Player Matchup

Fenrir
Fenrir
DEALEROH8
Fenrir
Level 218
God Stats
1W - 3L
1,604 SR
Queue Stats
24W - 28L
1,479 Elo+
Party 2
Lancelot
Lancelot
Doctor_Nasty69
Lancelot
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,137 Elo+
Party 2
Jormungandr
Jormungandr
JuiceMcDaniels
Jormungandr
Level 150
God Stats
28W - 30L
1,596 SR
Queue Stats
151W - 161L
1,549 Elo+
Party 3
Baba Yaga
Baba Yaga
Super-Rio26
Baba Yaga
Level 159
God Stats
19W - 23L
1,615 SR
Queue Stats
166W - 171L
1,544 Elo+
Party 3
Izanami
Izanami
emetparty
Izanami
Level 246
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,529 Elo+
Party 2
Team Averages
Level 186
1,563 SR
1,447 Elo+

VS

Team Averages
Level 118
1,554 SR
1,495 Elo+
Anubis
Anubis
BustedEggroll
Anubis
Level 105
God Stats
5W - 4L
1,492 SR
Queue Stats
104W - 96L
1,529 Elo+
Solo
Athena
Athena
EarthWindAndFes
Athena
Level 124
God Stats
2W - 3L
1,302 SR
Queue Stats
7W - 11L
1,287 Elo+
Party 1
Awilix
Awilix
MikeOxlong42069
Awilix
Level 127
God Stats
2W - 1L
1,527 SR
Queue Stats
39W - 29L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
STYliSH-fOOtStEP
Sylvanus
Level 125
God Stats
4W - 3L
1,580 SR
Queue Stats
30W - 25L
1,541 Elo+
Party 1
Izanami
Izanami
Tigerling
Izanami
Level 109
God Stats
2W - 0L
1,867 SR
Queue Stats
65W - 52L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DEALEROH8
Fenrir
11
1 / 2 / 1
5,480
548
3,654
7,975
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
10
2 / 2 / 0
5,703
570
4,657
7,724
4,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Jormungandr
JuiceMcDaniels
Jormungandr
9
0 / 0 / 1
5,709
571
4,538
5,674
3,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Baba Yaga
Super-Rio26
Baba Yaga
9
1 / 2 / 0
5,092
509
2,874
6,282
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
emetparty
Izanami
11
0 / 1 / 1
5,558
556
2,567
4,570
1,481
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,541
654
4,383
4,868
2,206
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 2 / 2
5,066
507
1,368
8,433
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
3 / 0 / 1
6,301
630
5,106
7,592
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 0
6,698
670
4,689
7,055
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Tigerling
Izanami
12
0 / 1 / 1
6,291
629
3,206
4,757
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
7
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Fenrir
DEALEROH8
Fenrir
1
2
1
0.75
L
Lancelot
2
2
0
1
W
0
2
2
0.5
L
Jormungandr
JuiceMcDaniels
Jormungandr
0
0
1
0.5
W
3
0
1
3.5
W
2
1
0
2
L
Baba Yaga
Super-Rio26
Baba Yaga
1
2
0
0.5
W
Izanami
Tigerling
Izanami
0
1
1
0.5
L
Izanami
emetparty
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
18,752
32,225
Taken
32,705
14,838
Mitigated
17,135
12,167
Healing
14,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,383
219
36
2,606
4,868
2,206
0
2,556
2,293
46,578
0
L
Fenrir
DEALEROH8
Fenrir
3,654
1,223
0
4,442
7,975
3,053
0
1,363
6,612
0
44,731
L
Lancelot
4,657
795
0
2,554
7,724
4,538
0
3,733
3,991
64
33,074
W
1,368
444
77
1,850
8,433
5,085
0
1,999
6,301
8,763
0
L
Jormungandr
JuiceMcDaniels
Jormungandr
4,538
1,403
0
1,960
5,674
3,720
0
1,938
3,736
27,912
1,015
W
5,106
1,658
0
5,415
7,592
2,927
0
1,572
6,011
0
53,525
W
4,689
2,171
0
2,449
7,055
5,273
0
0
6,635
34,661
13,433
L
Baba Yaga
Super-Rio26
Baba Yaga
2,874
0
0
1,881
6,282
2,046
0
2,320
3,962
28,270
1,497
W
Izanami
Tigerling
Izanami
3,206
2,314
0
1,643
4,757
1,644
134
923
3,834
0
62,198
L
Izanami
emetparty
Izanami
2,567
1,823
0
1,330
4,570
1,481
0
389
4,181
0
49,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,542
Gold Earned
30,897
333
Minions Killed
395
0
Camps Cleared
0
1,048,699
Distance Traveled
1,012,972
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,541
654
84
8
0
209,162
2
L
Fenrir
5,480
548
82
8
0
233,022
0
L
Lancelot
5,703
570
58
6
0
199,777
0
W
Athena
5,066
507
18
2
0
182,085
2
L
Jormungandr
5,709
571
43
4
0
223,704
0
W
Awilix
6,301
630
91
9
0
275,707
0
W
Sylvanus
6,698
670
91
9
0
155,497
0
L
Baba Yaga
5,092
509
50
5
0
181,720
4
W
Izanami
6,291
629
111
11
0
190,521
2
L
Izanami
5,558
556
100
10
0
210,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role