi
Kumbhakarna
4,831
508
0
2,225
14,739
11,211
124
5,461
8,972
21,352
0
L
Xing Tian
WingmanGhost
Xing Tian
8,096
688
0
1,907
16,572
15,005
0
3,667
12,530
21,973
2,218
L
Mercury
mSlem
Mercury
5,544
2,315
0
996
18,225
6,592
0
6,792
10,932
0
55,398
W
12,752
5,713
0
6,252
19,823
22,127
1,617
2,903
15,735
0
110,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,496
Gold Earned
44,164
668
Minions Killed
567
0
Camps Cleared
0
1,964,800
Distance Traveled
1,749,523
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,890
661
113
6
0
430,309
0
L
Nu Wa
9,864
548
168
9
0
356,033
2
W
Hachiman
10,241
569
148
8
0
347,866
2
L
Rama
10,141
563
197
11
0
331,503
7
W
Morgan Le Fay
11,985
666
223
12
0
400,024
0
L
Bellona
8,316
462
105
6
0
319,051
4
W
Kumbhakarna
9,490
527
24
1
0
419,075
0
L
Xing Tian
8,131
452
22
1
0
360,507
4
L
Mercury
7,712
428
75
4
0
382,429
0
W
Vamana
11,890
661
160
9
0
367,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role