Player Matchup

Mercury
Mercury
AwesomeDom24
Mercury
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
Co0bs
Nu Wa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,404 Elo+
Party 1
Athena
Athena
DiaperedDragon
Athena
Level 143
God Stats
2W - 0L
1,895 SR
Queue Stats
7W - 6L
1,458 Elo+
Party 1
Mulan
Mulan
Water My Otter
Mulan
Level 135
God Stats
1W - 0L
1,513 SR
Queue Stats
10W - 13L
1,417 Elo+
Party 1
Nut
Nut
banditoF
Nut
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,260 Elo+
Party 1
Team Averages
Level 129
1,582 SR
1,396 Elo+

VS

Team Averages
Level 140
1,582 SR
1,542 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
BigSquig
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 128L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
MABSxD25
Tsukuyomi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,658 Elo+
Solo
Chang'e
Chang'e
TheLJK
Chang'e
Level 117
God Stats
4W - 3L
1,679 SR
Queue Stats
101W - 90L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
creeper76391
Cthulhu
Level 155
God Stats
2W - 1L
1,732 SR
Queue Stats
91W - 100L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AwesomeDom24
Mercury
13
5 / 1 / 3
7,202
655
4,752
7,784
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Co0bs
Nu Wa
12
2 / 0 / 3
6,700
609
8,605
3,926
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 2 / 2
5,739
522
2,183
10,174
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 2
6,755
614
2,325
5,750
2,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 3 / 1
6,401
582
7,552
7,658
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 4 / 3
5,802
527
6,501
8,373
2,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
BigSquig
Sobek
10
2 / 2 / 2
6,168
561
3,410
12,026
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
MABSxD25
Tsukuyomi
11
1 / 2 / 0
5,483
498
2,744
8,856
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
TheLJK
Chang'e
11
1 / 2 / 1
5,898
536
3,056
6,586
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
creeper76391
Cthulhu
10
0 / 2 / 0
5,406
491
2,367
6,037
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
6
6
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
3
0.88
W
Mercury
AwesomeDom24
Mercury
5
1
3
6.5
L
Sobek
BigSquig
Sobek
2
2
2
1.5
W
Nu Wa
Co0bs
Nu Wa
2
0
3
3.5
W
2
2
2
1.5
L
Tsukuyomi
MABSxD25
Tsukuyomi
1
2
0
0.5
L
Chang'e
TheLJK
Chang'e
1
2
1
0.75
W
0
0
2
1
W
3
3
1
1.17
L
Cthulhu
creeper76391
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,417
Damage
18,078
35,292
Taken
41,878
17,399
Mitigated
21,245
9,229
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,501
3,013
0
2,501
8,373
2,895
0
1,046
7,229
0
41,894
W
Mercury
AwesomeDom24
Mercury
4,752
1,744
0
575
7,784
3,361
0
1,321
6,385
0
57,074
L
Sobek
BigSquig
Sobek
3,410
227
0
3,617
12,026
9,156
0
3,829
7,999
14,139
2,336
W
Nu Wa
Co0bs
Nu Wa
8,605
2,004
0
500
3,926
1,209
43
1,562
2,364
52,932
0
W
2,183
504
0
1,683
10,174
7,565
45
2,739
7,435
10,976
0
L
Tsukuyomi
MABSxD25
Tsukuyomi
2,744
1,070
0
4,007
8,856
2,909
0
1,239
7,417
0
41,915
L
Chang'e
TheLJK
Chang'e
3,056
95
688
2,783
6,586
1,797
0
3,526
2,790
46,235
0
W
2,325
181
0
3,195
5,750
2,391
0
1,594
3,774
0
49,182
W
7,552
5,391
0
3,276
7,658
2,873
0
913
6,745
0
51,819
L
Cthulhu
creeper76391
Cthulhu
2,367
35
0
750
6,037
4,488
0
401
5,538
27,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,797
Gold Earned
28,757
376
Minions Killed
314
0
Camps Cleared
0
1,119,302
Distance Traveled
1,034,815
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,802
527
65
6
0
185,333
0
W
Mercury
7,202
655
97
9
0
255,260
3
L
Sobek
6,168
561
23
2
0
220,753
4
W
Nu Wa
6,700
609
95
9
0
213,235
0
W
Athena
5,739
522
17
2
0
252,797
4
L
Tsukuyomi
5,483
498
75
7
0
256,948
0
L
Chang'e
5,898
536
87
8
0
225,844
1
W
Mulan
6,755
614
88
8
0
207,845
0
W
Nut
6,401
582
79
7
0
190,165
0
L
Cthulhu
5,406
491
64
6
0
145,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role