Player Matchup

Hades
Hades
AsfWertyZ
Hades
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 49L
1,603 Elo+
Party 1
Hercules
Hercules
TinyPinkWhale
Hercules
Level 129
God Stats
1W - 5L
1,371 SR
Queue Stats
25W - 20L
1,584 Elo+
Party 1
Artemis
Artemis
epicdudekillerz
Artemis
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 45L
1,627 Elo+
Party 1
Team Averages
Level 156
1,457 SR
1,605 Elo+

VS

Team Averages
Level 83
1,562 SR
1,633 Elo+
Arachne
Arachne
BardSauce
Arachne
Level 78
God Stats
10W - 5L
1,884 SR
Queue Stats
134W - 117L
1,619 Elo+
Party 2
Sylvanus
Sylvanus
JSkellington197
Sylvanus
Level 21
God Stats
2W - 0L
1,571 SR
Queue Stats
21W - 10L
1,725 Elo+
Party 2
Zeus
Zeus
Εquinox
Zeus
Level 151
God Stats
4W - 9L
1,230 SR
Queue Stats
81W - 66L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AsfWertyZ
Hades
15
4 / 3 / 0
9,704
746
9,823
14,768
7,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
TinyPinkWhale
Hercules
13
0 / 6 / 2
8,050
619
9,455
17,682
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
1 / 4 / 3
8,786
676
8,512
10,365
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BardSauce
Arachne
15
3 / 3 / 8
10,119
778
11,635
14,816
7,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sylvanus
15
2 / 2 / 9
9,602
739
9,369
15,568
17,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
18
8 / 0 / 5
11,747
904
14,250
7,112
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
13
13
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hades
AsfWertyZ
Hades
4
3
0
1.33
W
Arachne
BardSauce
Arachne
3
3
8
2.33
W
Sylvanus
2
2
9
3.25
L
Hercules
TinyPinkWhale
Hercules
0
6
2
0.17
L
1
4
3
0.63
W
Zeus
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
35,254
42,815
Taken
37,496
26,332
Mitigated
27,413
8,932
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AsfWertyZ
Hades
9,823
1,271
353
5,024
14,768
7,069
0
5,390
8,520
50,350
0
W
Arachne
BardSauce
Arachne
11,635
8,039
0
5,067
14,816
7,397
1,640
3,764
10,684
0
43,841
W
Sylvanus
9,369
1,531
1,816
4,942
15,568
17,078
0
3,623
11,360
15,608
596
L
Hercules
TinyPinkWhale
Hercules
9,455
2,393
0
3,123
17,682
15,743
25
8,468
7,509
0
31,160
L
8,512
3,270
0
432
10,365
3,520
37
5,643
3,894
0
38,974
W
Zeus
14,250
2,065
0
1,445
7,112
2,938
697
2,501
4,531
58,733
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,540
Gold Earned
31,468
195
Minions Killed
174
0
Camps Cleared
0
733,660
Distance Traveled
779,636
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,704
746
97
7
0
249,503
0
W
Arachne
10,119
778
45
3
0
283,661
0
W
Sylvanus
9,602
739
12
1
0
233,422
0
L
Hercules
8,050
619
35
3
0
254,215
0
L
Artemis
8,786
676
63
5
0
229,942
3
W
Zeus
11,747
904
117
9
0
262,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role