Player Matchup

Ix Chel
Ix Chel
Platinum V
ELPETTERQc
Ix Chel
Platinum V
Level 153
God Stats
4W - 3L
1,525 SR
Queue Stats
280W - 236L
1,708 MMR
Party 1
King Arthur
King Arthur
Gold IV
MTL PERFECTSHOT
King Arthur
Gold IV
Level 186
God Stats
18W - 11L
1,600 SR
Queue Stats
196W - 165L
1,343 MMR
Party 1
Mulan
Mulan
Gold II
baconflapjackz
Mulan
Gold II
Level 166
God Stats
4W - 8L
1,357 SR
Queue Stats
77W - 91L
1,563 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 168
1,494 SR
1,538 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,623 SR
1,503 MMR
Horus
Horus
Gold II
RoseMoC4
Horus
Gold II
Level 149
God Stats
22W - 20L
1,611 SR
Queue Stats
59W - 65L
1,517 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Tracti0n
Kuzenbo
Gold V
Level 66
God Stats
4W - 7L
1,304 SR
Queue Stats
48W - 50L
1,308 MMR
Party 2
Martichoras
Martichoras
Gold IV
isasjes
Martichoras
Gold IV
Level 107
God Stats
8W - 3L
1,953 SR
Queue Stats
23W - 34L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ELPETTERQc
Ix Chel
17
1 / 6 / 1
11,816
656
20,886
19,606
7,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MTL PERFECTSHOT
King Arthur
15
2 / 4 / 2
10,896
605
13,770
29,068
30,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 5 / 3
10,914
606
14,272
27,822
27,313
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
AchillesNe ZhaCthulhuThoth

VS

Bans
AtlasBacchusAh PuchPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
RoseMoC4
Horus
18
3 / 0 / 12
12,414
690
16,188
23,254
28,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Kuzenbo
Tracti0n
Kuzenbo
17
2 / 3 / 11
12,417
690
19,370
24,155
38,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
isasjes
Martichoras
20
10 / 1 / 5
14,328
796
30,121
17,353
9,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
15
15
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ELPETTERQc
Ix Chel
1
6
1
0.25
L
King Arthur
MTL PERFECTSHOT
King Arthur
2
4
2
0.75
W
Horus
RoseMoC4
Horus
3
0
12
9
W
Kuzenbo
Tracti0n
Kuzenbo
2
3
11
2.5
L
1
5
3
0.5
W
Martichoras
isasjes
Martichoras
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,928
Damage
65,679
76,496
Taken
64,762
64,551
Mitigated
76,154
15,859
Healing
21,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ELPETTERQc
Ix Chel
20,886
2,819
2,496
1,829
19,606
7,227
124
4,464
14,343
89,942
240
L
King Arthur
MTL PERFECTSHOT
King Arthur
13,770
1,218
453
5,039
29,068
30,011
0
6,179
21,643
0
37,833
W
Horus
RoseMoC4
Horus
16,188
4,842
1,490
9,450
23,254
28,044
333
6,979
15,163
0
31,646
W
Kuzenbo
Tracti0n
Kuzenbo
19,370
6,021
755
2,173
24,155
38,253
48
8,578
13,932
44,336
3,861
L
14,272
2,114
781
5,261
27,822
27,313
0
5,492
21,045
5,741
36,955
W
Martichoras
isasjes
Martichoras
30,121
10,091
0
7,757
17,353
9,857
2,167
5,968
10,654
0
109,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,626
Gold Earned
39,159
257
Minions Killed
212
0
Camps Cleared
0
967,217
Distance Traveled
963,897
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,816
656
141
8
0
308,373
0
L
King Arthur
10,896
605
49
3
0
341,355
1
W
Horus
12,414
690
33
2
0
347,007
5
W
Kuzenbo
12,417
690
57
3
0
310,192
0
L
Mulan
10,914
606
67
4
0
317,489
0
W
Martichoras
14,328
796
122
7
0
306,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role