Player Matchup

Bacchus
Bacchus
Gold IV
N64
Bacchus
Gold IV
Level 157
God Stats
12W - 2L
1,976 SR
Queue Stats
17W - 4L
1,743 MMR
Party 1
Nox
Nox
Gold V
NRA
Nox
Gold V
Level 159
God Stats
1W - 0L
1,451 SR
Queue Stats
37W - 29L
1,500 MMR
Party 1
Medusa
Medusa
Gold V
XBD
Medusa
Gold V
Level 159
God Stats
7W - 2L
1,551 SR
Queue Stats
17W - 6L
1,663 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,659 SR
1,635 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,607 SR
1,555 MMR
Anubis
Anubis
Gold IV
Dragneel_0
Anubis
Gold IV
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,472 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
GoodxxGood187
Hou Yi
Platinum IV
Level 139
God Stats
10W - 11L
1,632 SR
Queue Stats
84W - 74L
1,666 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
NeroPulze
Sun Wukong
Gold I
Level 132
God Stats
39W - 24L
1,688 SR
Queue Stats
139W - 169L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
N64
Bacchus
16
2 / 1 / 11
10,572
755
10,424
13,948
20,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Nox
NRA
Nox
17
6 / 1 / 7
11,389
814
10,218
7,562
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
XBD
Medusa
16
7 / 2 / 8
11,540
824
21,268
13,534
6,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AchillesNe ZhaThothVulcanAthena

VS

Bans
HorusCharonBaron SamediRaijinAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dragneel_0
Anubis
14
0 / 7 / 3
8,732
624
4,699
14,105
10,060
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 3 / 0
10,072
719
11,312
17,131
6,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
NeroPulze
Sun Wukong
13
0 / 5 / 2
8,548
611
5,877
18,047
17,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
4
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dragneel_0
Anubis
0
7
3
0.21
L
4
3
0
1.33
W
Bacchus
N64
Bacchus
2
1
11
7.5
W
Nox
NRA
Nox
6
1
7
9.5
L
Sun Wukong
NeroPulze
Sun Wukong
0
5
2
0.2
W
Medusa
XBD
Medusa
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,910
Damage
21,888
35,044
Taken
49,283
31,052
Mitigated
34,733
8,261
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dragneel_0
Anubis
4,699
74
0
1,684
14,105
10,060
0
5,161
8,490
32,946
812
L
11,312
6,102
0
1,972
17,131
6,932
0
7,042
9,637
0
31,183
W
Bacchus
N64
Bacchus
10,424
1,093
0
3,433
13,948
20,515
138
1,765
11,867
22,327
5,282
W
Nox
NRA
Nox
10,218
1,039
0
1,909
7,562
3,940
831
1,468
5,849
58,681
987
L
Sun Wukong
NeroPulze
Sun Wukong
5,877
952
0
2,028
18,047
17,741
0
5,511
11,916
0
22,529
W
Medusa
XBD
Medusa
21,268
8,193
0
2,919
13,534
6,597
1,531
1,389
11,716
0
62,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,501
Gold Earned
27,352
203
Minions Killed
124
0
Camps Cleared
0
820,382
Distance Traveled
694,410
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,732
624
50
4
0
217,673
2
L
Hou Yi
10,072
719
42
3
0
243,117
0
W
Bacchus
10,572
755
44
3
0
284,491
0
W
Nox
11,389
814
97
7
0
268,605
0
L
Sun Wukong
8,548
611
32
2
0
233,620
1
W
Medusa
11,540
824
62
4
0
267,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role