Player Matchup

Charon
Charon
DemiResurrected
Charon
Level 89
God Stats
6W - 1L
1,907 SR
Queue Stats
46W - 33L
1,484 Elo+
Party 3
Izanami
Izanami
FeatSrmuerte
Izanami
Level 60
God Stats
2W - 2L
1,263 SR
Queue Stats
20W - 27L
1,330 Elo+
Party 2
Gilgamesh
Gilgamesh
Swarm994
Gilgamesh
Level 61
God Stats
7W - 8L
1,207 SR
Queue Stats
115W - 133L
1,395 Elo+
Solo
Neith
Neith
jaysasnar
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,426 Elo+
Party 3
Cu Chulainn
Cu Chulainn
lm Jaiir
Cu Chulainn
Level 60
God Stats
9W - 4L
1,413 SR
Queue Stats
20W - 27L
1,330 Elo+
Party 2
Team Averages
Level 80
1,458 SR
1,393 Elo+

VS

Team Averages
Level 50
1,418 SR
1,462 Elo+
Cthulhu
Cthulhu
GlizzyLord420
Cthulhu
Level 48
God Stats
1W - 3L
1,283 SR
Queue Stats
65W - 74L
1,405 Elo+
Party 1
Zeus
Zeus
Matiusk8
Zeus
Level 64
God Stats
0W - 2L
1,370 SR
Queue Stats
31W - 40L
1,434 Elo+
Solo
Medusa
Medusa
PIayertwoo
Medusa
Level 54
God Stats
3W - 11L
1,500 SR
Queue Stats
6W - 14L
1,670 Elo+
Solo
Thanatos
Thanatos
Smith-0_0-Smith
Thanatos
Level 48
God Stats
14W - 22L
1,435 SR
Queue Stats
84W - 95L
1,377 Elo+
Solo
Sun Wukong
Sun Wukong
Znotch
Sun Wukong
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 57L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 9
10,989
549
6,588
13,328
13,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
FeatSrmuerte
Izanami
17
6 / 0 / 1
11,463
573
13,638
10,725
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
Swarm994
Gilgamesh
16
3 / 0 / 7
10,277
514
10,010
19,277
9,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
jaysasnar
Neith
19
7 / 0 / 4
12,328
616
11,923
9,327
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
lm Jaiir
Cu Chulainn
17
3 / 1 / 3
11,583
579
13,950
13,833
12,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 7 / 0
7,823
391
7,249
25,889
19,699
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Zeus
15
0 / 3 / 0
8,359
418
10,005
9,167
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
PIayertwoo
Medusa
15
0 / 0 / 0
8,481
424
3,288
6,387
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thanatos
14
1 / 7 / 0
8,174
409
3,651
18,756
8,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sun Wukong
Znotch
Sun Wukong
14
0 / 4 / 1
8,513
426
7,453
19,693
15,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
21
Kills
1
1
Deaths
21
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
Izanami
FeatSrmuerte
Izanami
6
0
1
6.5
L
Cthulhu
0
7
0
0
L
Zeus
0
3
0
0
L
Medusa
PIayertwoo
Medusa
0
0
0
0
L
Thanatos
1
7
0
0.14
W
Gilgamesh
Swarm994
Gilgamesh
3
0
7
6.5
L
Sun Wukong
Znotch
Sun Wukong
0
4
1
0.13
W
Neith
jaysasnar
Neith
7
0
4
9
W
Cu Chulainn
lm Jaiir
Cu Chulainn
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,109
Damage
31,646
66,490
Taken
79,892
44,893
Mitigated
48,849
21,574
Healing
19,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,588
1,779
0
3,567
13,328
13,658
0
4,745
8,583
36,024
3,949
W
Izanami
FeatSrmuerte
Izanami
13,638
11,237
154
2,345
10,725
4,916
4,245
3,136
7,589
0
100,937
L
Cthulhu
7,249
1,135
1,464
2,786
25,889
19,699
0
3,234
22,655
38,725
0
L
Zeus
10,005
1,150
0
500
9,167
2,846
0
508
8,659
77,610
0
L
Medusa
PIayertwoo
Medusa
3,288
1,100
135
679
6,387
2,299
0
1,118
5,269
0
57,036
L
Thanatos
3,651
1,434
0
7,991
18,756
8,497
0
1,582
17,174
0
69,774
W
Gilgamesh
Swarm994
Gilgamesh
10,010
3,776
0
7,320
19,277
9,274
0
4,288
14,989
0
78,024
L
Sun Wukong
Znotch
Sun Wukong
7,453
1,606
0
6,298
19,693
15,508
0
1,498
18,195
0
59,998
W
Neith
jaysasnar
Neith
11,923
4,550
0
4,644
9,327
4,429
852
4,611
4,716
0
117,679
W
Cu Chulainn
lm Jaiir
Cu Chulainn
13,950
2,514
106
3,438
13,833
12,616
999
2,209
11,624
8,019
73,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,640
Gold Earned
41,350
598
Minions Killed
497
0
Camps Cleared
0
1,905,196
Distance Traveled
1,757,409
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,989
549
52
3
0
370,551
1
W
Izanami
11,463
573
154
8
0
345,305
0
L
Cthulhu
7,823
391
65
3
0
362,040
0
L
Zeus
8,359
418
124
6
0
313,724
8
L
Medusa
8,481
424
105
5
0
385,579
9
L
Thanatos
8,174
409
94
5
0
330,781
0
W
Gilgamesh
10,277
514
91
5
0
463,009
0
L
Sun Wukong
8,513
426
109
5
0
365,285
0
W
Neith
12,328
616
171
9
0
355,154
3
W
Cu Chulainn
11,583
579
130
7
0
371,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role