Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Gh0sttBR
Zeus
Level 154
God Stats
0W - 3L
1,449 SR
Queue Stats
27W - 28L
1,468 Elo+
Party 2
Sobek
Sobek
SellSquad
Sobek
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,316 Elo+
Solo
Apollo
Apollo
luis Hollerbac
Apollo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,592 Elo+
Party 2
Team Averages
Level 130
1,490 SR
1,475 Elo+

VS

Team Averages
Level 124
1,634 SR
1,504 Elo+
Agni
Agni
BAROL-
Agni
Level 106
God Stats
2W - 0L
1,644 SR
Queue Stats
33W - 32L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
JhonCosio
Kuzenbo
Level 153
God Stats
2W - 1L
1,523 SR
Queue Stats
14W - 21L
1,432 Elo+
Party 1
Osiris
Osiris
KazGames
Osiris
Level 105
God Stats
4W - 1L
1,884 SR
Queue Stats
22W - 13L
1,560 Elo+
Solo
Thor
Thor
LiLRoB50
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,502 Elo+
Solo
Charybdis
Charybdis
T4CH1CU1L
Charybdis
Level 125
God Stats
9W - 5L
1,619 SR
Queue Stats
19W - 20L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 1 / 1
7,251
558
4,595
13,820
5,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
 
Achilles
9
0 / 0 / 0
5,509
424
4,456
12,052
11,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Zeus
11
2 / 2 / 1
5,917
455
4,438
4,982
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sobek
SellSquad
Sobek
11
0 / 1 / 1
5,544
426
2,867
11,084
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
0 / 3 / 0
5,221
402
4,140
8,966
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
BAROL-
Agni
12
2 / 3 / 0
6,829
525
3,654
5,595
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
JhonCosio
Kuzenbo
11
1 / 0 / 2
6,958
535
5,198
9,033
11,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
KazGames
Osiris
13
1 / 1 / 0
7,716
594
7,795
10,235
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Thor
11
0 / 1 / 3
6,195
477
3,228
7,817
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
T4CH1CU1L
Charybdis
11
2 / 0 / 1
6,140
472
7,969
6,955
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
6
7
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
1
1
3.5
L
Achilles
 
Achilles
0
0
0
0
W
Agni
BAROL-
Agni
2
3
0
0.67
L
Zeus
2
2
1
1.25
W
Kuzenbo
JhonCosio
Kuzenbo
1
0
2
2
W
Osiris
KazGames
Osiris
1
1
0
1
W
Thor
0
1
3
1.5
L
Sobek
SellSquad
Sobek
0
1
1
0.5
W
Charybdis
T4CH1CU1L
Charybdis
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,496
Damage
27,844
50,904
Taken
39,635
30,361
Mitigated
26,268
21,426
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,595
2,480
0
8,478
13,820
5,657
0
1,252
12,470
0
66,603
L
Achilles
 
Achilles
4,456
465
0
5,132
12,052
11,088
0
1,640
10,368
0
26,770
W
Agni
BAROL-
Agni
3,654
35
0
879
5,595
2,914
0
1,519
4,076
46,997
0
L
Zeus
4,438
311
0
1,438
4,982
1,583
0
2,413
2,261
34,802
0
W
Kuzenbo
JhonCosio
Kuzenbo
5,198
1,990
147
1,393
9,033
11,618
198
484
8,549
26,828
1,274
W
Osiris
KazGames
Osiris
7,795
2,865
0
7,036
10,235
5,510
0
2,228
7,409
0
61,646
W
Thor
3,228
311
0
1,413
7,817
3,542
0
2,178
5,639
0
47,880
L
Sobek
SellSquad
Sobek
2,867
223
0
4,144
11,084
8,842
0
0
11,084
23,043
1,079
W
Charybdis
T4CH1CU1L
Charybdis
7,969
4,130
0
4,755
6,955
2,684
858
257
6,698
0
51,897
L
4,140
2,728
0
2,234
8,966
3,191
0
2,938
6,028
0
35,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,442
Gold Earned
33,838
279
Minions Killed
382
0
Camps Cleared
0
1,226,023
Distance Traveled
1,274,494
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,251
558
93
7
0
284,764
0
L
Achilles
5,509
424
26
2
0
269,227
1
W
Agni
6,829
525
91
7
0
222,016
0
L
Zeus
5,917
455
53
4
0
233,775
3
W
Kuzenbo
6,958
535
31
2
0
266,014
4
W
Osiris
7,716
594
102
8
0
282,340
4
W
Thor
6,195
477
72
6
0
276,882
3
L
Sobek
5,544
426
37
3
0
234,587
0
W
Charybdis
6,140
472
86
7
0
227,242
0
L
Apollo
5,221
402
70
5
0
203,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role