Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DeathByMail007
Jormungandr
Level 131
God Stats
7W - 5L
1,524 SR
Queue Stats
76W - 65L
1,449 Elo+
Solo
Cthulhu
Cthulhu
EL G0RD09700
Cthulhu
Level 84
God Stats
2W - 0L
1,871 SR
Queue Stats
37W - 36L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
Sahis2708
Ne Zha
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,448 Elo+
Party 1
Nut
Nut
kiLLvarian
Nut
Level 106
God Stats
5W - 10L
1,614 SR
Queue Stats
39W - 42L
1,502 Elo+
Solo
Team Averages
Level 105
1,602 SR
1,475 Elo+

VS

Team Averages
Level 102
1,658 SR
1,532 Elo+
Sobek
Sobek
BigJohnHanglo
Sobek
Level 122
God Stats
2W - 1L
1,626 SR
Queue Stats
13W - 9L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
HateStove
Gilgamesh
Level 87
God Stats
4W - 2L
1,729 SR
Queue Stats
74W - 81L
1,511 Elo+
Solo
Fenrir
Fenrir
cooej
Fenrir
Level 88
God Stats
2W - 3L
1,604 SR
Queue Stats
5W - 3L
1,630 Elo+
Solo
Janus
Janus
lobonix
Janus
Level 104
God Stats
2W - 2L
1,732 SR
Queue Stats
76W - 74L
1,513 Elo+
Solo
Izanami
Izanami
xVASTx00001
Izanami
Level 110
God Stats
11W - 8L
1,597 SR
Queue Stats
48W - 48L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 1 / 4
7,334
564
2,143
4,993
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
DeathByMail007
Jormungandr
11
5 / 0 / 1
7,409
570
7,444
7,777
5,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
EL G0RD09700
Cthulhu
14
2 / 0 / 2
8,575
660
3,008
6,504
6,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
Sahis2708
Ne Zha
15
2 / 3 / 5
7,642
588
5,188
12,882
7,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
7,524
579
6,652
8,677
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,827
448
3,075
11,306
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
HateStove
Gilgamesh
6
0 / 1 / 1
4,805
370
414
3,174
1,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Fenrir
cooej
Fenrir
8
2 / 4 / 2
5,720
440
3,762
7,698
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Janus
lobonix
Janus
12
3 / 1 / 2
7,247
557
6,368
7,743
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
xVASTx00001
Izanami
10
0 / 2 / 0
5,495
423
2,703
5,985
1,682
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
7
7
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
4
2
L
2
3
0
0.67
W
Jormungandr
DeathByMail007
Jormungandr
5
0
1
5.5
W
Cthulhu
EL G0RD09700
Cthulhu
2
0
2
3
L
Gilgamesh
HateStove
Gilgamesh
0
1
1
0.5
W
Ne Zha
Sahis2708
Ne Zha
2
3
5
1.5
L
Fenrir
cooej
Fenrir
2
4
2
0.75
W
1
3
2
0.67
L
Janus
lobonix
Janus
3
1
2
4
L
Izanami
xVASTx00001
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,435
Damage
16,322
40,833
Taken
35,906
24,359
Mitigated
18,803
7,681
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,143
1,207
0
1,001
4,993
1,734
2,383
620
4,373
0
44,955
L
3,075
348
0
2,969
11,306
9,788
0
4,109
7,196
13,426
377
W
Jormungandr
DeathByMail007
Jormungandr
7,444
1,366
0
231
7,777
5,252
180
2,716
4,887
40,572
0
W
Cthulhu
EL G0RD09700
Cthulhu
3,008
216
0
1,629
6,504
6,805
201
0
6,466
54,386
3,072
L
Gilgamesh
HateStove
Gilgamesh
414
85
0
890
3,174
1,440
0
1,139
2,023
0
9,956
W
Ne Zha
Sahis2708
Ne Zha
5,188
2,259
0
2,020
12,882
7,370
0
1,964
10,766
0
69,907
L
Fenrir
cooej
Fenrir
3,762
1,069
0
826
7,698
3,164
0
1,854
5,844
0
22,904
W
6,652
3,670
0
2,800
8,677
3,198
676
3,602
4,821
0
58,807
L
Janus
lobonix
Janus
6,368
638
0
1,451
7,743
2,729
0
2,020
5,712
53,829
0
L
Izanami
xVASTx00001
Izanami
2,703
1,850
183
855
5,985
1,682
0
1,234
4,751
0
36,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,484
Gold Earned
29,094
456
Minions Killed
219
0
Camps Cleared
0
1,292,536
Distance Traveled
910,481
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,334
564
83
6
0
240,155
0
L
Sobek
5,827
448
12
1
0
209,027
0
W
Jormungandr
7,409
570
59
5
0
262,765
0
W
Cthulhu
8,575
660
111
9
0
236,501
1
L
Gilgamesh
4,805
370
19
1
0
78,572
0
W
Ne Zha
7,642
588
99
8
0
309,205
0
L
Fenrir
5,720
440
34
3
0
145,941
0
W
Nut
7,524
579
104
8
0
243,910
0
L
Janus
7,247
557
100
8
0
277,116
3
L
Izanami
5,495
423
54
4
0
199,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role