Player Matchup

Zhong Kui
Zhong Kui
Augsfrogss
Zhong Kui
Level 124
God Stats
0W - 1L
1,717 SR
Queue Stats
31W - 39L
1,439 Elo+
Party 1
Kali
Kali
Exileosi
Kali
Level 159
God Stats
4W - 5L
1,566 SR
Queue Stats
174W - 167L
1,496 Elo+
Party 1
Anhur
Anhur
GK XI
Anhur
Level 122
God Stats
2W - 2L
1,419 SR
Queue Stats
61W - 60L
1,485 Elo+
Party 1
Charon
Charon
theekfreshnessn
Charon
Level 29
God Stats
2W - 1L
1,488 SR
Queue Stats
13W - 31L
1,340 Elo+
Party 1
Bellona
Bellona
vesttra
Bellona
Level 132
God Stats
3W - 1L
1,865 SR
Queue Stats
70W - 78L
1,470 Elo+
Party 1
Team Averages
Level 113
1,611 SR
1,446 Elo+

VS

Team Averages
Level 123
1,601 SR
1,482 Elo+
Yemoja
Yemoja
Aldreim07
Yemoja
Level 155
God Stats
3W - 0L
1,914 SR
Queue Stats
125W - 99L
1,525 Elo+
Solo
Danzaburou
Danzaburou
BlaringAus10
Danzaburou
Level 125
God Stats
2W - 2L
1,562 SR
Queue Stats
78W - 115L
1,474 Elo+
Party 2
Anubis
Anubis
DaKillaJackson
Anubis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 84L
1,490 Elo+
Party 2
Kali
Kali
KgBoofer
Kali
Level 108
God Stats
4W - 5L
1,527 SR
Queue Stats
79W - 102L
1,473 Elo+
Party 2
Bellona
Bellona
SEAPAN
Bellona
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 97L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Augsfrogss
Zhong Kui
14
2 / 6 / 5
8,694
458
12,743
19,290
13,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Kali
16
3 / 3 / 5
9,307
490
13,184
22,459
10,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Anhur
GK XI
Anhur
16
1 / 6 / 2
9,151
482
8,783
16,663
7,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 3 / 5
8,449
445
7,507
13,497
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bellona
vesttra
Bellona
16
6 / 7 / 2
10,130
533
19,667
27,596
34,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aldreim07
Yemoja
15
4 / 3 / 6
10,619
559
8,826
18,026
16,902
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Danzaburou
BlaringAus10
Danzaburou
17
4 / 3 / 11
11,353
598
17,196
18,459
8,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 5
10,042
529
13,692
16,190
8,883
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kali
19
9 / 2 / 8
11,583
610
14,117
21,677
11,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bellona
SEAPAN
Bellona
18
6 / 1 / 6
12,253
645
18,145
23,039
26,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
12
Kills
25
25
Deaths
13
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aldreim07
Yemoja
4
3
6
2.33
L
Zhong Kui
Augsfrogss
Zhong Kui
2
6
5
0.75
W
Danzaburou
BlaringAus10
Danzaburou
4
3
11
3.17
W
2
4
5
1.13
L
Kali
3
3
5
1.83
L
Anhur
GK XI
Anhur
1
6
2
0.33
W
Kali
9
2
8
6.5
W
Bellona
SEAPAN
Bellona
6
1
6
9
L
0
3
5
0.83
L
Bellona
vesttra
Bellona
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,884
Damage
71,976
99,505
Taken
97,391
79,301
Mitigated
71,936
28,879
Healing
50,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aldreim07
Yemoja
8,826
1,950
4,059
3,765
18,026
16,902
189
6,630
10,887
34,296
1,690
L
Zhong Kui
Augsfrogss
Zhong Kui
12,743
1,005
0
4,262
19,290
13,428
0
7,990
11,300
49,271
0
W
Danzaburou
BlaringAus10
Danzaburou
17,196
9,867
0
8,454
18,459
8,631
998
2,697
15,421
0
101,154
W
13,692
1,096
0
5,944
16,190
8,883
434
6,190
9,344
82,694
1,668
L
Kali
13,184
6,519
0
9,971
22,459
10,645
0
5,183
17,276
0
93,587
L
Anhur
GK XI
Anhur
8,783
2,254
0
4,623
16,663
7,085
604
1,164
15,499
0
76,132
W
Kali
14,117
7,468
0
12,813
21,677
11,012
47
3,432
17,811
0
88,669
W
Bellona
SEAPAN
Bellona
18,145
7,600
0
15,745
23,039
26,508
2,290
1,446
20,850
0
109,383
L
7,507
2,052
0
2,213
13,497
13,242
0
4,444
9,053
30,407
0
L
Bellona
vesttra
Bellona
19,667
7,183
0
7,810
27,596
34,901
0
3,564
24,032
663
72,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,731
Gold Earned
55,850
469
Minions Killed
556
0
Camps Cleared
0
1,736,366
Distance Traveled
1,821,760
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,619
559
44
2
0
324,287
8
L
Zhong Kui
8,694
458
76
4
0
307,534
2
W
Danzaburou
11,353
598
125
7
0
322,042
0
W
Anubis
10,042
529
117
6
0
314,997
0
L
Kali
9,307
490
128
7
0
401,733
6
L
Anhur
9,151
482
123
6
0
316,619
0
W
Kali
11,583
610
121
6
0
461,588
0
W
Bellona
12,253
645
149
8
0
398,846
0
L
Charon
8,449
445
27
1
0
349,590
2
L
Bellona
10,130
533
115
6
0
360,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role