Player Matchup

Hera
Hera
AnonymousRon130
Hera
Level 151
God Stats
8W - 1L
2,035 SR
Queue Stats
70W - 73L
1,477 Elo+
Party 1
Erlang Shen
Erlang Shen
Imasmoke
Erlang Shen
Level 159
God Stats
5W - 2L
1,663 SR
Queue Stats
63W - 55L
1,520 Elo+
Solo
Awilix
Awilix
PURPLEPegasus55
Awilix
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 41L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
TH3M4X48
Cthulhu
Level 159
God Stats
1W - 0L
1,788 SR
Queue Stats
30W - 37L
1,451 Elo+
Party 1
Chernobog
Chernobog
custos188
Chernobog
Level 135
God Stats
1W - 3L
1,244 SR
Queue Stats
50W - 57L
1,458 Elo+
Party 1
Team Averages
Level 150
1,646 SR
1,468 Elo+

VS

Team Averages
Level 197
1,505 SR
1,538 Elo+
Anhur
Anhur
 
Anhur
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Czarlac
Fenrir
Level 120
God Stats
1W - 1L
1,526 SR
Queue Stats
70W - 50L
1,558 Elo+
Solo
Sylvanus
Sylvanus
darius30956
Sylvanus
Level 252
God Stats
3W - 4L
1,415 SR
Queue Stats
104W - 127L
1,534 Elo+
Party 2
Chaac
Chaac
lII-Nyx-IIl
Chaac
Level 201
God Stats
17W - 23L
1,515 SR
Queue Stats
197W - 223L
1,518 Elo+
Party 2
Ra
Ra
meril123
Ra
Level 225
God Stats
14W - 16L
1,570 SR
Queue Stats
209W - 236L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
8,851
590
6,754
5,063
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Erlang Shen
Imasmoke
Erlang Shen
11
2 / 1 / 7
7,620
508
4,726
10,855
9,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

12
0 / 2 / 9
6,963
464
5,933
9,164
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
TH3M4X48
Cthulhu
14
4 / 5 / 4
8,719
581
11,199
15,346
15,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chernobog
custos188
Chernobog
15
6 / 1 / 7
8,905
594
14,262
7,987
3,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 2 / 1
7,551
503
2,451
9,653
3,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fenrir
Czarlac
Fenrir
13
2 / 3 / 1
7,340
489
4,003
14,399
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
darius30956
Sylvanus
10
2 / 5 / 3
7,282
485
5,207
14,898
12,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

14
4 / 4 / 2
8,593
573
11,198
15,580
17,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 4 / 1
8,278
552
7,141
8,772
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
18
Kills
10
10
Deaths
18
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
1
0.25
W
6
1
4
8
L
Fenrir
Czarlac
Fenrir
2
3
1
0.83
W
Erlang Shen
Imasmoke
Erlang Shen
2
1
7
5.5
W
0
2
9
2.25
W
Cthulhu
TH3M4X48
Cthulhu
4
5
4
1.2
W
Chernobog
custos188
Chernobog
6
1
7
9.5
L
Sylvanus
darius30956
Sylvanus
2
5
3
0.7
L
4
4
2
1.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,874
Damage
30,000
48,415
Taken
63,302
33,994
Mitigated
44,177
13,891
Healing
20,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,451
1,644
0
2,642
9,653
3,315
788
1,375
8,238
0
62,017
W
6,754
1,075
0
1,120
5,063
2,037
0
2,561
2,355
66,605
1,194
L
Fenrir
Czarlac
Fenrir
4,003
892
0
6,282
14,399
6,448
0
2,160
11,971
0
57,016
W
Erlang Shen
Imasmoke
Erlang Shen
4,726
2,261
0
3,786
10,855
9,422
111
4,652
5,678
0
24,137
W
5,933
2,732
0
471
9,164
4,261
0
1,161
7,955
0
54,619
W
Cthulhu
TH3M4X48
Cthulhu
11,199
1,738
354
3,780
15,346
15,229
0
2,032
13,200
56,139
0
W
Chernobog
custos188
Chernobog
14,262
8,076
0
4,380
7,987
3,045
0
2,065
5,848
0
79,987
L
Sylvanus
darius30956
Sylvanus
5,207
1,257
928
3,075
14,898
12,457
0
3,354
11,464
13,933
1,132
L
11,198
1,841
0
4,363
15,580
17,390
0
6,535
8,085
1,355
64,826
L
7,141
401
1,036
2,302
8,772
4,567
0
3,027
5,691
68,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,058
Gold Earned
39,044
453
Minions Killed
436
0
Camps Cleared
0
1,654,622
Distance Traveled
1,472,734
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,551
503
104
7
0
292,930
4
W
Hera
8,851
590
124
8
0
324,952
0
L
Fenrir
7,340
489
78
5
0
319,549
0
W
Erlang Shen
7,620
508
32
2
0
343,180
2
W
Awilix
6,963
464
76
5
0
374,236
0
W
Cthulhu
8,719
581
114
8
0
278,097
0
W
Chernobog
8,905
594
107
7
0
334,157
2
L
Sylvanus
7,282
485
15
1
0
276,115
4
L
Chaac
8,593
573
105
7
0
283,690
3
L
Ra
8,278
552
134
9
0
300,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role