Player Matchup

Ganesha
Ganesha
DiXoNs IV
Ganesha
Level 128
God Stats
2W - 5L
1,746 SR
Queue Stats
7W - 9L
1,406 Elo+
Party 3
Agni
Agni
Jíki
Agni
Level 205
God Stats
1W - 2L
1,695 SR
Queue Stats
170W - 92L
1,598 Elo+
Solo
Medusa
Medusa
PJRforPOTUS
Medusa
Level 214
God Stats
1W - 1L
1,715 SR
Queue Stats
321W - 298L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ShadyByrd
Tsukuyomi
Level 156
God Stats
0W - 1L
1,800 SR
Queue Stats
29W - 13L
1,776 Elo+
Party 3
King Arthur
King Arthur
ZMB3Outlaw
King Arthur
Level 155
God Stats
1W - 3L
1,408 SR
Queue Stats
77W - 76L
1,523 Elo+
Party 1
Team Averages
Level 172
1,673 SR
1,561 Elo+

VS

Team Averages
Level 156
1,614 SR
1,676 Elo+
Osiris
Osiris
 
Osiris
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Catafracta
Ares
Level 159
God Stats
4W - 4L
1,401 SR
Queue Stats
111W - 99L
1,535 Elo+
Solo
Arachne
Arachne
Klingensmith
Arachne
Level 159
God Stats
3W - 0L
1,808 SR
Queue Stats
51W - 19L
1,849 Elo+
Party 2
Scylla
Scylla
itsHeyKyle
Scylla
Level 143
God Stats
1W - 0L
1,861 SR
Queue Stats
34W - 10L
1,872 Elo+
Party 2
Neith
Neith
nightmarecamel
Neith
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 92L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DiXoNs IV
Ganesha
11
0 / 3 / 3
7,152
447
2,704
13,359
14,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Agni
Jíki
Agni
16
1 / 3 / 3
9,015
563
8,450
9,297
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
13
1 / 4 / 2
7,273
455
12,525
11,964
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
ShadyByrd
Tsukuyomi
14
5 / 3 / 1
8,176
511
12,165
15,128
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

King Arthur
ZMB3Outlaw
King Arthur
12
0 / 7 / 0
6,932
433
6,786
18,460
15,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
6 / 0 / 3
10,513
657
13,735
19,265
19,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
1 / 1 / 6
8,354
522
6,675
15,622
16,953
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Klingensmith
Arachne
15
8 / 2 / 3
9,015
563
11,425
20,330
9,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Scylla
itsHeyKyle
Scylla
15
2 / 2 / 6
9,642
603
8,369
8,667
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
3 / 2 / 3
8,482
530
9,401
10,511
4,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
20
20
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
0
3
7.5
W
1
1
6
4
L
Ganesha
DiXoNs IV
Ganesha
0
3
3
0.5
L
Agni
Jíki
Agni
1
3
3
0.83
W
Arachne
Klingensmith
Arachne
8
2
3
4.75
L
Medusa
1
4
2
0.5
L
Tsukuyomi
ShadyByrd
Tsukuyomi
5
3
1
1.83
L
King Arthur
ZMB3Outlaw
King Arthur
0
7
0
0
W
Scylla
itsHeyKyle
Scylla
2
2
6
2.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,630
Damage
49,605
68,208
Taken
74,395
45,893
Mitigated
53,381
13,842
Healing
28,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,735
4,907
0
12,747
19,265
19,096
82
1,381
17,884
0
90,030
W
6,675
351
1,613
3,186
15,622
16,953
27
2,264
13,325
27,760
2,340
L
Ganesha
DiXoNs IV
Ganesha
2,704
603
0
2,455
13,359
14,291
0
3,505
9,854
19,553
0
L
Agni
Jíki
Agni
8,450
441
0
1,911
9,297
3,311
0
3,786
5,511
75,141
2,015
W
Arachne
Klingensmith
Arachne
11,425
6,091
0
8,987
20,330
9,821
0
3,841
16,181
0
65,133
L
Medusa
12,525
5,017
0
4,172
11,964
5,578
0
3,383
8,581
0
77,568
L
Tsukuyomi
ShadyByrd
Tsukuyomi
12,165
2,540
0
3,594
15,128
7,034
0
2,869
12,259
0
61,423
L
King Arthur
ZMB3Outlaw
King Arthur
6,786
993
0
1,710
18,460
15,679
0
1,273
17,187
1,803
45,967
W
Scylla
itsHeyKyle
Scylla
8,369
1,549
0
571
8,667
2,887
518
3,450
4,927
70,211
346
W
9,401
2,345
0
1,877
10,511
4,624
1,782
326
10,185
0
77,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
46,006
492
Minions Killed
499
0
Camps Cleared
0
1,570,762
Distance Traveled
1,530,318
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,513
657
133
8
0
277,312
8
W
Ares
8,354
522
41
3
0
264,294
6
L
Ganesha
7,152
447
4
0
0
292,451
2
L
Agni
9,015
563
180
11
0
323,235
1
W
Arachne
9,015
563
82
5
0
371,909
0
L
Medusa
7,273
455
130
8
0
298,252
2
L
Tsukuyomi
8,176
511
112
7
0
366,129
4
L
King Arthur
6,932
433
66
4
0
290,695
0
W
Scylla
9,642
603
130
8
0
328,663
3
W
Neith
8,482
530
113
7
0
288,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role