Player Matchup

Ganesha
Ganesha
Alsky97
Ganesha
Level 109
God Stats
2W - 0L
1,688 SR
Queue Stats
37W - 15L
1,731 Elo+
Party 2
Ra
Ra
MiniMissLiss
Ra
Level 109
God Stats
12W - 9L
1,766 SR
Queue Stats
104W - 54L
1,742 Elo+
Party 2
Sobek
Sobek
commontator32
Sobek
Level 43
God Stats
4W - 0L
1,924 SR
Queue Stats
55W - 13L
1,802 Elo+
Party 2
Nut
Nut
mephhiistopheles
Nut
Level 154
God Stats
7W - 0L
2,168 SR
Queue Stats
130W - 60L
1,734 Elo+
Party 2
Hun Batz
Hun Batz
suicidalmess420
Hun Batz
Level 83
God Stats
12W - 1L
1,832 SR
Queue Stats
67W - 26L
1,740 Elo+
Party 2
Team Averages
Level 100
1,876 SR
1,750 Elo+

VS

Team Averages
Level 122
1,608 SR
1,522 Elo+
Tiamat
Tiamat
Elixer15
Tiamat
Level 89
God Stats
2W - 3L
1,557 SR
Queue Stats
18W - 16L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
JRaw57
Gilgamesh
Level 123
God Stats
3W - 5L
1,626 SR
Queue Stats
138W - 113L
1,510 Elo+
Solo
Maui
Maui
Kingslayer62
Maui
Level 142
God Stats
2W - 1L
1,491 SR
Queue Stats
36W - 30L
1,606 Elo+
Party 1
Arachne
Arachne
Ninjapanda514
Arachne
Level 147
God Stats
0W - 1L
1,737 SR
Queue Stats
18W - 11L
1,427 Elo+
Solo
Medusa
Medusa
victorlokss
Medusa
Level 107
God Stats
1W - 2L
1,631 SR
Queue Stats
65W - 84L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alsky97
Ganesha
13
1 / 0 / 14
8,108
1,014
3,794
6,690
6,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
7 / 0 / 9
8,463
1,058
10,249
4,864
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 14
8,047
1,006
5,651
8,321
8,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 0 / 12
9,142
1,143
18,765
8,075
4,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
15
5 / 0 / 10
8,596
1,075
13,474
8,407
5,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Elixer15
Tiamat
13
0 / 5 / 0
6,871
859
4,815
11,002
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JRaw57
Gilgamesh
11
0 / 5 / 0
6,214
777
4,821
13,996
9,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 0
6,582
823
3,566
14,724
12,061
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
11
0 / 4 / 1
6,352
794
3,045
7,972
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
11
0 / 6 / 0
6,283
785
5,157
10,481
3,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
1
24
Kills
0
1
Deaths
24
59
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Alsky97
Ganesha
1
0
14
8
L
Tiamat
Elixer15
Tiamat
0
5
0
0
L
Gilgamesh
JRaw57
Gilgamesh
0
5
0
0
L
0
4
0
0
W
7
0
9
11.5
L
Arachne
0
4
1
0.13
W
2
1
14
9
W
9
0
12
15
W
Hun Batz
5
0
10
10
L
Medusa
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,933
Damage
21,404
36,357
Taken
58,175
27,250
Mitigated
35,033
13,406
Healing
6,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Alsky97
Ganesha
3,794
205
0
1,034
6,690
6,704
387
1,593
4,867
15,278
0
L
Tiamat
Elixer15
Tiamat
4,815
324
0
1,775
11,002
5,802
0
3,767
7,151
23,576
0
L
Gilgamesh
JRaw57
Gilgamesh
4,821
860
0
1,087
13,996
9,190
0
4,452
9,354
0
13,648
L
3,566
527
823
1,268
14,724
12,061
0
4,970
9,657
7,807
0
W
10,249
1,084
3,639
2,130
4,864
2,348
1,076
2,169
2,396
32,257
0
L
Arachne
3,045
1,590
174
858
7,972
4,138
0
3,367
4,605
0
9,047
W
5,651
522
0
1,991
8,321
8,984
277
1,660
6,316
14,129
1,057
W
18,765
12,424
225
2,775
8,075
4,045
2,609
1,114
6,724
0
35,507
W
Hun Batz
13,474
3,269
0
1,612
8,407
5,169
1,705
905
7,183
0
33,862
L
Medusa
5,157
1,949
0
54
10,481
3,842
0
2,316
8,165
0
12,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,356
Gold Earned
32,302
220
Minions Killed
122
0
Camps Cleared
0
976,115
Distance Traveled
775,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,108
1,014
4
1
0
188,234
0
L
Tiamat
6,871
859
52
7
0
161,310
0
L
Gilgamesh
6,214
777
16
2
0
150,831
0
L
Maui
6,582
823
11
1
0
160,310
0
W
Ra
8,463
1,058
63
8
0
205,782
0
L
Arachne
6,352
794
19
2
0
139,925
0
W
Sobek
8,047
1,006
26
3
0
182,591
0
W
Nut
9,142
1,143
55
7
0
196,582
0
W
Hun Batz
8,596
1,075
72
9
0
202,926
0
L
Medusa
6,283
785
24
3
0
163,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role