Player Matchup

Achilles
Achilles
BG Spyder
Achilles
Level 92
God Stats
0W - 2L
1,323 SR
Queue Stats
35W - 42L
1,448 Elo+
Party 2
Izanami
Izanami
CSGDoc
Izanami
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,561 Elo+
Party 2
Vulcan
Vulcan
IKONSwitch
Vulcan
Level 87
God Stats
2W - 1L
1,618 SR
Queue Stats
40W - 33L
1,591 Elo+
Party 2
Team Averages
Level 98
1,480 SR
1,533 Elo+

VS

Team Averages
Level 151
1,690 SR
1,503 Elo+
Medusa
Medusa
DeathJester16
Medusa
Level 109
God Stats
3W - 0L
1,900 SR
Queue Stats
172W - 167L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
I 2nd To None
Baron Samedi
Level 149
God Stats
5W - 6L
1,498 SR
Queue Stats
47W - 43L
1,480 Elo+
Party 1
Geb
Geb
ag3nt0fcha0z
Geb
Level 194
God Stats
5W - 2L
1,672 SR
Queue Stats
105W - 103L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BG Spyder
Achilles
17
5 / 4 / 2
11,073
738
11,107
17,987
21,184
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
CSGDoc
Izanami
14
1 / 7 / 5
9,975
665
7,262
16,485
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vulcan
IKONSwitch
Vulcan
16
1 / 1 / 6
10,243
683
11,653
6,320
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 8
10,887
726
13,276
12,640
5,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Baron Samedi
I 2nd To None
Baron Samedi
18
9 / 2 / 2
11,717
781
16,624
11,988
7,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 4 / 7
9,826
655
5,443
15,593
15,122
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
7
Kills
12
12
Deaths
7
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
BG Spyder
Achilles
5
4
2
1.5
L
Izanami
CSGDoc
Izanami
1
7
5
0.5
W
2
1
8
6
W
Baron Samedi
I 2nd To None
Baron Samedi
9
2
2
5
L
Vulcan
IKONSwitch
Vulcan
1
1
6
4
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,022
Damage
35,343
40,792
Taken
40,221
30,508
Mitigated
28,382
4,920
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BG Spyder
Achilles
11,107
1,303
0
1,526
17,987
21,184
19
8,673
9,213
0
22,586
L
Izanami
CSGDoc
Izanami
7,262
2,783
0
2,211
16,485
6,583
899
9,876
6,551
0
47,185
W
13,276
5,056
0
4,082
12,640
5,450
680
4,895
7,745
0
61,273
W
Baron Samedi
I 2nd To None
Baron Samedi
16,624
1,125
2,754
4,282
11,988
7,810
600
2,291
9,697
52,261
0
L
Vulcan
IKONSwitch
Vulcan
11,653
3,410
0
1,183
6,320
2,741
0
3,409
2,901
49,748
0
W
5,443
531
0
1,770
15,593
15,122
50
4,578
11,015
27,566
315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
32,430
194
Minions Killed
216
0
Camps Cleared
0
844,748
Distance Traveled
865,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,073
738
22
1
0
297,342
0
L
Izanami
9,975
665
83
6
0
233,552
0
W
Medusa
10,887
726
96
6
0
310,031
0
W
Baron Samedi
11,717
781
80
5
0
259,057
0
L
Vulcan
10,243
683
89
6
0
313,854
0
W
Geb
9,826
655
40
3
0
296,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role