Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ForgetNick
Ah Muzen Cab
Level 158
God Stats
0W - 2L
1,063 SR
Queue Stats
52W - 83L
1,519 Elo+
Party 2
Osiris
Osiris
Gurdie
Osiris
Level 147
God Stats
1W - 6L
1,291 SR
Queue Stats
32W - 52L
1,475 Elo+
Party 2
Ganesha
Ganesha
MulletManDown
Ganesha
Level 143
God Stats
0W - 2L
1,293 SR
Queue Stats
21W - 32L
1,468 Elo+
Party 2
Ravana
Ravana
TheSaltyDingus
Ravana
Level 171
God Stats
1W - 8L
1,269 SR
Queue Stats
98W - 114L
1,474 Elo+
Party 2
Anubis
Anubis
Łysander
Anubis
Level 148
God Stats
1W - 4L
1,390 SR
Queue Stats
57W - 76L
1,502 Elo+
Party 2
Team Averages
Level 153
1,261 SR
1,487 Elo+

VS

Team Averages
Level 212
1,742 SR
1,744 Elo+
Osiris
Osiris
ArchWolf_25
Osiris
Level 248
God Stats
15W - 11L
1,798 SR
Queue Stats
140W - 112L
1,655 Elo+
Solo
Bellona
Bellona
ChronicJules
Bellona
Level 158
God Stats
1W - 0L
1,566 SR
Queue Stats
34W - 13L
1,795 Elo+
Party 1
Achilles
Achilles
MagicFeet
Achilles
Level 232
God Stats
2W - 1L
1,446 SR
Queue Stats
68W - 22L
1,797 Elo+
Party 1
Anhur
Anhur
Thom
Anhur
Level 222
God Stats
16W - 11L
1,814 SR
Queue Stats
84W - 49L
1,673 Elo+
Party 1
Eset
Eset
kendawooda
Eset
Level 202
God Stats
5W - 0L
2,084 SR
Queue Stats
67W - 21L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ForgetNick
Ah Muzen Cab
9
0 / 3 / 0
5,164
469
4,437
6,514
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Osiris
Gurdie
Osiris
10
0 / 4 / 2
5,467
497
4,111
13,190
8,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ganesha
9
0 / 2 / 5
5,606
510
2,171
8,857
5,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

11
5 / 4 / 0
6,366
579
6,555
11,281
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Łysander
Anubis
10
0 / 6 / 4
5,507
501
2,224
9,379
3,699
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 1 / 1
6,042
549
5,089
9,590
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bellona
ChronicJules
Bellona
14
4 / 0 / 2
8,303
755
11,999
11,538
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
MagicFeet
Achilles
12
8 / 3 / 3
7,245
659
5,937
9,017
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Thom
Anhur
12
2 / 1 / 4
7,000
636
8,166
8,168
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 7
7,333
667
8,279
4,479
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
5
Kills
19
19
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
2
1
1
2.5
W
Bellona
ChronicJules
Bellona
4
0
2
5
L
Ah Muzen Cab
ForgetNick
Ah Muzen Cab
0
3
0
0
L
Osiris
Gurdie
Osiris
0
4
2
0.25
W
Achilles
MagicFeet
Achilles
8
3
3
3.17
L
Ganesha
0
2
5
1.25
L
5
4
0
1.25
W
Anhur
Thom
Anhur
2
1
4
4
W
3
2
7
3.25
L
Anubis
Łysander
Anubis
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,498
Damage
39,470
49,221
Taken
42,792
23,891
Mitigated
22,689
13,560
Healing
18,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
5,089
2,310
0
5,059
9,590
5,836
0
1,273
8,317
0
41,169
W
Bellona
ChronicJules
Bellona
11,999
5,232
0
9,017
11,538
8,071
158
0
11,538
0
72,112
L
Ah Muzen Cab
ForgetNick
Ah Muzen Cab
4,437
1,845
0
687
6,514
1,509
0
0
6,514
0
35,778
L
Osiris
Gurdie
Osiris
4,111
1,583
0
4,051
13,190
8,579
0
252
12,894
0
35,074
W
Achilles
MagicFeet
Achilles
5,937
2,413
0
581
9,017
4,104
94
1,402
7,615
0
48,046
L
Ganesha
2,171
278
0
1,944
8,857
5,833
0
2,028
6,677
11,074
885
L
6,555
3,353
0
5,167
11,281
4,271
0
1,007
10,147
0
29,842
W
Anhur
Thom
Anhur
8,166
4,544
0
3,553
8,168
3,342
449
1,048
7,120
0
53,889
W
8,279
993
0
601
4,479
1,336
174
633
3,846
47,447
0
L
Anubis
Łysander
Anubis
2,224
296
0
1,711
9,379
3,699
0
4,231
4,710
37,969
809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,110
Gold Earned
35,923
270
Minions Killed
441
0
Camps Cleared
0
1,101,198
Distance Traveled
1,179,184
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,042
549
71
6
0
255,572
4
W
Bellona
8,303
755
118
11
0
241,514
0
L
Ah Muzen Cab
5,164
469
80
7
0
184,295
0
L
Osiris
5,467
497
51
5
0
220,921
2
W
Achilles
7,245
659
70
6
0
249,568
0
L
Ganesha
5,606
510
2
0
0
245,434
1
L
Ravana
6,366
579
55
5
0
249,146
0
W
Anhur
7,000
636
92
8
0
197,391
0
W
Eset
7,333
667
90
8
0
235,139
0
L
Anubis
5,507
501
82
7
0
201,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role