Player Matchup

Apollo
Apollo
 
Apollo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Feardafro
Olorun
Level 68
God Stats
20W - 4L
1,900 SR
Queue Stats
98W - 107L
1,469 Elo+
Solo
Nu Wa
Nu Wa
LuckyTempestTV
Nu Wa
Level 37
God Stats
1W - 1L
1,295 SR
Queue Stats
32W - 21L
1,557 Elo+
Party 2
Ares
Ares
Ssronaa
Ares
Level 64
God Stats
5W - 5L
1,420 SR
Queue Stats
41W - 41L
1,502 Elo+
Solo
Da Ji
Da Ji
redwallmoss
Da Ji
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,586 Elo+
Party 2
Team Averages
Level 77
1,523 SR
1,523 Elo+

VS

Team Averages
Level 80
1,620 SR
1,603 Elo+
Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Achilles721
Zeus
Level 126
God Stats
6W - 4L
1,691 SR
Queue Stats
84W - 74L
1,555 Elo+
Party 1
Nut
Nut
BlueEyeGreenEye
Nut
Level 67
God Stats
1W - 2L
1,743 SR
Queue Stats
3W - 4L
1,678 Elo+
Solo
Nike
Nike
CATJUULGOD
Nike
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,754 Elo+
Solo
Ymir
Ymir
UpgradeScore
Ymir
Level 25
God Stats
10W - 6L
1,669 SR
Queue Stats
23W - 16L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 7
6,325
1,265
3,344
3,601
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Feardafro
Olorun
12
3 / 1 / 11
6,623
1,325
6,239
4,649
2,472
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 1 / 10
7,258
1,452
6,088
2,702
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
Ssronaa
Ares
12
2 / 0 / 14
7,358
1,472
3,607
5,561
5,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 0 / 8
8,000
1,600
5,925
4,738
3,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

390

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 0 / 0
5,053
1,011
0
232
87
10
1 / 4 / 2
5,873
1,175
8,500
5,644
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 3
5,688
1,138
2,158
4,276
1,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
2 / 5 / 1
6,227
1,245
5,058
8,039
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 3
6,199
1,240
3,162
11,509
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
16
Kills
3
3
Deaths
16
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
7
5.5
L
Thanatos
 
Thanatos
0
0
0
0
L
1
4
2
0.5
L
0
2
3
0.75
L
2
5
1
0.5
W
Olorun
Feardafro
Olorun
3
1
11
8.5
W
4
1
10
9
W
Ares
Ssronaa
Ares
2
0
14
9
L
0
5
3
0.3
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
18,878
21,251
Taken
29,700
13,671
Mitigated
17,256
3,726
Healing
1,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,344
1,722
0
480
3,601
1,703
0
2,305
1,296
0
12,882
L
Thanatos
 
Thanatos
0
0
0
0
232
87
0
232
0
0
0
L
8,500
379
0
90
5,644
1,804
0
2,500
3,144
17,546
0
L
2,158
1,040
0
333
4,276
1,701
0
2,060
2,216
0
13,623
L
5,058
460
0
0
8,039
5,341
0
4,859
3,180
0
13,723
W
Olorun
Feardafro
Olorun
6,239
3,238
300
1,436
4,649
2,472
0
2,675
1,974
12,657
0
W
6,088
2,754
0
0
2,702
1,226
0
1,459
1,243
17,314
0
W
Ares
Ssronaa
Ares
3,607
510
0
508
5,561
5,199
0
2,349
3,212
6,231
654
L
3,162
375
0
600
11,509
8,323
0
5,880
5,629
20,913
0
W
5,925
1,395
0
1,002
4,738
3,071
0
2,874
1,864
0
15,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,564
Gold Earned
29,040
98
Minions Killed
94
8
Camps Cleared
3
470,051
Distance Traveled
334,321
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,325
1,265
22
4
0
80,467
1
L
Thanatos
5,053
1,011
0
0
0
0
0
L
Zeus
5,873
1,175
21
4
1
82,226
0
L
Nut
5,688
1,138
27
5
1
87,965
0
L
Nike
6,227
1,245
21
4
0
85,213
0
W
Olorun
6,623
1,325
27
5
1
95,963
0
W
Nu Wa
7,258
1,452
21
4
2
87,808
0
W
Ares
7,358
1,472
4
1
0
103,448
0
L
Ymir
6,199
1,240
25
5
1
78,917
0
W
Da Ji
8,000
1,600
24
5
5
102,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role