Player Matchup

Janus
Janus
Captain TDM8874
Janus
Level 108
God Stats
4W - 6L
1,394 SR
Queue Stats
150W - 125L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Diamond-Cutter81
Cthulhu
Level 100
God Stats
5W - 2L
1,744 SR
Queue Stats
19W - 22L
1,472 Elo+
Party 3
Ra
Ra
Jotcii_Flow
Ra
Level 140
God Stats
1W - 2L
1,478 SR
Queue Stats
38W - 33L
1,488 Elo+
Party 2
Horus
Horus
PipeSabe
Horus
Level 154
God Stats
5W - 7L
1,523 SR
Queue Stats
153W - 139L
1,507 Elo+
Party 2
Nut
Nut
militarymikey03
Nut
Level 120
God Stats
1W - 2L
1,642 SR
Queue Stats
5W - 8L
1,407 Elo+
Party 3
Team Averages
Level 124
1,556 SR
1,472 Elo+

VS

Team Averages
Level 132
1,557 SR
1,474 Elo+
Amaterasu
Amaterasu
Aduery
Amaterasu
Level 107
God Stats
2W - 3L
1,740 SR
Queue Stats
69W - 41L
1,615 Elo+
Solo
Thanatos
Thanatos
JaceWBalron
Thanatos
Level 110
God Stats
3W - 5L
1,310 SR
Queue Stats
36W - 40L
1,378 Elo+
Solo
Cernunnos
Cernunnos
Lilley1213
Cernunnos
Level 143
God Stats
3W - 5L
1,302 SR
Queue Stats
182W - 187L
1,421 Elo+
Party 1
Cabrakan
Cabrakan
TroPicGlitch128
Cabrakan
Level 140
God Stats
9W - 4L
1,891 SR
Queue Stats
82W - 82L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
ccmixcoatl
Nu Wa
Level 162
God Stats
10W - 7L
1,540 SR
Queue Stats
132W - 111L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
912
182
0
116
31
5
0 / 0 / 0
3,249
650
1,468
2,858
1,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 1
3,238
648
1,442
4,099
1,449
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Horus
PipeSabe
Horus
5
0 / 1 / 0
2,810
562
1,187
3,326
1,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,010
602
1,536
1,796
522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aduery
Amaterasu
7
1 / 0 / 1
3,760
752
2,234
3,959
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thanatos
JaceWBalron
Thanatos
5
1 / 1 / 1
3,334
667
969
3,008
1,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cernunnos
Lilley1213
Cernunnos
6
0 / 0 / 0
3,165
633
1,351
1,921
636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
6
0 / 0 / 0
3,545
709
1,047
3,206
2,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
7
1 / 0 / 0
3,885
777
1,851
1,468
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
0
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aduery
Amaterasu
1
0
1
1.5
L
0
0
0
0
L
0
0
0
0
W
Thanatos
JaceWBalron
Thanatos
1
1
1
1.5
L
0
2
1
0.25
W
Cernunnos
Lilley1213
Cernunnos
0
0
0
0
L
Horus
PipeSabe
Horus
0
1
0
0
W
Cabrakan
0
0
0
0
W
Nu Wa
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,633
Damage
7,452
12,195
Taken
13,562
4,869
Mitigated
6,263
5,093
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aduery
Amaterasu
2,234
964
0
1,985
3,959
1,666
0
1,341
2,618
0
19,440
L
0
0
0
0
116
31
0
100
0
0
0
L
1,468
166
0
1,420
2,858
1,634
0
745
2,097
10,565
0
W
Thanatos
JaceWBalron
Thanatos
969
198
0
1,837
3,008
1,008
0
131
2,877
0
12,420
L
1,442
245
0
1,993
4,099
1,449
0
96
3,987
12,672
0
W
Cernunnos
Lilley1213
Cernunnos
1,351
575
0
1,251
1,921
636
0
626
1,295
0
18,699
L
Horus
PipeSabe
Horus
1,187
734
0
1,080
3,326
1,233
0
1,268
1,912
0
9,057
W
Cabrakan
1,047
241
0
1,509
3,206
2,648
0
812
2,394
6,612
0
W
Nu Wa
1,851
531
0
750
1,468
305
0
0
1,468
18,096
0
L
1,536
1,098
0
600
1,796
522
0
479
1,301
0
13,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,219
Gold Earned
17,689
79
Minions Killed
125
0
Camps Cleared
0
386,036
Distance Traveled
497,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
3,760
752
27
5
0
104,326
0
L
Janus
912
182
0
0
0
0
0
L
Cthulhu
3,249
650
18
4
0
99,997
0
W
Thanatos
3,334
667
21
4
0
112,542
0
L
Ra
3,238
648
24
5
0
75,658
0
W
Cernunnos
3,165
633
38
8
0
86,692
0
L
Horus
2,810
562
10
2
0
110,357
0
W
Cabrakan
3,545
709
8
2
0
101,488
0
W
Nu Wa
3,885
777
31
6
0
92,270
0
L
Nut
3,010
602
27
5
0
100,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role