Player Matchup

Chaac
Chaac
CaelS26
Chaac
Level 96
God Stats
0W - 4L
1,090 SR
Queue Stats
144W - 140L
1,520 Elo+
Party 2
Lancelot
Lancelot
Its zAJ
Lancelot
Level 128
God Stats
1W - 1L
1,736 SR
Queue Stats
11W - 10L
1,540 Elo+
Solo
Vamana
Vamana
Pendragon444
Vamana
Level 51
God Stats
2W - 2L
1,665 SR
Queue Stats
74W - 75L
1,488 Elo+
Party 2
Discordia
Discordia
Prfct23
Discordia
Level 94
God Stats
1W - 1L
1,715 SR
Queue Stats
96W - 94L
1,516 Elo+
Party 2
Terra
Terra
TrashPanda94824
Terra
Level 80
God Stats
0W - 2L
1,280 SR
Queue Stats
91W - 106L
1,386 Elo+
Solo
Team Averages
Level 90
1,497 SR
1,490 Elo+

VS

Team Averages
Level 115
1,601 SR
1,474 Elo+
Apollo
Apollo
Flood345132
Apollo
Level 101
God Stats
4W - 2L
1,548 SR
Queue Stats
62W - 68L
1,455 Elo+
Party 1
Bacchus
Bacchus
GoldSativa
Bacchus
Level 123
God Stats
2W - 0L
1,953 SR
Queue Stats
153W - 138L
1,482 Elo+
Solo
Arachne
Arachne
Hopeyy
Arachne
Level 94
God Stats
2W - 0L
1,799 SR
Queue Stats
131W - 117L
1,452 Elo+
Solo
Chang'e
Chang'e
aDivineDelirium
Chang'e
Level 119
God Stats
1W - 1L
1,285 SR
Queue Stats
57W - 62L
1,464 Elo+
Party 1
Surtr
Surtr
h8kills
Surtr
Level 137
God Stats
2W - 2L
1,421 SR
Queue Stats
142W - 125L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CaelS26
Chaac
14
7 / 4 / 0
7,843
1,120
11,953
9,018
8,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Its zAJ
Lancelot
6
0 / 1 / 1
5,449
778
1,527
1,991
821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
12
1 / 6 / 7
6,903
986
5,671
10,375
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Discordia
Prfct23
Discordia
13
1 / 3 / 6
6,591
942
6,423
5,920
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

11
0 / 3 / 5
6,667
952
4,044
8,096
8,718
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
4 / 1 / 10
7,939
1,134
7,114
7,908
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Bacchus
GoldSativa
Bacchus
11
0 / 2 / 10
6,708
958
3,552
8,023
8,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Hopeyy
Arachne
13
6 / 1 / 8
8,095
1,156
6,869
8,423
7,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 2 / 12
7,458
1,065
5,504
8,377
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
h8kills
Surtr
13
5 / 3 / 10
7,922
1,132
7,808
10,535
10,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
9
Kills
17
17
Deaths
9
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Chaac
CaelS26
Chaac
7
4
0
1.75
W
Apollo
4
1
10
9
W
Bacchus
GoldSativa
Bacchus
0
2
10
2.5
W
Arachne
Hopeyy
Arachne
6
1
8
10
L
Lancelot
Its zAJ
Lancelot
0
1
1
0.5
L
Vamana
1
6
7
0.75
L
Discordia
Prfct23
Discordia
1
3
6
1.33
L
0
3
5
0.83
W
2
2
12
4
W
Surtr
h8kills
Surtr
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,618
Damage
30,847
35,400
Taken
43,266
29,152
Mitigated
33,963
6,578
Healing
20,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CaelS26
Chaac
11,953
922
0
942
9,018
8,013
696
2,123
6,854
0
24,883
W
Apollo
7,114
4,469
1,041
1,369
7,908
3,861
2,242
1,861
5,923
0
18,481
W
Bacchus
GoldSativa
Bacchus
3,552
384
306
601
8,023
8,284
240
893
6,949
11,619
0
W
Arachne
Hopeyy
Arachne
6,869
5,343
879
1,439
8,423
7,981
811
2,738
5,562
0
7,353
L
Lancelot
Its zAJ
Lancelot
1,527
263
185
264
1,991
821
0
606
1,312
0
4,678
L
Vamana
5,671
3,082
80
682
10,375
9,135
155
3,405
6,797
0
11,092
L
Discordia
Prfct23
Discordia
6,423
581
9
749
5,920
2,465
312
1,953
3,967
18,522
0
L
4,044
325
1,916
1,751
8,096
8,718
203
2,925
5,002
8,637
260
W
5,504
59
9,239
4,133
8,377
3,309
675
1,545
6,832
11,372
567
W
Surtr
h8kills
Surtr
7,808
1,065
345
1,179
10,535
10,528
358
3,389
6,975
3,696
12,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,453
Gold Earned
38,122
87
Minions Killed
84
0
Camps Cleared
0
520,861
Distance Traveled
663,038
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,843
1,120
27
4
0
117,869
0
W
Apollo
7,939
1,134
35
5
0
122,561
0
W
Bacchus
6,708
958
19
3
0
108,806
0
W
Arachne
8,095
1,156
4
1
0
168,918
0
L
Lancelot
5,449
778
6
1
0
54,907
0
L
Vamana
6,903
986
6
1
0
121,102
0
L
Discordia
6,591
942
33
5
0
103,691
0
L
Terra
6,667
952
15
2
0
123,292
0
W
Chang'e
7,458
1,065
10
1
0
140,791
0
W
Surtr
7,922
1,132
16
2
0
121,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role