Player Matchup

Surtr
Surtr
AxeliniReyes
Surtr
Level 144
God Stats
2W - 5L
1,437 SR
Queue Stats
75W - 55L
1,606 Elo+
Solo
Kukulkan
Kukulkan
Kleptoee
Kukulkan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,518 Elo+
Party 3
Sobek
Sobek
Revenant360
Sobek
Level 140
God Stats
6W - 7L
1,460 SR
Queue Stats
88W - 100L
1,494 Elo+
Solo
Ravana
Ravana
clendl
Ravana
Level 57
God Stats
20W - 25L
1,515 SR
Queue Stats
143W - 135L
1,560 Elo+
Party 3
Rama
Rama
iNF ANGEL
Rama
Level 152
God Stats
0W - 4L
1,340 SR
Queue Stats
132W - 125L
1,579 Elo+
Party 3
Team Averages
Level 126
1,450 SR
1,551 Elo+

VS

Team Averages
Level 154
1,614 SR
1,547 Elo+
Sol
Sol
BabbaBananas
Sol
Level 158
God Stats
3W - 3L
1,374 SR
Queue Stats
213W - 209L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
Puppi Chow
Baron Samedi
Level 154
God Stats
6W - 3L
1,680 SR
Queue Stats
117W - 118L
1,549 Elo+
Party 1
Da Ji
Da Ji
jarreola1
Da Ji
Level 146
God Stats
4W - 1L
1,943 SR
Queue Stats
16W - 16L
1,546 Elo+
Party 2
Anhur
Anhur
maximo117r
Anhur
Level 159
God Stats
2W - 4L
1,353 SR
Queue Stats
90W - 85L
1,597 Elo+
Party 2
Poseidon
Poseidon
panchitolevi
Poseidon
Level 153
God Stats
5W - 2L
1,720 SR
Queue Stats
21W - 27L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,062
466
5,158
16,305
13,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
Kleptoee
Kukulkan
12
3 / 3 / 2
7,017
540
7,049
8,277
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
3 / 4 / 2
6,230
479
8,158
15,999
15,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
clendl
Ravana
11
1 / 3 / 3
6,007
462
4,171
10,248
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
13
1 / 3 / 1
6,507
501
3,420
9,057
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
7,915
609
5,837
6,723
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Puppi Chow
Baron Samedi
12
5 / 1 / 3
7,546
580
9,531
10,029
8,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
jarreola1
Da Ji
13
7 / 3 / 2
7,540
580
8,365
13,369
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
14
1 / 0 / 3
8,331
641
12,025
7,896
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Poseidon
panchitolevi
Poseidon
12
1 / 3 / 4
7,042
542
7,664
7,770
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
16
16
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
1
1
2.5
L
Kukulkan
Kleptoee
Kukulkan
3
3
2
1.33
W
Baron Samedi
Puppi Chow
Baron Samedi
5
1
3
6.5
L
3
4
2
1
L
Ravana
clendl
Ravana
1
3
3
0.83
L
Rama
1
3
1
0.5
W
Da Ji
jarreola1
Da Ji
7
3
2
2.67
W
Anhur
1
0
3
2.5
W
Poseidon
panchitolevi
Poseidon
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,956
Damage
43,422
59,886
Taken
45,787
39,293
Mitigated
22,599
21,589
Healing
22,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,158
1,132
0
6,046
16,305
13,627
0
1,214
15,091
950
40,774
W
5,837
3,914
0
4,416
6,723
2,445
0
1,363
5,360
70,199
7,002
L
Kukulkan
Kleptoee
Kukulkan
7,049
1,904
0
1,327
8,277
3,226
0
4,297
3,566
45,694
52
W
Baron Samedi
Puppi Chow
Baron Samedi
9,531
2,447
1,520
4,403
10,029
8,854
0
4,338
5,603
28,214
0
L
8,158
928
0
5,987
15,999
15,005
0
9,355
6,378
17,977
0
L
Ravana
clendl
Ravana
4,171
669
0
4,521
10,248
3,933
0
2,958
7,048
0
39,996
L
Rama
3,420
2,686
0
3,708
9,057
3,502
0
4,214
4,843
0
55,711
W
Da Ji
jarreola1
Da Ji
8,365
2,203
0
7,095
13,369
5,300
0
3,701
9,274
0
45,245
W
Anhur
12,025
5,821
0
3,938
7,896
3,143
760
848
6,526
0
87,998
W
Poseidon
panchitolevi
Poseidon
7,664
1,283
0
1,545
7,770
2,857
0
4,430
3,092
45,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
38,374
355
Minions Killed
440
0
Camps Cleared
0
1,306,861
Distance Traveled
1,260,165
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,062
466
71
5
0
267,130
2
W
Sol
7,915
609
120
9
0
239,588
4
L
Kukulkan
7,017
540
96
7
0
237,842
2
W
Baron Samedi
7,546
580
32
2
0
251,230
6
L
Sobek
6,230
479
18
1
0
274,374
2
L
Ravana
6,007
462
70
5
0
276,581
0
L
Rama
6,507
501
100
8
0
250,934
1
W
Da Ji
7,540
580
65
5
0
296,376
0
W
Anhur
8,331
641
156
12
0
225,456
0
W
Poseidon
7,042
542
67
5
0
247,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role